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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Space Wolve 3 need help at escape after investigate covey at jerusalem
This mission is where you investigate alex's convoy which went missing near jerusalem.
Mission start well as i enter the blockage system. MSF have the place lock down but a visit to watchman had open a peaceful path. After picking up greyhair. All MSF turn hostile and start chasing my mothership. Mission is now to escape back to Jerusalem. After enter jerusalem, conversion state i need to get out of system or dock to change id. but no matter which direction i go, a preset cut scene blow up the mother ship. And my current 3 fighters cannot kill off 3 ways of attacker. This is totally lame way to stop me from escaping. |
#2
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*spoilers*
Spoiler alert!!!
Got to read it carefully. You need Greyhair to dock with your mothership to make the change to your ship id. I do remember scratching my head with this one until I realised it wasn't 'dock your mothership' |
#3
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had the same, just a note cause it will happen with other missions
read carfully! |
#4
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strangely, it hints you with big hint text boxes later
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#5
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It's an issue with the game's event triggers. I turned off the automatic undock of fighters and despite everyone being aboard, the game's storyline triggers are completely ignorant to the idea that someone might want to keep their fighters inside until needed. I do this avoid the dumb AI's "everyone target the first thing in range" tactics and needlessly loosing a fighter.
So, yes, undock Greyhair and redock him to trip the event trigger. A bit of poor playtesting there that almost made me quit playing the game. |
#6
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Thanks when he say dock. i though i need to dock the mother ship.
well go stuck again. this time when i join INCo to attack the station where i am suppose to get my old cargo back. then the stranger appear and demanded i transfer the biometer. How i am i suppose to do that? |
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