Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Warrior, Paladin, Mage

Warrior, Paladin, Mage Different classes in King's Bounty

Reply
 
Thread Tools Display Modes
  #11  
Old 11-19-2008, 01:57 PM
Gatts's Avatar
Gatts Gatts is offline
Approved Member
 
Join Date: Oct 2008
Location: Slovakia
Posts: 547
Default

Quote:
Originally Posted by Affliction View Post
Dammit, now my whole "Dark Paladin" concept has been blown away.
I wouldn't be so easily discouraged on your place - dark army is pretty much self sustaining - no matter for which hero you play.
And palladin with his rich variety of skills and the option of having more XP / Money at the soonest of the game he has his own positive aura for even undead army.
__________________
WOK pan? You sure mean WOG...
Equilibrium? You sure mean Equlibris...
Reply With Quote
  #12  
Old 01-30-2009, 08:24 AM
Amidamaru86 Amidamaru86 is offline
Approved Member
 
Join Date: Nov 2008
Posts: 25
Default

Quote:
Originally Posted by Gatts View Post
Just small note towards the undead army planning:

...

skel archers, skells, zombies are good only at the beginning -> when I wanted to enjoy my "undead commander" skills, but they are useless later on... even if skel archers do great damage, they really die so easily
Gatts... dont give noobish advices -> Skeleton Archers are probably the best unit in the game.

Impossible screenshot (although warrior here, but pala has the same or even better cause more mana and no chaos magic needed):


As a tip for palas do like so: 1 fast initiative tank (horseman are quite good), send them straight away into the center of the batte and let them tank, archers rape other units, then cast timeback/repeat actions = 0 losses
Reply With Quote
  #13  
Old 01-31-2009, 08:27 PM
maltz maltz is offline
Approved Member
 
Join Date: Jan 2009
Posts: 58
Default

After playing a Warrior on normal, I am playing Paladin on hard now. Here are my inputs:

(1) Invest just 1 level in all Mind skills, and go straight for the "Upgrade Priest to Inquisitor" skill ASAP. Now you can effectively cut down losses in battle. You should be able to get the skill just before the Freedom Islands.

(2) Depending on your luck on spells/units, things can vary a lot. General battle strategy is the same - you don't want to get into contact with the enemy until they have been severely weakened. You can do this buy:

- Sleem: Evil Shoal / Poison Rain (very good early-mid game esp. when combined with distractions: Hyptonized enemy unit, Totem, etc.)
- Lina: Ice Ball / Ice Thron (very good since the AI tends to walk around, wasting terms)
- Trap: The best spell for the weaklings. Esp. in a single-player game, you can always load the game and perfectly predict what the AI is going to do next. (grin)
- Hyptonize is the best battle-opener spell.
Reply With Quote
  #14  
Old 03-28-2009, 02:53 PM
Elwin Elwin is offline
Approved Member
 
Join Date: Mar 2009
Location: Poland
Posts: 1,124
Default

After finisging my mage i kinda think about starting paladin i think on hard maybe on iimpossible and so i come up with questions:

What are strenghts of paladin ? how should I build him to use him best ( currently not talking about troop selections)?
Since its class between warrior and mage it could use some offensive spell but on the other hand he will never reach mage power so if i focus on offensive it gonna end on weak mage and will be weak. On the other hand if do not use offensive spell it will be warrior but with less leadership and lesser rage gain, Am i right?Or just use crowd controll and buff spells but since his runic stone it will be faster to get them than warrior , and maybe have a bit more mana?
Thats how i think just looking in theory would like to know what expierenced players think, especialy those who played all classes
Reply With Quote
  #15  
Old 03-28-2009, 05:51 PM
Vulture Vulture is offline
Approved Member
 
Join Date: Mar 2009
Posts: 210
Default

Although I am not the experienced player you will want to give his $0.02 here at least I can give you an insight on the paladin.

The paladin tries to impersonate the mage as well as the warrior. As for the mage he totally fails. No higher magic, no mage, period. He can accumulate quite a bit of intellect and damage spells do work until mid-game but its the end of the line. He doesn't fail that much as a warrior. Leadership is not so much decreased in comparison to spell power and 50% castings per turn. So it's not that much of a big deal.

You've already gotten it right. Rune Stone in fact IS the key to this class improving his wannabe mage/warrior skills. You can in fact reach the final tier of all three trees before ~20 with it which gives you a lot of alternatives to build your character on. Ever thought of full Onslaught+Dark Commander and Destroyer (theoretically of course, for it makes no sense) AND Rune Stone ? You thought right. It's doable, with ease. But as I said, Destroyer is as wrong as can be. But feels good to know you could ^^

Especially on hard/impossible you have to rely on army builds viable regardless of what items/spells you can get randomly. That's where tolerance comes into the game. If nothing works out with "pewpew lazergunz"-Items that rule the game you still can go with undeads and demons along with anything you want. It's not a talent you aim for primarily but later on you don't know where to put mind runes anyway...

Having the Might and Magic talent trees accessible makes very much up for the lesser leadership/lvl offered on lvl ups. What it doesn't compensate is the rage gain that is in fact remarkably lower than on the warrior and not too much better than with the mage. You have to think of alternatives and rage decrease lvl up choices on spirits is ALWAYS the right choice. But you will know that from your mage.

Prepare for a change, a paladin is so nothing like the mage. At least from my point of view the paladin immitates the warrior remarkably better than the mage. 60ldr/lvl vs 50ldr/lvl is by far less of a penalty than 1 instead of 2 casts per turn. This must be clear to everyone rolling a paladin ^^

Nevertheless, the paladin is a KB:TL hero like the others to. Basic rules like: "go for atk and int, hope on good luck with spells (fortunately ressurection is provided :> ) and items and try to find the best setup you can get at your stage" apply to him as well as to the other classes.

Sidemarks: especially on impossible the gold talents finally make (minor, but not neglectable) sense. As you must pick them anyway to get to Rune Stone and Tolerance and they're cheap. Holy Anger can do his part since it's cheap as well and you have tons of mind runes to spare once Rune Stone is maxed.
Reply With Quote
  #16  
Old 03-30-2009, 08:29 AM
dukenukem dukenukem is offline
Registered Member
 
Join Date: Feb 2009
Posts: 14
Default

easly i can say in the game best hero character is paladin.Before in my impossible game i tried to beat general karador with mage but i could not.With Paladin via holy anger ability and with high defence i beated him very easly three times.

And in my impossible warrior game in the beginning of the game i could not collect enough money.With paladin due to his some ability i can sell and buy 100% value of artifacts and scrolls.So game very easy and delicious with paladin for me...
Reply With Quote
  #17  
Old 03-30-2009, 10:07 AM
Elwin Elwin is offline
Approved Member
 
Join Date: Mar 2009
Location: Poland
Posts: 1,124
Default

As i see everyone got his own the best hero :p At the beggining i was gathering money with marauders, alotugh i was lacking it since i bought that banner with +4 def + 800 leadership for 60k very early , and screwed the quest with family, took the oldest brother causę one had phantom instead of taking 50k gem .. but i found a phantom scroll 30 min later ;/ I was mad then but didnt want to load ..

What is good moment to start investing in holy anger 2,3 ? Elinia or a bit earlier?


Quote:
Originally Posted by Vulture View Post

That's where tolerance comes into the game. If nothing works out with "pewpew lazergunz"-Items that rule the game you still can go with undeads and demons along with anything you want. It's not a talent you aim for primarily but later on you don't know where to put mind runes anyway...
as well and you have tons of mind runes to spare once Rune Stone is maxed.

about which difficulty level you say and when its that "later". Playing on hard with lvl 11 and i seriously lack mind runes, hope will get better later.

Last edited by Elwin; 03-30-2009 at 02:52 PM.
Reply With Quote
  #18  
Old 04-24-2009, 06:11 PM
Prowlinger Prowlinger is offline
Approved Member
 
Join Date: Apr 2009
Posts: 116
Default

Paladin gets resurrection right from the get go?

I have looked for this spell and can't find how to cast it... ???
Reply With Quote
  #19  
Old 07-08-2009, 01:01 PM
master.jimmy master.jimmy is offline
Approved Member
 
Join Date: Jul 2009
Posts: 21
Default

nah, i'm playing Paladin lev Normal + humans troops (archers, archmages, inquisitors, horseman and knights)
RESURRECTION from beginning it's insane abusable!!!
all it's too easy, i can resurrect troops very easily.
If u sees it, psichic rune are ALWAYS in all skills (psic, strenght and magic skills), they seems like Jolly rune. Paladin is the most customize character. U can do him, more similar to a fighter or a mage.
He gain more rune with his final skill.
Personally i boost him in leadership and Defense for fighting and in holy magic lev3, with resurrection and boost. I have made also a lev2 Caos magic, but now i regret this.... i only use SACRIFICE skill. With this assets red magic is useless for me.

Happy to choose paladin.
Now i'm finish the game and i'll use Mage on Hard for Next play
Reply With Quote
  #20  
Old 10-02-2009, 06:04 PM
bmcelvan bmcelvan is offline
Approved Member
 
Join Date: Jul 2009
Posts: 36
Default

Question about undead resurrection. I'm pretty sure but wanted to double check on this...there is no way to "heal" or "resurrect" undead stacks during a battle right? The major benefit to palladin is the resurrection spell. I also heard someone say that there is a way to get 100% of a single stack of troops after battle (I'm assuming through necromancy skill tree) but I haven't been able to find that...it tells me that I can 30-40% on this. Any ideas?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:30 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.