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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

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  #11  
Old 06-15-2010, 05:56 PM
N3MES1S N3MES1S is offline
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Originally Posted by BB Shockwave View Post
Quick question - you have not listed Spiders as Animals... If they are not animals, and they are certainly not humanoids, what the heck are they?

Also, Dragonflies are (for some artifacts and spells) affected as dragons, guess they are related.
Dragonflies = Insects, Spiders=Aracnids xDDDDD.

The bonuses affects level 2+ troops as i remember.

Its weird that the precision spell affects cyclops, cuz cyclops are sniper creatures (same damage on melee and range and no distance penalty) and should not be considered archers at all.
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  #12  
Old 06-15-2010, 08:53 PM
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Zechnophobe Zechnophobe is offline
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Dragonflies are both animals and dragons I think. I'm not 100% certain, but I know a lot of dragon things effect them.

Spiders are also animals.

All insects and arachnids are animals, afterall. (Though, so would humans, but I think it is more obviously different).
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  #13  
Old 06-16-2010, 01:52 PM
BB Shockwave BB Shockwave is offline
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Originally Posted by N3MES1S View Post
Dragonflies = Insects, Spiders=Aracnids xDDDDD.

The bonuses affects level 2+ troops as i remember.

Its weird that the precision spell affects cyclops, cuz cyclops are sniper creatures (same damage on melee and range and no distance penalty) and should not be considered archers at all.

Heh, I knew that, I am a zoologist. Though of course real-life dragonflies are "somewhat" different (they do not spew acid, for example). The dragonflies in KB seem to be a mixture of reptile and insect...

Odd that Cyclops is affected by precision...

Another odd distinction is that Magic Lock is an ability that affects the target's mind, apparently. So while the Necromancer's Magic Lock works on some level 5 units, it won't work on the likes of dragons or the Cyclops.
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