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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #11  
Old 11-01-2012, 04:53 PM
Csimbi Csimbi is offline
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Since it works here perfectly, I am not sure what I can possibly do for you.
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  #12  
Old 11-01-2012, 04:59 PM
Razorflame Razorflame is offline
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i posted the stuff in the right map and it doesn't work
it's very werid :/
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  #13  
Old 11-01-2012, 06:44 PM
Razorflame Razorflame is offline
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after reinstall i got the u1 package to work
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  #14  
Old 11-01-2012, 08:25 PM
Csimbi Csimbi is offline
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Cool, there must have been a conflict then.
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  #15  
Old 01-04-2013, 12:03 AM
Boozie Boozie is offline
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I am having problems loading the game once I am in a game. The bar fills up and then just sits there. I am only using Army Mod. The mod itself loads up and works fine, just can't load a save once I'm in.
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  #16  
Old 01-04-2013, 01:25 AM
Csimbi Csimbi is offline
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I suspect that you're using a newer game version than the one I was using when I made the mod.
There are bugs in the game that prevent me from finishing the game, so I won't be updating mods until I see them resolved.
Updating it should be fairly easy, so you could try doing it yourself.
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  #17  
Old 01-05-2013, 01:28 PM
urquhart urquhart is offline
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I just hit the same problem.

I am not really a modder, but this one wasn't too complicated: all that had to be done was to replace the 'items.txt' in the 'updated_files'-folder with the one from the newest patch (in 'ses.kfs') - and of course include the reference to 'new_items.txt'.

As a side note for different language users: just rename the prefix of the '.lng' to something appropriate (ex: 'eng' -> 'ger') and (optionally) translate the included text-passages...
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File Type: zip mod_wn131_eng_army_mod_u1.zip (65.8 KB, 28 views)
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  #18  
Old 01-05-2013, 01:53 PM
Boozie Boozie is offline
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Quote:
Originally Posted by urquhart View Post
I just hit the same problem.

I am not really a modder, but this one wasn't too complicated: all that had to be done was to replace the 'items.txt' in the 'updated_files'-folder with the one from the newest patch (in 'ses.kfs') - and of course include the reference to 'new_items.txt'.

As a side note for different language users: just rename the prefix of the '.lng' to something appropriate (ex: 'eng' -> 'ger') and (optionally) translate the included text-passages...
Awesome thanks!
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  #19  
Old 01-14-2013, 08:29 AM
b5523482 b5523482 is offline
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Well, took power4 and rune exchange mod (imposs, hybrid). Game start and levels 1-19 were wery interesting, though never looked on noloss ideas like on smth valuable. Kinda like to spare units. (And qute sure, it was impossible in noloss without dirty stealing, save - load, and etc non-atmospheric stuff)
But after killing spider in one turn - sadly, something is wrong with this power4 way(.
Especially trolls with their 90 attk. And I even don't have stone skin. Was power4 tested a bit more than before spider?

Last edited by b5523482; 01-14-2013 at 08:31 AM.
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  #20  
Old 01-15-2013, 12:07 AM
Csimbi Csimbi is offline
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There was not a whole lot of testing done. Never tried power4 other than 'it works'; was kinda waiting for feedback.
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