|
Mods King's Bounty: Crossworlds Mods |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
HOMM3 Tomes for CW Mini-Expansion Alpha now Available for Download!
I'm pleased to announce the first alpha release of the Heroes of Might and Magic 3 Tomes mod / micro / mini expansion for Crossworlds!
Note that this mod is in the first stage of its alpha development and as such there are no real changes to the game, yet. In fact, this first release is very meager, but does fix a couple of key game bugs / errors:
Installation:
I'm still playing The Legend and any ideas that come from the AP / CW development may be rolled into my HOMM3 babies mod. Feel free to post here with respect to bug fixes, etc. that you'd like me to fix, as this topic is going to be for the first stage of the alpha development process and as such, I want to fix bugs and errata in the game files before I start adding new content (and new bugs). Also, since I'm going to try to release frequent updates, the files changed from update to update should be small and therefore if you are interested in learning how to mod, then this will be perfect for you since the file set will be small and you can ask questions about how the changes were made, etc.. Thanks for participating in the alpha development of this mod! /C\/C\ P.S. By the way, click for for the forum topic for the AP Alpha. If you download this file, you must extract TEMPLATES.LNG (inside mod_homm3_tomes_cw.kfs) to your Orcs\mods folder! A newer update is available below... Last edited by MattCaspermeyer; 07-21-2012 at 07:03 AM. Reason: Added information about TEMPLATES.LNG |
#2
|
|||
|
|||
HOMM3 Tomes for CW Alpha 2012-07-10 Now Available!
Just another minor update.
This has to do with the fact that Droids are golems and so the Paladin Prayer would not work on them because of this. Now it has been changed such that the Paladin Prayer works on golems as well and so now the description for the skill is accurate. More details: Files affected:
If you download this file, you must extract TEMPLATES.LNG (inside mod_homm3_tomes_cw.kfs) to your Orcs\mods folder! A newer update is available below... Last edited by MattCaspermeyer; 07-21-2012 at 07:02 AM. Reason: Added information about TEMPLATES.LNG |
#3
|
|||
|
|||
some screenshots would be nice
|
#4
|
|||
|
|||
What would you like to see?
What would you like to see?
There's really not much to show, yet - I could post a screenie of the Ball of Lightning now working if you want to see it, but that's about it. I can't really show you the Paladin's Prayer working on plants because that is hard to capture... So here's a screenie showing that the Ball of Lightning descriptions now work... /C\/C\ Last edited by MattCaspermeyer; 09-02-2012 at 05:02 PM. Reason: Uploaded a better picture... |
#5
|
|||
|
|||
TEMPLATES.LNG Must be Extracted from KFS...
I've run into a problem with Crosswolrds and TEMPLATES.LNG inside the KFS file. It seems like it is not reading the file inside of the KFS archive right now for some strange reason that I can't figure out yet.
I don't have this problem with The Legend or Armored Princess, just Crossworlds. So if you've downloaded my alpha version (either version) of the mod, please extract TEMPLATES.LNG into your Orcs\mods folder (it is inside mod_homm3_tomes_cw.kfs). In the next update, I'll simply have this file by itself in the release so that you can extract it (along with the KFS's) into the mods folder. I'm not sure why this doesn't work in Crossworlds; if anyone has some insight please let me know - thanks! /C\/C\ P.S. The screenshot in the previous post was taken with TEMPLATES.LNG extracted to the mods folder. |
#6
|
|||
|
|||
|
#7
|
|||
|
|||
looks good btw, keep up the good work! big HoMM3 fan here.
|
#8
|
|||
|
|||
Matt if you want to show something interesting take screenshots from theLegend version of mod, with skill descriptions and some other features that you introduced there to show players here what is available for addon in KB-AP/CW. I think you`ll have more visits and questions/suggestions after that. Good luck, and keep on great work my friend
|
#9
|
|||
|
|||
HOMM3 Tomes for CW Alpha 2012-07-14 Now Available!
Continuing with the micro changes and releasing as I go:
The Orc Tracker's Healer ability states: "The hunter heals and revives nearby friendly animals...". The revive part of that wasn't working so now Orc Trackers can resurrect (revive) a completely dead allied "beast" stack. Files affected:
/C\/C\ A newer update is available below... Last edited by MattCaspermeyer; 07-21-2012 at 07:02 AM. Reason: A newer update is available below... |
#10
|
|||
|
|||
HOMM3 Tomes for CW Alpha 2012-07-20 Now Available!
These changes deal with what is presented in this forum topic: Goblin Shaman 3 cast of astral and then attack?
I felt that this is an area that should have been looked at and fixed long ago by the developers, but it never was. So I decided to change it as part of my mod as a fix, rather than a new feature...
The Blood Shaman's damage may still be too high, but I think it is warranted to playtest it some and see what you think. As I mention, physical damage is somewhat easier to resist than astral. Note the before and after in the pairs of images. The first set is attacking the Goblin Shamans being controlled by Rakush. The first picture shows the new skill description. The second picture shows after the 3 Goblin Shaman stacks attack. For a level 3 unit, they killed 17 of my Demonologists (5 were killed by Rakush's Geyser spell) and still got to attack another unit. Seems pretty fair - before they would have killed my entire Demonologist stack, which seems pretty ridiculous. The second set of pictures is for the Blood Shaman. The first picture shows the damage type now being Physical, and the second picture shows the number of Demonologists left - they still killed 36 of them! But the Demonologists only had 5% Physical Resistance and so if I had higher Physical Resistance gear, then the damage would have been a lot lower. Anyway, try it out and let me know what you think. /C\/C\ Please download the update below... |
|
|