#11
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#12
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only effective way really. trying to emulate it with code parameters i think wont work as effective. many dev companies fail in good audio , having great graphics , sadly leave the audio to the last min. Last edited by diveplane; 01-01-2010 at 10:33 PM. |
#13
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#14
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If you watch the bonus DVD, the team can be seen collecting sound's from aircraft...I'm certain that SOW sounds will be steller, if only because of FB sound's poor reception by most, and Oleg's resolve to get it right for those that were unsatisfied
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#15
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see if the upload a video of the audio engine in action?
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#16
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UltraPack 2 does a damn good job at making the sounds more realistic IMO. The in-game 109 sounds pretty similar to the one in that vid. You also have the difference between cockpit and external sounds.
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#17
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EDIT: wring board. sorry
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