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And BTW, r-one never modified weapons.......
And.... weapons are simply greatly open, as well as new planes and so on, same batche of files, same method for editing.... if you can edit a plane, or QMB, and so on, you can also tweak weapons, it is much easyer than put a cockpit on a AI plane... and be sure that a lot of modders have access to weapons and perhaps few, but some to FM....I personnaly never fly on HL.... but i read some post here or elsewhere and.... i am affraid that is just the beginning and be sure that my mods are just like snowwhite compared with the alliens you will see in HL.... sorry, can do nothing to avoid that. never been in my hands. Never opened the box and never put cheat files on the net. But tools are freely available for everybody..... don't know what can happen, sorry for you. |
#332
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Regarding: Links
Page 27 post #263 Page 27 post #265 LW_Crap sent multiple private messages including link. Page 29 post #286 Page 30 post #292 Page 32 post #318 only bad link I found and repaired today check edit time So, please try to read the posts a little better if you plan on responding to them. Regarding requests to post links to weapons mod or aimbot (if it exists)... It’s not going to happen by me. If an admin of AAA says they have proof that someone there has been passing around cheat mods, I beleive him. If the weapons hacker and his loyal friends say they have them, are sharing them and its easy for others to do, I believe them. Unfortunately, they and this forum are making it easier and easier. I think I’ll start watching more interesting threads like the “dot dot dot” one This one has gone from people originally believing CRT was “safe” to now people requesting links to the cheats and giving more and more details on weapons mods. It’s been hacked and some modders cheat. It’s a fact. Let’s see what 409m server brings and move forward... Last edited by HanzBlixz; 01-02-2008 at 08:20 PM. |
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#334
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#335
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Repost of a question asked never answered a few pages back..
Quote:
What guncam film did you use to set up your mod to validate your changes of a .50 vs. the Ki-61-I? Which version of the Ki-61-I was it, including serial number as the armor varied greatly throughout the series and only a specific s/n will give thicknesses and locations? What was the energy the .50 cal. round was producing? What was the hardness of the armor and its chemical composition as well as associated manufacturing processes to determine hardness and how brittle the armor was. At what deflection angle and through what outer components did the round pass first? What actual TAIU or other test reports did you use to confirm your findings? etc.? Naturally I'm sure you're doing the same with each and every aircraft, type of round, type of MG, considering each and every deflection, range, energy state, pass through, round deformation and so on.... K2
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Last edited by Billfish; 01-02-2008 at 08:33 PM. |
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#337
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DejaVu, Billfish.
He ignored your questions a few pages back and I really hope he continues to do so. Do you actually think he, or Oleg or anyone on this planet actually checks damage parameters for individual serial numbers of a plane type when making weapons? Are you suggesting that whoever does weapons lethality should model it for each individual aircraft? Let's see, about 300,000 planes were made by all parties in WWII, do you want a seperate damage model done for each? |
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The most funny, is that i allready answered
http://forum.1cpublishing.eu/showpos...&postcount=298 Just had to read |
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#340
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they are many types of amo for the 50 in the game.. (AP, API, HE and so on)
I just select the values of API and paste them on other bullets so, all bullets have same properties IE those of the API the most simple modification... For other, like breda, you have 3 differents muns possible.... change parameters like power, radius, speed if needed, caliber, tracer.... to obtain certain kinds of ammo...(testing tomorrow with APi/APIT/HEIT like seen in docs by italian peoples).... Last edited by uf_josse; 01-02-2008 at 10:07 PM. |
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