#21
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The coop mission according to me it's important. Listed only, in what better a coop mission (or coop mission based online war), than a dogfight server (dogfight or gogfight-war, it it doesn't matter). Most of these not the actual mistakes of the game, but the limits of the computer game.
Organization: If there are not a hierarchy, everybody is going everywhere. If there is only one target, and only one area, which it is necessary to defend, then everybody (mostly) works together. There are centres on the DF server where a lot of fight, but it not same thing. Balance: you start simultaneously, with equal numbers. There is not wulch at the take-off, no endless refly, ect. Less moron. Much less taran, wulch and other mindless, suicide action (my "favor": before exit, yet fall down onto somebody. ) I do not know, what is the reason, the statistics, or the rarer departure, but there really not funny these things. Strategic decisions. This would be solvable on a server, with a online map running in a real time, but it provides an opportunity for cheating on a some kind of level. Statistics. In an on-line war i like it, that you may build up your carreer until long time, not only the next server restart. This formality like that, what make the game more interesting. Divided servers. Practically, the web page of the online war runs on an any kind of PC, the current servers hosting the game. The cod is heading towards the centralized networks currently, but it shows, this has how many deficiencies (there are not a redundancy, if that server crashes, it crashes everything) Finally, but not in a last: Community. You know them, beside who (or against who) you are flying from week to week. Not "only 20 red" on the current server. The slower gameplay, fewer actions are his disadvantage. This is true.
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| AFBs of CloD 2[/URL] |www.pumaszallas.hu i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
#22
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| AFBs of CloD 2[/URL] |www.pumaszallas.hu i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
#23
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I dont know if you have taken part in any sqd training, but if you have 10 guys on a Thursday night, you have 2 maybe 3 hours to train. You dont want to spend half of that time taking off and forming up and then flying to a target, what you want is to AIR START with your guys and do the training. Then if something isn't right you can start again within 5 mins. Or start again and try something new... Or load up and try it from the defenders prospective... Or again load up and split the team and fly attackers and defenders.... play with AI, play against the AI.... then all swap into bombers for a laugh and bomb the battleships with the AI defending...another mission ready to go.....click load mission....planes all set ....loadouts all right...click fly.....10 mins to target... Then after play a 5 on 5, change 6 on 4, change plane sets, change maps...you understand? someone says "lets do the RAF getting bounced at takeoff mission!" ok....click...load mission...all planes and loadouts done...click fly....and there you are bouncing spits at take off, with out having to take off, form up, and fly across the channel. you simply cant do this on a DF map, it takes far too long. all this on a thursday night. We need both. CO-OPs and DF maps, both We used to have prob 50 different training missions for different types of training...then another 20 missions for giggles. understand? you tell me how we do all that with just a DF map?
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Furbs, Tree and Falstaff...The COD killers... Last edited by furbs; 07-30-2011 at 03:15 PM. |
#24
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#25
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You can simply load a new mission. People act like there's no FMB in this game. There is. You can script bombers to attack a base, you can script all sorts of things. You had 50 different training missions? Ok so what's stopping you from making 50 different training missions and simply loading the one you want? Oh, that's right, people are threatened by change. |
#26
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Furbs, Tree and Falstaff...The COD killers... |
#27
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And what wrong with having both? ive never said lets get rid of DFs, we need both.
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Furbs, Tree and Falstaff...The COD killers... |
#28
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Or, to make things as simple and easy as IL2, have CO-OPs ?
try getting 10 guys to "jump in" at the right time....good luck with that, been there, done it.....doesnt work.
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Furbs, Tree and Falstaff...The COD killers... |
#29
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So we add the screen for readying up,...and what have we got?
sorry yellownet, just read your post.
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Furbs, Tree and Falstaff...The COD killers... |
#30
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I reply in this topic, the other one really off.
You cannot sit into a aircraft, only if the map icons are switched on (or you have to click blindly). But this would not be trouble if it would be possible to make a choice, that shows at the time of starting only, and own side icons only. It would be good, if the names, or at least the plane numbers shows on the map. Plus, if there would be a system, which supervises the start, (and meanwhile provides an opportunity for looking of the mission), this new system would know everything then, that the old one il-2. To a previous topic. The private server solved some problem, and causes others. I do not want to filter the peoples, and I do not want to bring it back the old coop system of Il-2. Because CloD concept is better. But there are a couple of ideas, what others related here, with what it would be possible to make the game better.
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| AFBs of CloD 2[/URL] |www.pumaszallas.hu i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here Last edited by VO101_Tom; 07-30-2011 at 06:03 PM. |
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