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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Valky, could you please post those modified files for those of us who are lazy to edit them ourselves? I would really like to buy the Butcher Thanks.
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#2
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Adding missiles, big guns, and turrets requires editing the model, as you need to add additional hardpoints for the physical attachments. You can technically assign two weapons to a single hardpoint like small guns, but it would look really, really ugly (two weapons overlapping eachother). So it is a 'Do at your own risk' thing. |
#3
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edit: i think the stats are okay, 5k armor+2.5k shields 'd be way to overpowered. Last edited by valky; 03-16-2010 at 02:44 PM. |
#4
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Does anyone tried to import SW2 ships to SW3?
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#5
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My Leopard Corvette was originally made for SW2. Just make sure to copy the appropriate models and textures, if missing.
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#6
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Thank you Valky. What do you mean by a MSF blackmarket? I have only normal market and FTU market in game.
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#7
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I did copy everything for the Matarice and Bastard. Change everything add them to the shop list. But the game crash every time i try to dock to station. There is diference between the texture files in main texture directory of those two and oder fighters including the corvet. Any ideas how to resolve the problem?
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#8
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Did you use a program to edit the XML files? Doubtful its an XML problem, though, since the game refuses to work if theres a broken XML usually. Did you double-check all your modified code to make sure there were no syntax errors? My sixth sense is telling me that you made an error in one of the script files (Possibly one that has to do with the station), which crashes the game every time it calls that script. Last edited by Nanaki; 03-17-2010 at 04:54 PM. |
#9
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(you only can buy it @ MSF's FTU market... ) |
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