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  #1  
Old 05-10-2017, 03:51 AM
sturmovikfan101 sturmovikfan101 is offline
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Default conf highest setting?

is this the highest setting on open gl besides the water?

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

TypeClouds=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=1
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[DGen]
HistoricalRanks=1
CampaignLength=VeryLong
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  #2  
Old 05-10-2017, 09:09 AM
sniperton sniperton is offline
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See post #5 here:

https://www.sas1946.com/main/index.php?topic=9756.0
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  #3  
Old 08-25-2017, 02:44 PM
Tolwyn Tolwyn is offline
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Change your conf.ini where indicated below in bolded red. I assume you have an nvidia chipset. Post 5 above is incorrect. You want polygon stipple turned off.

Quote:
Originally Posted by sturmovikfan101 View Post
is this the highest setting on open gl besides the water?

Check under [window] section and be sure:

[window]
ColourBits=32
StencilBits=8
DepthBits=24



[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

TypeClouds=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=1
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Last edited by Tolwyn; 08-25-2017 at 02:50 PM.
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  #4  
Old 08-25-2017, 04:19 PM
Storebror's Avatar
Storebror Storebror is offline
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Quote:
Originally Posted by Tolwyn View Post
Post 5 above is incorrect. You want polygon stipple turned off.
Post 5 is correct, yours is incorrect.
Post 5 clearly states that
Code:
[window]
StencilBits=8
should be set.
Polygon stippling only applies when there is no stencil buffer, so this setting is just a fallback solution for those who have a graphics card or driver which, for whatever reason, does not allow stencil buffering.
With all settings from Post 5 applied and active, stencil buffering is enabled and therefore polygon stippling is (internally) deactivated regardless the conf.ini setting.

This was exactly the intention of the conf.ini settings shown in Post 5 and Post 5 absolutely, 100% correct and demonstrates the highest possible OpenGL settings for both Nvidia and ATI cards.

Best regards - Mike
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  #5  
Old 11-14-2017, 09:54 PM
Music Music is offline
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I notice the last two lines are the default setting when loading game. I have been using Crix's config for a decade, his is for best frame rates, and his last two lines are
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

In <u>Post 5</u> link, yours are
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
which I think are the default settings when I load "custom card" on a fresh install.

I probably won't understand the answer, but it would be interesting to know what the difference is. How much we can manipulate this, if there is any advantage visually or in FPS.

Last edited by Music; 11-16-2017 at 02:53 AM. Reason: Post 5
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  #6  
Old 11-15-2017, 12:51 PM
shelby shelby is offline
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why some options in the render gl section are different for the ati and the nvdia cards?
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  #7  
Old 11-17-2017, 07:40 PM
Tolwyn Tolwyn is offline
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They are different chipsets that handle the OpenGL implementation differently. Kinda like... AT&T vs. Verizon in how Cellular is handled (maybe a bad example).



Quote:
Originally Posted by shelby View Post
why some options in the render gl section are different for the ati and the nvdia cards?
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  #8  
Old 11-18-2017, 06:23 PM
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I don't know what they changed, nut I used to be able to see across the channel and see the other airfields out at least 50k, now there seems to be a visibility bubble. where I can't even see the building past 10k.
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