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King's Bounty Editor Info, hints, questions and etc. |
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#1
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Is it possible to edit spells?
I started poking through the editor today, and couldn't find an option to edit spells. If the editor can't edit spells, is there a way to do it manually? I've been peeking in inside various .kfs files trying to find the files that control trap behavior. I'd love to edit traps to make them a bit more potent, and possibly add some additional effects.
If anyone knows where to find such information I'd appreciate it. In addition, if I do find the appropriate files, where do I need to save the new files? Do they have to be packed back into the original compressed .kfs archive, or do I need to just stick them in the data/mods folder? Thanks! |
#2
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The main stats database is stored in Sessions\addon\ses.kfs and the file is named "spells.txt". From there search for spell_trap, and there you go. It contains various stats you can modify. As for spell behavior, it's located in .lua files, but I wouldn't recommend you messing with it, as I spent last two days trying to add some cool effects, but without success.
The modified files don't have to go back to .kfs file, they are fine in Mods folder. Last edited by bladeking77; 09-26-2010 at 06:54 PM. |
#3
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OOTM has an updated spells.txt in orcs.kfs, so you will probably want to use that.
From: http://forum.1cpublishing.eu/showthread.php?t=11656 Quote:
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#4
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Awesome, thanks for the help bladeking and TheOne.
After a bit of tinkering I've managed to lower the cost of the traps a bit (5,7,10 instead of 5,10,15), increased the duration by two, and added a 50% chance for burning effect from 1-3 turns at trap level 2 and above. So far it seems to be working! Any idea how to access the text for the various spells? I've found entries like this: hint=spell_trap_hint hint_header=spell_trap_header but I don't know which file to open to actually change the text strings. Last edited by Puce Moose; 09-26-2010 at 08:29 PM. |
#5
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Quote:
Here are the lines responsible for trap spell: spell_trap_name=Trap SN_trap=^spells_tN^ spell_trap_header=^spells_tC^ spell_trap_small= spell_trap_desc=Places a trap on the battlefield. When falling into a trap, a troop incurs physical damage and loses all of its Action Points. spell_trap_text_1=^spells_tSpell^Damage: [DS16_Damage]. spell_trap_text_2=^spells_tSpell^Damage: [DS16_Damage]. spell_trap_text_3=^spells_tSpell^damage: [DS16_Damage] (poisons). spell_trap_hint=^spells_tEnew^ I hope this helps you. |
#6
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Perfect, thanks again. Just what I needed!
Everything's working like a charm so far. Flaming traps really help out against those nasty Ancient Ents. |
#7
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With which programm can i extract the files in de kfs?
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#8
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You can do it with Winrar. Kfs files are just simple renamed archives.
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#9
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Thanks i wonder why my pc didn't said that WinRar can open it.
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