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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#11
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Yeah, he used a mouse to turn on a trainer! Haha!
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#12
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#13
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tell u what, it is a build-in trainer
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#14
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just got stuck with sam bug in Inoco mission, noticed I need to upgrade my fighter, will see what happens later
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#15
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Although I am suprised, if you are playing on the hardest difficulty, XB-19 has the occasional squad of Hrimthurs that are armed with some pretty nasty MIRVs, nasty enough to rip even Wyverns equipped with the best Flares a new one.
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#16
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never use flare, laser defence only(it is a green one picked-up from other fights), and keep good distance always. just noticed Greyhair is 25% better in anit-missile, lucky me |
#17
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I have just started my fourth playthrough and chosed hard. So far the biggest difference is XP. It seems really hard to get XP from killing NPC. I just spent all my points to antimissile defense for me and Ternie, ten killed about 40 pirates and I am at 3.8 XP points... Bye, bye 5th generation fighters
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#18
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#19
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My understanding for how to start a Hard game is: 1 try to go faster and avoid combact in the begining, 2 salvage as much as possible, use fast fighter as decoy, 3 focuse on upgrade mother ship firepower and fighter maneuverability when u got some money 4 looking for trouble when Greyhair jions 5 Keep mothership manned during combat, unless it is necessary |
#20
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May be the Laser is able to destroy multi-warhead missiles afar, when it is still in one-piece? |
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