Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-14-2011, 07:18 AM
luthier luthier is offline
Approved Member
 
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 284
Thumbs up Development Update and Roadmap – April 14

Sorry I haven't posted in a couple of days, I waited until our progress was a little more clear. We are up on here a lot, and your feedback and reports are extremely helpful. Thank you all for your support!

We are planning another patch for this coming Monday the 18th of April*, with a beta version of the patch this Friday the 15th. The beta version will be the same as before, manually extractable to your game folder, then automatically overwritten by the release version of the patch.

Before I get more into the patch, I want to discuss the sfs – mod situation a bit. First of all, the data you’re accessing was never intended to be hidden from the user, but rather accessible as part of our larger plans for SDKs and user mods and expansions. It’s just we planned to open it up ourselves eventually, once the SDK was ready, but our enterprising fans found a way to do it earlier.

Most importantly, I need to mention something about Valve anti-cheat. Valve has their standard feature running on top of multiplayer, and we have some of our own additional checks. The way it works is not an automatic immediate server ban, but rather a data-gathering and review process resulting in eventual account ban from all multiplayer for the game.


So while many of you may enjoy playing around with game content, please do so offline. We do not yet have the user interface for switching between modified and stock files, nor do we have the server GUI to allow/disallow custom content so that makes things a little more difficult for the players. We’re probably going to ignore any infractions before today, but we’ll become more aggressive in the coming days. Please be warned. There will be a wide-scale account ban once we identify a large number of culprits. Everyone will be banned simultaneously, with no prior warning or chance for redemption. If you do not wish to be made an example of, please do not use ANY modified files in any online matches.


After all, cracking the game is against the EULA and theoretically we could ban everyone who has ever tried any mod, but that of course would serve no purpose. Once again, we do not mind you fiddling with your own game on your own machine, as long as you don’t use that ability to try to give yourself an unfair advantage online.


And now, the patch.

1. Further improvements to framerate in regards to the terrain engine. The improvement promises to be the most drastic yet, but since it’s currently split in half between two different machines we won’t have a more precise idea of the FPS gain until later today or early Friday.
2. SSAO is optional, a checkbox in Video Options.
3. Texture manager split into a separate core, which does wonders for performance on 4+ cores but offers no improvement on two cores.
4. Texture quality slider added to video options.
5. New Steam Lobby feature as an alternative to existing Server search.
6. Improvements to the Quick Mission Builder feature.
7. Large number of various changes in aircraft and cockpits

Future plans and roadmap:

1. SLI / Crossfire support (had to temporarily halt development due to ongoing work on FPS and texture manager)
2. Improvements to the campaign engine, including a rank and awards system.
3. Changes to multiplayer interface to better deal with the mods
4. More FM and DM tuning
5. Finally, documentation on dedicated server and campaign interface that should allow more meaningful 3rd party content!

Last edited by nearmiss; 04-14-2011 at 01:07 PM.
Reply With Quote
  #2  
Old 04-14-2011, 07:21 AM
EAF51/155_TonyR's Avatar
EAF51/155_TonyR EAF51/155_TonyR is offline
Approved Member
 
Join Date: Jul 2008
Location: Salerno, Italy
Posts: 48
Default

Errr.... February ?

Thx for your great job.
Reply With Quote
  #3  
Old 04-14-2011, 07:28 AM
Doc_uk Doc_uk is offline
Approved Member
 
Join Date: Mar 2011
Location: UK, Alton, Hampshire
Posts: 722
Default

3. Texture manager split into a separate core, which does wonders for performance on 4+ cores but offers no improvement on two cores
Nice to hear that bit of news...

1. SLI / Crossfire support (had to temporarily halt development due to ongoing work on FPS and texture manager)
Not so nice to hear that

But thanks for all the hard work you guys are doing
Regards
Doc
Reply With Quote
  #4  
Old 04-14-2011, 07:31 AM
Herbs107's Avatar
Herbs107 Herbs107 is offline
Approved Member
 
Join Date: Apr 2011
Location: Melbourne - Australia
Posts: 78
Default

Great news, keep up the the good work...
__________________
"No one is born a hero, they are created in the moment".
Intel i7 4820K @ 4.6GHz - Thermaltake Armour - ASUS P9X79 - Silverstone1200w PSU - 2 x Gigabyte R9 290 - 16GB G.Skill RipJaws DDR3-1866 - Trackir 5 Pro - Logitek X3D - Saitek Pro Pedals - Dell 24" @ 1920x1200 - W7 HP 64x
Reply With Quote
  #5  
Old 04-14-2011, 07:36 AM
Widow17 Widow17 is offline
Approved Member
 
Join Date: Mar 2011
Posts: 64
Default

Thank you very much for Information
Reply With Quote
  #6  
Old 04-14-2011, 07:51 AM
Qpassa's Avatar
Qpassa Qpassa is offline
Approved Member
 
Join Date: Jan 2010
Location: Valladolid-Spain-EU
Posts: 700
Default

We need FFB!
Thanks 4 the update
__________________
Expecting:
Call of Duty

Youtube Profile: http://www.youtube.com/user/E69Qpassa
Reply With Quote
  #7  
Old 04-14-2011, 08:04 AM
TitusFlavius's Avatar
TitusFlavius TitusFlavius is offline
Approved Member
 
Join Date: Jan 2011
Posts: 51
Default

Quote:
Originally Posted by Qpassa View Post
We need FFB!
Thanks 4 the update
+1

Yes indeed we NEED FFB!

And keep up the good work.
Reply With Quote
  #8  
Old 04-14-2011, 02:53 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by Qpassa View Post
We need FFB!
Thanks 4 the update
+100 on both statements
Reply With Quote
  #9  
Old 04-14-2011, 08:11 AM
Raggz's Avatar
Raggz Raggz is offline
Approved Member
 
Join Date: Sep 2010
Location: Oslo, Norway
Posts: 350
Default

Can't see any information on fixing serious bugs like radio commands?!?!?
__________________

I7-3930K CPU w/ Corsair H60 liquid cooling.
16Gb Corsair Vengeance 1866mhz.
Asus P9X79 Deluxe Motherboard.
Asus GTX680 2Gb SLI
Auzentech Home theater 3D Soundcard.
Corsair HX850 Modular PSU.
Win 7 x64 Ultimate
TM Warthog HOTAS.
TM Cougar MFD's.
Saitek Flight Pro pedals.
TrackIr 5.
Samsung Syncmaster 2770FH LCD.
Reply With Quote
  #10  
Old 04-14-2011, 08:26 AM
Allons! Allons! is offline
Approved Member
 
Join Date: Jan 2011
Location: Germany
Posts: 196
Default

Luthier, thx to you guys for your efforts, will forcefeedback make it into the game ? Cant wait to get my G940 back into work...

@Flanker, S! comrade, its a couple of time gone since our days with WWII- Fighters and the JG26..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:11 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.