Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Warrior, Paladin, Mage

Warrior, Paladin, Mage Different classes in King's Bounty

Reply
 
Thread Tools Display Modes
  #1  
Old 02-19-2011, 11:44 AM
Alash Alash is offline
Registered Member
 
Join Date: Aug 2009
Posts: 2
Default Impossible Mode: Paladin Skills and Order

I've got a level 21 Mage on Hard mode, and although he's doing well with his back-to-back 8k Geysers I'm just not sure it will scale as well on Impossible mode. And being a competitive person I really want to complete this on Impossible. The Paladin seems like he mixes the power level of leadership with the mass effects of the spell tree, so I've decided he will be my choice for this project.

Question is now, which skills to take, and when?
Reply With Quote
  #2  
Old 02-23-2011, 09:26 PM
Vulture Vulture is offline
Approved Member
 
Join Date: Mar 2009
Posts: 210
Default

The Paladin is everything else but "mixing [...] mass effects of the spell tree". The Paladin gets more magic runes than the Warrior, that's all. In order to use any AoE spells you need Higher Magic which the Paladin plain doesn't have in his magic tree.
You play a paladin practically like a warrior, just with a lower rage pool and a bigger mana pool, more healing power and with having Distortion leveled up to level 3 earlier in the game than the warrior can. With less leadership and attack (no 2 weapon slots, regalia instead of 2nd artifact slot) you will notice that tactics become more important than brute force.

Since you're just lvl 21 you're still in the nitty gritty areas. Those areas where the devs weren't pressured yet to release the game yet and had time to actually balance it and create quests. Once you're after Elinia you will notice that with 1/5th of the amount of quests (but equally rising enemy stack power) you won't level remotely as fast as your surroundings.
Your Geyser spam won't help you later on in the game, least of all on impossible. Plus hard is just slightly more difficult than normal. The differences are minimal there. Not so between hard and impossible.

Informations on cookie-cutter Paladin builds can be found all over this forum. The search function will be of service. Detailed breaking down of each and every skill in the trees with multiple opinions by players that have finished impossible campaigns (including no loss campaigns) with the Paladin.
Reply With Quote
  #3  
Old 02-24-2011, 02:13 PM
Elwin Elwin is offline
Approved Member
 
Join Date: Mar 2009
Location: Poland
Posts: 1,124
Default

You will not get far with direct damage spells on impossible, stacks are too big. Vulture is right about paladin class
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:15 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.