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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 04-13-2012, 12:50 PM
csThor csThor is offline
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Originally Posted by 5./JG27.Farber View Post
So the Russians can only have linear settlemetns and not nucleus settlements? Are not settlements down to the land scape and geographic conditions and terrain?
I asked because I haven't seen a single village with that layout, yet.
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  #42  
Old 04-13-2012, 12:53 PM
luthier luthier is offline
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Originally Posted by VO101_Tom View Post
Can you give any information about the 109?
German flyables were in a much better state than the British ones, so we can't report anything dramatic. You will probably notice some changes in the 109 if you fly it a lot, but the others will be even less perseptible, just seen on the graphs that we decided not to make public.

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Originally Posted by Falstaff View Post
What are the plans for Clod, specifically, after this patch? Will it be supported as a legacy app?
Hard to say, after how long this patch took. There's still a lot of things we'd like to improve, but the general idea is like this. We keep on improving the overall engine as part of developing the sequel. The things that can be put back into CoD get packaged up and released as a patch. When we get close to the release date of the sequel, we hold the changes for the sequel. If it's a major addition, not a fix, we also keep it for later.

This is how the current patch is being released. Ostensibly, everything done for it was done for the sequel, and then patched into the "old release".

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Originally Posted by csThor View Post
I have a question with regards to the village layouts. Are they hand-placed or was a template used? I wonder because one particular feature that appears again and again in various german Eastern Front books is that russian villages often "clung" to a road and were therefor rather "long and thin". This is what we germans call Strassendorf (Street Village).
We don't place the buildings manually, but we do mark the overall areas manually. We take a historical map and trace historical roads and outline historical settlements.

Then the standard "village" or "town" or "industrial" or whatever texture with the standard pattern goes on there. However that pattern lines up with the spline historical road - we don't know. In some cases it'll line up with the texture and the buildings, in other cases it'll cross the standard village streets at a 45-degree angle.

That's just how it is. If we had to place every building on a map manually, even a small 40x40 km online map would take years to make.
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  #43  
Old 04-13-2012, 12:54 PM
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jayrc jayrc is offline
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This is all great news, thanks for the update
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  #44  
Old 04-13-2012, 12:54 PM
recoilfx recoilfx is offline
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Originally Posted by bw_wolverine View Post
A great update! Thank you!

One thing scares me: the flight model stuff.

I cannot believe that the RAF planes are going to be getting WORSE instead of better. I just cannot believe it. And no changes to the 109s. Reduce the IIa, sure (though 60mph seems a bit of a too big reduction), but the Ia is a joke currently.

I guess we'll have to wait and see. I hope this doesn't put me off flying vs other human pilots though. I hadn't even considered this until reading those changes, but the way things are going regarding the flight models I might go back to flying against the AI.... There's only so many times I want to take-off and offer myself up as target practice for the blue 109s. Right now, it's not too bad.

Just have to wait for the patch and see, I suppose.

You could make it up to us Red pilots by giving us a Spitfire V though!
Well maybe then it'll be 109s vs Spitt IIas on ATAG.
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  #45  
Old 04-13-2012, 12:54 PM
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NSU NSU is offline
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Originally Posted by csThor View Post
I asked because I haven't seen a single village with that layout, yet.

and i hope for more grassland in the map, the france map have to many fields.
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  #46  
Old 04-13-2012, 12:56 PM
MBF MBF is offline
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Can't wait to try it! Thanks a lot for this massive update, and congratulations on reaching this milestone!

I hope everything will pan out as expected during the weekend, best of luck with the testing sessions!
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  #47  
Old 04-13-2012, 12:56 PM
Sammi79 Sammi79 is offline
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Really promising update, Thanks BlackSix and Luthier and team.

Can't wait to try it out!

Happy Easter,

Regards, Sam.
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  #48  
Old 04-13-2012, 12:57 PM
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addman addman is offline
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Hey luthier! quick questions. Will the changes listed in the update be in one single beta patch? Also, about multi-core CPU support, in the update it says different things will be off loaded on to seperate cores, will that mean for us that have let's say just a dual core CPU worse performance than before? Stupid question but I'd like to know. Cheers!
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  #49  
Old 04-13-2012, 12:58 PM
lensman1945 lensman1945 is offline
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..excellent update..many thanks to the whole team for their hard work.

Have a peaceful Easter
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  #50  
Old 04-13-2012, 12:59 PM
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Originally Posted by luthier View Post
We don't place the buildings manually, but we do mark the overall areas manually. We take a historical map and trace historical roads and outline historical settlements.
.
you know, in the Clod map you get no historical map it is all like in "Google map" see Dunkirk, Boulogne sur mer and Le Havre Ports
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