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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#1
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Games crash when loading any mission
I recently purchased Death to Spies Gold Edition and installed both titles. Everything seems to work fine until I load the game. Starting videos work fine, menus work fine, new game works fine, but as soon as I click continue and it begins to load the actual mission (training for example) it crashes to desktop. It also logs me out of my pc. Every time I try to start a mission it kicks me to desktop and logs me out. I also have this problem with Death to Spies Moment of Truth.
I've tried uninstalling and reinstalling the games. I've tried setting graphics settings lower. I've also tried deleting the .vid files (even though that didn't appear to be the source of my problem). I heard that updating the TAGES drivers helps. I downloaded the 5.5 TAGES drivers, but when i try to install them I get a "TagesSetup_x64.exe is not a valid Win32 application" Contacting TAGES directly revealed that 5.5 doesn't fully work with my OS (Also confired by Microsoft, btw my OS is Win7 64-Bit). I think I've tried practically everything, including a no-CD hack to see if I could override the TAGES protection as I couldn't update the drivers. I pretty much out of options. My System Specifications are Windows 7 64-Bit, 8GB DDR3 RAM, AMD Athlon II X4 620 2.61ghz, and two 5770's in Crossfire. (I've tried turning crossfire off as well). Any help is appreciated. Remeber that everything except the actual gameplay loads and works fine. |
#2
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I would try to turn off most of Ati stuff like Catalyst AI, Crossfire. I don't think it's a problem with TAGES since the game starts OK. Also try running the game using 'Run as Administrator' context menu option.
Are there any text files created in game folder that may contain error information? |
#3
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Joriko, try to run the game with -log key (smersh.exe -log) and look into smersh.log file in documents/my games/...
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#4
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Here's the log file.
-------------------------------------------------------------------------------- Shad v0.88, Release build ( Jan 24 2009, 12:12:46 ) File created on Thu Apr 28 11:33:47 2011 -------------------------------------------------------------------------------- Supported adapters found 1 out of 1. Select 0 adapter. Video modes found 147. Description : ATI Radeon HD 5700 Series Driver : aticfx32.dll WHQLLevel : 0x0 Display modes: 147 1. 640 x 480 x 32 (59hz) 75 35 2. 640 x 480 x 32 (60hz) 75 35 3. 640 x 480 x 32 (67hz) 75 35 4. 640 x 480 x 32 (72hz) 75 35 5. 640 x 480 x 32 (75hz) 75 35 6. 720 x 480 x 32 (56hz) 75 35 7. 720 x 480 x 32 (59hz) 75 35 8. 720 x 480 x 32 (60hz) 75 35 9. 720 x 480 x 32 (72hz) 75 35 10. 720 x 480 x 32 (75hz) 75 35 11. 720 x 576 x 32 (50hz) 75 35 12. 720 x 576 x 32 (56hz) 75 35 13. 720 x 576 x 32 (60hz) 75 35 14. 720 x 576 x 32 (72hz) 75 35 15. 720 x 576 x 32 (75hz) 75 35 16. 800 x 600 x 32 (56hz) 75 35 17. 800 x 600 x 32 (60hz) 75 35 18. 800 x 600 x 32 (72hz) 75 35 19. 800 x 600 x 32 (75hz) 75 35 20. 1024 x 768 x 32 (60hz) 75 35 21. 1024 x 768 x 32 (70hz) 75 35 22. 1024 x 768 x 32 (75hz) 75 35 23. 1152 x 864 x 32 (60hz) 75 35 24. 1152 x 864 x 32 (75hz) 75 35 25. 1280 x 720 x 32 (50hz) 75 35 26. 1280 x 720 x 32 (59hz) 75 35 27. 1280 x 720 x 32 (60hz) 75 35 28. 1280 x 768 x 32 (59hz) 75 35 29. 1280 x 768 x 32 (60hz) 75 35 30. 1280 x 768 x 32 (75hz) 75 35 31. 1280 x 800 x 32 (59hz) 75 35 32. 1280 x 800 x 32 (60hz) 75 35 33. 1280 x 960 x 32 (60hz) 75 35 34. 1280 x 960 x 32 (75hz) 75 35 35. 1280 x 1024 x 32 (60hz) 75 35 36. 1280 x 1024 x 32 (75hz) 75 35 37. 1360 x 768 x 32 (59hz) 75 35 38. 1360 x 768 x 32 (60hz) 75 35 39. 1366 x 768 x 32 (59hz) 75 35 40. 1366 x 768 x 32 (60hz) 75 35 41. 1400 x 1050 x 32 (59hz) 75 35 42. 1400 x 1050 x 32 (60hz) 75 35 43. 1440 x 900 x 32 (59hz) 75 35 44. 1440 x 900 x 32 (60hz) 75 35 45. 1600 x 900 x 32 (59hz) 75 35 46. 1600 x 900 x 32 (60hz) 75 35 47. 1600 x 1200 x 32 (60hz) 75 35 48. 1680 x 1050 x 32 (60hz) 75 35 49. 1920 x 1080 x 32 (60hz) 75 35 50. 640 x 480 x 16 (59hz) 75 23 51. 640 x 480 x 16 (60hz) 75 23 52. 640 x 480 x 16 (67hz) 75 23 53. 640 x 480 x 16 (72hz) 75 23 54. 640 x 480 x 16 (75hz) 75 23 55. 720 x 480 x 16 (56hz) 75 23 56. 720 x 480 x 16 (59hz) 75 23 57. 720 x 480 x 16 (60hz) 75 23 58. 720 x 480 x 16 (72hz) 75 23 59. 720 x 480 x 16 (75hz) 75 23 60. 720 x 576 x 16 (50hz) 75 23 61. 720 x 576 x 16 (56hz) 75 23 62. 720 x 576 x 16 (60hz) 75 23 63. 720 x 576 x 16 (72hz) 75 23 64. 720 x 576 x 16 (75hz) 75 23 65. 800 x 600 x 16 (56hz) 75 23 66. 800 x 600 x 16 (60hz) 75 23 67. 800 x 600 x 16 (72hz) 75 23 68. 800 x 600 x 16 (75hz) 75 23 69. 1024 x 768 x 16 (60hz) 75 23 70. 1024 x 768 x 16 (70hz) 75 23 71. 1024 x 768 x 16 (75hz) 75 23 72. 1152 x 864 x 16 (60hz) 75 23 73. 1152 x 864 x 16 (75hz) 75 23 74. 1280 x 720 x 16 (50hz) 75 23 75. 1280 x 720 x 16 (59hz) 75 23 76. 1280 x 720 x 16 (60hz) 75 23 77. 1280 x 768 x 16 (59hz) 75 23 78. 1280 x 768 x 16 (60hz) 75 23 79. 1280 x 768 x 16 (75hz) 75 23 80. 1280 x 800 x 16 (59hz) 75 23 81. 1280 x 800 x 16 (60hz) 75 23 82. 1280 x 960 x 16 (60hz) 75 23 83. 1280 x 960 x 16 (75hz) 75 23 84. 1280 x 1024 x 16 (60hz) 75 23 85. 1280 x 1024 x 16 (75hz) 75 23 86. 1360 x 768 x 16 (59hz) 75 23 87. 1360 x 768 x 16 (60hz) 75 23 88. 1366 x 768 x 16 (59hz) 75 23 89. 1366 x 768 x 16 (60hz) 75 23 90. 1400 x 1050 x 16 (59hz) 75 23 91. 1400 x 1050 x 16 (60hz) 75 23 92. 1440 x 900 x 16 (59hz) 75 23 93. 1440 x 900 x 16 (60hz) 75 23 94. 1600 x 900 x 16 (59hz) 75 23 95. 1600 x 900 x 16 (60hz) 75 23 96. 1600 x 1200 x 16 (60hz) 75 23 97. 1680 x 1050 x 16 (60hz) 75 23 98. 1920 x 1080 x 16 (60hz) 75 23 99. 640 x 480 x 32 (59hz) 75 22 100. 640 x 480 x 32 (60hz) 75 22 101. 640 x 480 x 32 (67hz) 75 22 102. 640 x 480 x 32 (72hz) 75 22 103. 640 x 480 x 32 (75hz) 75 22 104. 720 x 480 x 32 (56hz) 75 22 105. 720 x 480 x 32 (59hz) 75 22 106. 720 x 480 x 32 (60hz) 75 22 107. 720 x 480 x 32 (72hz) 75 22 108. 720 x 480 x 32 (75hz) 75 22 109. 720 x 576 x 32 (50hz) 75 22 110. 720 x 576 x 32 (56hz) 75 22 111. 720 x 576 x 32 (60hz) 75 22 112. 720 x 576 x 32 (72hz) 75 22 113. 720 x 576 x 32 (75hz) 75 22 114. 800 x 600 x 32 (56hz) 75 22 115. 800 x 600 x 32 (60hz) 75 22 116. 800 x 600 x 32 (72hz) 75 22 117. 800 x 600 x 32 (75hz) 75 22 118. 1024 x 768 x 32 (60hz) 75 22 119. 1024 x 768 x 32 (70hz) 75 22 120. 1024 x 768 x 32 (75hz) 75 22 121. 1152 x 864 x 32 (60hz) 75 22 122. 1152 x 864 x 32 (75hz) 75 22 123. 1280 x 720 x 32 (50hz) 75 22 124. 1280 x 720 x 32 (59hz) 75 22 125. 1280 x 720 x 32 (60hz) 75 22 126. 1280 x 768 x 32 (59hz) 75 22 127. 1280 x 768 x 32 (60hz) 75 22 128. 1280 x 768 x 32 (75hz) 75 22 129. 1280 x 800 x 32 (59hz) 75 22 130. 1280 x 800 x 32 (60hz) 75 22 131. 1280 x 960 x 32 (60hz) 75 22 132. 1280 x 960 x 32 (75hz) 75 22 133. 1280 x 1024 x 32 (60hz) 75 22 134. 1280 x 1024 x 32 (75hz) 75 22 135. 1360 x 768 x 32 (59hz) 75 22 136. 1360 x 768 x 32 (60hz) 75 22 137. 1366 x 768 x 32 (59hz) 75 22 138. 1366 x 768 x 32 (60hz) 75 22 139. 1400 x 1050 x 32 (59hz) 75 22 140. 1400 x 1050 x 32 (60hz) 75 22 141. 1440 x 900 x 32 (59hz) 75 22 142. 1440 x 900 x 32 (60hz) 75 22 143. 1600 x 900 x 32 (59hz) 75 22 144. 1600 x 900 x 32 (60hz) 75 22 145. 1600 x 1200 x 32 (60hz) 75 22 146. 1680 x 1050 x 32 (60hz) 75 22 147. 1920 x 1080 x 32 (60hz) 75 22 Change video mode: 800 x 600 x 32 (0hz) GetDisplayMode: 800 x 600 x 32 (4) Created Direct3D device using user defined vertex processing. Setup normal difficult level [1] Reseting video device. Reseting video device succesfully finished. Server started... Setup normal difficult level [1] RenderServer: Creating dynamic vertex buffer of 2048000 bytes. RenderServer: Creating dynamic index buffer of 384000 bytes. RenderServer: Creating static vertex buffer of 2048000 bytes. RenderServer: Creating static index buffer of 1536000 bytes. Loaded conference logic file: Scripts\ConfLogic\default.shadvs Can't load ai zones: Levels\gamemenu\zones.shadvs Can't load grass vision layer: Levels\gamemenu\grass.gvl QuadTreeSize: 442352 Loading SMF: Models\Briefing\Brief_carpet.smf Loading SMF: Models\Briefing\Brief_chair01.smf Loading SMF: Models\Briefing\Brief_chair02.smf Loading SMF: Models\Briefing\Brief_chair03.smf Loading SMF: Models\Briefing\Brief_chair04.smf Loading SMF: Models\Briefing\Brief_chair05.smf Loading SMF: Models\Briefing\Brief_chair06.smf Loading SMF: Models\Briefing\Brief_chair07.smf Loading SMF: Models\Briefing\Brief_chair08.smf Loading SMF: Models\Briefing\Brief_door.smf Loading SMF: Models\Briefing\Brief_Lenin.smf Loading SMF: Models\Briefing\Brief_lepnina.smf Loading SMF: Models\Briefing\Brief_lighter.smf Loading SMF: Models\Briefing\Brief_lights.smf Loading SMF: Models\Briefing\Brief_map01.smf Loading SMF: Models\Briefing\Brief_map02.smf Loading SMF: Models\Briefing\Brief_outdoor.smf Loading SMF: Models\Briefing\Brief_papers.smf Loading SMF: Models\Briefing\Brief_pen.smf Loading SMF: Models\Briefing\Brief_photo.smf Loading SMF: Models\Briefing\Brief_radio.smf Loading SMF: Models\Briefing\Brief_room01.smf Loading SMF: Models\Briefing\Brief_room02.smf Loading SMF: Models\Briefing\Brief_safecase.smf Loading SMF: Models\Briefing\Brief_shtora01.smf Loading SMF: Models\Briefing\Brief_shtora02.smf Loading SMF: Models\Briefing\Brief_shtora_red01.smf Loading SMF: Models\Briefing\Brief_shtora_red02.smf Loading SMF: Models\Briefing\Brief_table.smf Allocating static vertex buffer: 2048000 Loading SMF: Models\Briefing\Brief_telegraph.smf Loading SMF: Models\Briefing\Brief_telephone.smf Loading SMF: Models\Briefing\Brief_tumba.smf Loading SMF: Models\Briefing\Brief_wardrobe.smf Loading SMF: Models\Briefing\Brief_window01.smf Loading SMF: Models\Briefing\Brief_write_device.smf Loading SMF: Models\Briefing\Brief_stamp.smf Loading SMF: Models\Briefing\Brief_lamp02.smf Allocating static vertex buffer: 2048000 Loading SMF: Models\Briefing\brief_wardrobe02.smf Loading SMF: Models\Briefing\brief_stalin.smf Loading SMF: Models\Briefing\Brief_veshalka.smf Loading SMF: Models\Briefing\Brief_stol.smf Loading SMF: Models\Briefing\Brief_typedevice.smf Loading SMF: Models\Briefing\Brief_kartoteka.smf Loading SMF: Models\Briefing\Brief_trashcan.smf Loading SMF: Models\Briefing\Brief_window02.smf Loading SMF: Models\Weapons\Colt_High.smf StartMusic : sounds\music\b_dark4.ogg Reseting video device. Reseting video device succesfully finished. Load settings: C:\Users\Joriko\Documents\My Games\Smersh_MT\Profiles\Zach\settings.scg Setup normal difficult level [1] Loaded conference logic file: Scripts\ConfLogic\default.shadvs Can't load ai zones: Levels\rolik_addon\zones.shadvs Can't load grass vision layer: Levels\rolik_addon\grass.gvl QuadTreeSize: 442352 Loading SMF: Models\Rolik\Strogov_2.smf Loading SMF: Models\Rolik\MisterX.smf Loading SMF: Models\Rolik\FinalCut_clock.smf Loading SMF: Models\Rolik\FinalCut_book.smf Loading SMF: Models\Rolik\FinalCut_Chemodan02.smf Loading SMF: Models\Rolik\FinalCut_Chemodan01.smf Loading SMF: Models\Rolik\FinalCut_cloth.smf Loading SMF: Models\Rolik\FinalCut_clothdevice.smf Loading SMF: Models\Rolik\FinalCut\FinalCut_door.smf Loading SMF: Models\Rolik\FinalCut_kartina.smf Loading SMF: Models\Rolik\FinalCut_koridor.smf Loading SMF: Models\Rolik\FinalCut_kover01.smf Loading SMF: Models\Rolik\FinalCut_kover02.smf Loading SMF: Models\Rolik\FinalCut_kover03.smf Loading SMF: Models\Rolik\FinalCut_krovat.smf Loading SMF: Models\Rolik\FinalCut_lampa.smf Loading SMF: Models\Rolik\FinalCut_lustra.smf Loading SMF: Models\Rolik\FinalCut\FinalCut_medal.smf Loading SMF: Models\Rolik\FinalCut_paper01.smf Loading SMF: Models\Rolik\FinalCut_papers02.smf Loading SMF: Models\Rolik\FinalCut_papirosi.smf Loading SMF: Models\Rolik\FinalCut_patefon.smf Loading SMF: Models\Rolik\FinalCut_pens.smf Loading SMF: Models\Rolik\FinalCut_pepelnica.smf Loading SMF: Models\Rolik\FinalCut\FinalCut_pillow.smf Loading SMF: Models\Rolik\FinalCut_polka.smf Loading SMF: Models\Rolik\FinalCut_room.smf Loading SMF: Models\Rolik\FinalCut_shlapa.smf Loading SMF: Models\Rolik\FinalCut_shtora.smf Loading SMF: Models\Rolik\FinalCut_shtora_inv.smf Loading SMF: Models\Rolik\FinalCut_spichki.smf Loading SMF: Models\Rolik\FinalCut_stul02.smf Loading SMF: Models\Rolik\FinalCut_stul03.smf Loading SMF: Models\Rolik\FinalCut_stul01.smf Loading SMF: Models\Rolik\FinalCut_switcher.smf Loading SMF: Models\Rolik\FinalCut_table.smf Loading SMF: Models\Rolik\FinalCut_tumbochka.smf Loading SMF: Models\Rolik\FinalCut_wardrobe01.smf Loading SMF: Models\Rolik\FinalCut_wardrobe02.smf Loading SMF: Models\Rolik\FinalCut_window.smf Loading SMF: Models\Indoor\Details\gkluch.smf Loading SMF: Models\Rolik\FinalCut\konvoir.smf Loading SMF: Models\Rolik\mirror_plane.smf Loading SMF: Models\Rolik\Brief_radio.smf Loading SMF: Models\Indoor\Pictures\kartina7.smf Loading SMF: Models\Rolik\Brief_tumba.smf Loading SMF: Models\Rolik\Brief_typedevice.smf Loading SMF: Models\Rolik\Strogov_Chair.smf Loading SMF: Models\Rolik\kabinet_lustra.smf Loading SMF: Models\Rolik\kabinet_shkaf.smf Loading SMF: Models\Rolik\Strogov_Phone.smf Loading SMF: Models\Rolik\podushka01.smf Loading SMF: Models\Rolik\rolik_picture.smf Loading SMF: Models\Rolik\rolik_stol.smf Loading SMF: Models\Rolik\rolik_veshalka.smf Loading SMF: Models\Rolik\spi4ki.smf Loading SMF: Models\Levels\Dora\dora_sheets1.smf Loading SMF: Models\Rolik\Podvorotnya_dom02.smf Loading SMF: Models\Rolik\Podvorotnya_dom07.smf Loading SMF: Models\Rolik\Podvorotnya_dom09.smf Loading SMF: Models\Rolik\Podvorotnya_dom10.smf Loading SMF: Models\Rolik\Podvorotnya_dom12.smf Loading SMF: Models\Rolik\Podvorotnya_dom15.smf Loading SMF: Models\Rolik\Podvorotnya_dom16.smf Loading SMF: Models\Rolik\Podvorotnya_doroga.smf Loading SMF: Models\Rolik\Podvorotnya_fonar.smf Loading SMF: Models\Rolik\Podvorotnya_kirpich.smf Loading SMF: Models\Rolik\Podvorotnya_musor01.smf Allocating static vertex buffer: 2048000 Loading SMF: Models\Rolik\Podvorotnya_stok00.smf Loading SMF: Models\Rolik\FinalCut\FinalCut_StrogovPaper.smf Loading SMF: Models\Rolik\FinalCut\FinalCut_StrogovPaper2.smf Loading SMF: Models\Rolik\FinalCut\FinalCut_StrogovPistol.smf Loading SMF: Models\Rolik\FinalCut\strogov.smf Loading SMF: Models\Rolik\rakowina03.smf Loading SMF: Models\Rolik\rolik_dver_01.smf Loading SMF: Models\Rolik\rolik_dver_02.smf Loading SMF: Models\Rolik\rolik_glass.smf Loading SMF: Models\Rolik\rolik_komnata2.smf Loading SMF: Models\Rolik\rolik_komnata.smf Loading SMF: Models\Rolik\rolik_mirror.smf Loading SMF: Models\Rolik\rolik_pen.smf Loading SMF: Models\Rolik\rolik_polovik.smf Loading SMF: Models\Rolik\rolik_stol_box03.smf Loading SMF: Models\Rolik\Strogov_Bullets.smf Loading SMF: Models\Rolik\Strogov_DeadBody.smf Loading SMF: Models\Rolik\Strogov_Papka.smf Loading SMF: Models\Rolik\Strogov_Pistol.smf Loading SMF: Models\Rolik\Strogov_Sheets.smf Loading SMF: Models\Rolik\Strogov_Skrepka.smf Loading SMF: Models\Rolik\Strogov_Table.smf Loading SMF: Models\Indoor\Devices\table_lamp01_v2.smf Loading SMF: Models\Rolik\NewPlafon.smf Loading SMF: Models\Rolik\vannaya.smf Loading SMF: Models\Vehicles\fara.smf Loading SMF: Models\Rolik\rolik_back.smf Loading SMF: Models\Rolik\Strogov_Newspaper.smf Allocating static vertex buffer: 2048000 Loading SMF: Models\Rolik\Strogov_Feet.smf Setup normal difficult level [1] Loaded conference logic file: Scripts\ConfLogic\default.shadvs Can't load ai zones: Levels\gamemenu\zones.shadvs Can't load grass vision layer: Levels\gamemenu\grass.gvl QuadTreeSize: 442352 Loading SMF: Models\Briefing\Brief_carpet.smf Loading SMF: Models\Briefing\Brief_chair01.smf Loading SMF: Models\Briefing\Brief_chair02.smf Loading SMF: Models\Briefing\Brief_chair03.smf Loading SMF: Models\Briefing\Brief_chair04.smf Loading SMF: Models\Briefing\Brief_chair05.smf Loading SMF: Models\Briefing\Brief_chair06.smf Loading SMF: Models\Briefing\Brief_chair07.smf Loading SMF: Models\Briefing\Brief_chair08.smf Loading SMF: Models\Briefing\Brief_door.smf Loading SMF: Models\Briefing\Brief_Lenin.smf Loading SMF: Models\Briefing\Brief_lepnina.smf Loading SMF: Models\Briefing\Brief_lighter.smf Loading SMF: Models\Briefing\Brief_lights.smf Loading SMF: Models\Briefing\Brief_map01.smf Loading SMF: Models\Briefing\Brief_map02.smf Loading SMF: Models\Briefing\Brief_outdoor.smf Loading SMF: Models\Briefing\Brief_papers.smf Loading SMF: Models\Briefing\Brief_pen.smf Loading SMF: Models\Briefing\Brief_photo.smf Loading SMF: Models\Briefing\Brief_radio.smf Loading SMF: Models\Briefing\Brief_room01.smf Loading SMF: Models\Briefing\Brief_room02.smf Loading SMF: Models\Briefing\Brief_safecase.smf Loading SMF: Models\Briefing\Brief_shtora01.smf Loading SMF: Models\Briefing\Brief_shtora02.smf Loading SMF: Models\Briefing\Brief_shtora_red01.smf Loading SMF: Models\Briefing\Brief_shtora_red02.smf Loading SMF: Models\Briefing\Brief_table.smf Loading SMF: Models\Briefing\Brief_telegraph.smf Loading SMF: Models\Briefing\Brief_telephone.smf Loading SMF: Models\Briefing\Brief_tumba.smf Loading SMF: Models\Briefing\Brief_wardrobe.smf Loading SMF: Models\Briefing\Brief_window01.smf Loading SMF: Models\Briefing\Brief_write_device.smf Loading SMF: Models\Briefing\Brief_stamp.smf Loading SMF: Models\Briefing\Brief_lamp02.smf Loading SMF: Models\Briefing\brief_wardrobe02.smf Loading SMF: Models\Briefing\brief_stalin.smf Loading SMF: Models\Briefing\Brief_veshalka.smf Loading SMF: Models\Briefing\Brief_stol.smf Loading SMF: Models\Briefing\Brief_typedevice.smf Loading SMF: Models\Briefing\Brief_kartoteka.smf Loading SMF: Models\Briefing\Brief_trashcan.smf Loading SMF: Models\Briefing\Brief_window02.smf Loading SMF: Models\Weapons\Colt_High.smf StartMusic : sounds\music\briefing.ogg Loading SMF: Models\Weapons\HiStandart_High.smf Loading SMF: Models\Weapons\HiStandart_High.smf Setup normal difficult level [1] Loaded conference logic file: Scripts\ConfLogic\default.shadvs QuadTreeSize: 442352 Allocating static vertex buffer: 2877116 Allocating static vertex buffer: 2856128 Terrain collision tree created on 10114293 bytes... Loading SMF: Models\Natural\Trees\ForestTree01.SMF Loading SMF: Models\Natural\Trees\ForestTree01_Lod1.SMF Loading SMF: Models\Natural\Trees\ForestTree02.SMF Loading SMF: Models\Natural\Trees\ForestTree02_Lod1.SMF Loading SMF: Models\Natural\Trees\ForestTree04.SMF Loading SMF: Models\Natural\Trees\ForestTree04_Lod1.SMF Loading SMF: Models\Natural\Trees\ForestTree06.SMF Loading SMF: Models\Natural\Trees\ForestTree06_lod.SMF Loading SMF: Models\Natural\Trees\pine_tree.SMF Loading SMF: Models\Natural\Trees\pine_tree_lod.SMF Loading SMF: Models\Natural\Trees\pine_tree3.SMF Loading SMF: Models\Natural\Trees\pine_tree3_lod.SMF Loading SMF: Models\Natural\Trees\Sosna01.SMF Loading SMF: Models\Natural\Trees\Sosna01_Lod1.SMF Loading SMF: Models\Natural\Grass\grass01.SMF Loading SMF: Models\Natural\Plant\big_plant01.SMF Loading SMF: Models\Natural\Plant\big_plant02.SMF Loading SMF: Models\Natural\Plant\big_plant03.SMF Loading SMF: Models\Natural\Plant\big_plant04.SMF Loading SMF: Models\Natural\Plant\big_plant05.SMF Loading SMF: Models\Natural\Plant\big_plant06.SMF Loading SMF: Models\Natural\Detail\stone_trash.SMF Loading SMF: Models\Natural\Detail\wood_trash.SMF VegetationMemory: 532398 AlphaInstances: 149297 InstancesSize: 17812264 Loading SMF: Models\Levels\AirBase\barak_air_station.smf Loading SMF: Models\Levels\AirBase\barak_air_station_room01.smf Loading SMF: Models\Levels\AirBase\barak_air_station_room02.smf Loading SMF: Models\Levels\AirBase\barak_air_station_room03.smf Loading SMF: Models\Levels\AirBase\barak_air_station_room04.smf Loading SMF: Models\Levels\AirBase\air_barakjob.smf Loading SMF: Models\Levels\AirBase\air_barakjob_room01.smf Loading SMF: Models\Levels\AirBase\air_barakjob_room02.smf Loading SMF: Models\Levels\AirBase\air_barakjob_glass01.smf Loading SMF: Models\Levels\AirBase\air_house_outdoor.smf Loading SMF: Models\Levels\AirBase\air_house_indoor.smf Loading SMF: Models\Levels\AirBase\air_radar.smf Loading SMF: Models\Levels\AirBase\air_radar_indoor.smf Loading SMF: Models\AirCraft\me163.smf Loading SMF: Models\Levels\AirBase\air_smallangar.smf Loading SMF: Models\Levels\AirBase\air_smallangar_indoor.smf Loading SMF: Models\Levels\AirBase\air_angar_big.smf Loading SMF: Models\Levels\AirBase\air_antiwave.smf Loading SMF: Models\Levels\AirBase\air_fuelcell.smf Allocating static vertex buffer: 2048000 Loading SMF: Models\Outdoor\Barraks\barracs.smf Loading SMF: Models\Outdoor\Oil\ad_generator_cabin_new.smf Loading SMF: Models\Outdoor\Buildings\dinning.smf Loading SMF: Models\Outdoor\Towers\guard_tower.smf Loading SMF: Models\Outdoor\Towers\water_tower.smf Loading SMF: Models\Outdoor\Towers\alaram_tower01.smf Loading SMF: Models\Outdoor\Towers\alaram_tower02.smf Allocating static vertex buffer: 2048000 Loading SMF: Models\AirCraft\bf_109G.smf Loading SMF: Models\Levels\AirBase\air_garage.smf Loading SMF: Models\Outdoor\Oil\oil_tank.smf Loading SMF: Models\Levels\AirBase\air_cover.smf Loading SMF: 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Models\Indoor\Devices\table_lamp01_v2_plafon.smf Loading SMF: Models\Outdoor\Walls\invisible_wall_large.smf Loading SMF: Models\Indoor\Misc\Cowboy\cowboy_zamok.smf Loading SMF: Models\Indoor\Doors\Izyatie\level09_tualet_door1.s mf Loading SMF: Models\Indoor\Doors\Izyatie\level09_tualet_door2.s mf Loading SMF: Models\Levels\AirBase\barak_air_station_door.smf Loading SMF: Models\Levels\AirBase\air_barakjob_door.smf Loading SMF: Models\Levels\AirBase\air_house_door.smf Loading SMF: Models\Levels\AirBase\air_smallangar_door.smf Loading SMF: Models\Indoor\Doors\lab\lab_tkabine_door.smf Loading SMF: Models\Levels\AirBase\air_radar_dver.smf Loading SMF: Models\Levels\AirBase\air_base_dver02.smf Loading SMF: Models\Outdoor\Water\water_plane04.smf Loading SMF: Models\Vehicles\bmw_driveable.SMF Loading SMF: Models\Vehicles\blitz_driveable.SMF Loading SMF: Models\Vehicles\air_benzovoz_driveable.smf Loading SMF: Models\Indoor\Misc\servize\stakan.smf Loading SMF: Models\Indoor\Misc\servize\servize07.smf Loading SMF: Models\Vehicles\kubel_driveable2.SMF Loading SMF: players\germansoldier\sol_new.smf Loaded logic: scripts:Logic\pasenemy.shadvs Loading SMF: Models\Weapons\Walter_Low.smf Loaded logic: scripts:Logic\guardian.shadvs Loading SMF: Models\Weapons\mp40_Low.smf Loaded logic: scripts:Logic\soldier.shadvs Loading SMF: Models\Weapons\F1_Low.smf Loaded logic: scripts:Logic\DeafSoldier.shadvs Loading SMF: Models\Indoor\Misc\servize\servize010.smf Loading SMF: players\AirBase\grm_mechanic.smf Loading SMF: players\germansoldier\soldiercam.smf Allocating static vertex buffer: 2048000 Loading SMF: Players\GermanSoldier\wear_german_soldier.smf Loading SMF: Models\Weapons\Medikit.smf Loading SMF: Models\Weapons\mp40_Magazine.smf Loading SMF: Models\Weapons\Smoke_Low.smf Loading SMF: Models\Weapons\K98Sniper_Low.smf Loading SMF: players\projecty\scientist.smf Loaded logic: scripts:Logic\civenemy.shadvs Loading SMF: players\germannurse\nurse.smf Loading SMF: players\AirBase\grm_pilot.smf Loading SMF: Models\Weapons\Luger_Low.smf Loading SMF: players\germanofficersnew\german_officer.smf Loading SMF: players\germannurse\frau.smf Loading SMF: players\cook\cook.smf Loading SMF: players\russiansoldier\rus_soldier.smf Loaded logic: scripts:Logic\trainingPassive.shadvs WARNING: Can't find form . Actor <SovietSoldierNoForm01> Loading SMF: Models\Weapons\Ppsh_Low.smf Loading SMF: Models\Weapons\ChlorBottle_Low.smf Loading SMF: Players\Cook\wear_cook.smf Loading SMF: Models\Indoor\Details\outoforder.smf Loading SMF: Models\Weapons\Dynamite_Low_Mark.smf Loading SMF: Models\Weapons\Dynamite_Low.smf Loading SMF: Models\Containers\Rukzak02.smf Waypoints number: 22361 Links number: 116202 Loaded conference logic file: Scripts\ConfLogic\german_conf.shadvs Loaded conference logic file: Scripts\ConfLogic\german_conf_copy.shadvs Loading SMF: players\sabouter\Semen.smf Loading SMF: Models\Weapons\StenSilencer_Low.smf Loading SMF: Models\Weapons\HiStandart_Low.smf Loading SMF: Models\Weapons\Knife_NR43_Low.smf StartMusic : sounds\music\b_dark3.ogg The only thing that stood out to me was that the AI and grass vision didn't load twice. There is an error message when the game quits, but I can only see it in window mode and it logs me out too fast for me to read it. Something about the application being unable to start correctly. BTW, I didn't think it was TAGES either, just thought I should run through all the possibilities. Also switching off all the additional ATI stuff didn't help much. If it helps I get this problem on bith games and BOTH DEMOS, so I doubt it's a corrupt CD/Install or something. Last edited by Joriko; 04-28-2011 at 04:43 PM. |
#5
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The log cuts when starting playing .ogg music. Can you play such files on your PC fine?
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#6
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I should be able too, as other games that require .ogg work fine. TO be sure I'll unistall and reinstall a new codec pack and then get back to you. I'll also try updating my sound drivers again.
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#7
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Updating those drivers and codecs didn't seem to help with either game. I tried running as administrator and in various compatibility modes. Any other ideas? Edit: In the log file I happened to notice this (WARNING: Can't find form . Actor <SovietSoldierNoForm01>) could that be the problem? After all it's the only listing in the log file that says WARNING.
Last edited by Joriko; 04-28-2011 at 06:04 PM. |
#8
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Quote:
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#9
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Disable secondary displays if any. Run the game, alt-tab from game menu and launch task manager. Set affinity for the game process there (on the processes tab) to 1 or 2 cores (right-click on it and choose 'set affinity'). After that, alt-tab back to the game and try to run the mission.
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#10
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@OSS
Tried that and it didn't help, still have a crash. Do you know if the game uses Flash Player? For anything? @Sneaksie I only have one display, and I disabled crossfire so I only have on adapter. Setting Affinity didn't help. Same crash. Maybe it's just an incompatibility with Win7 64-bit Last edited by Joriko; 04-29-2011 at 03:30 PM. |
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