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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #21  
Old 11-05-2012, 10:20 PM
amokay amokay is offline
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Ray of Light is 12,5 k to sell.

Last edited by amokay; 11-05-2012 at 10:23 PM.
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  #22  
Old 11-05-2012, 10:23 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by amokay View Post
Ray of Light is 12,5 k to sell
So just sell every third, and break the first and second. You make 500 gold on the transaction, plus whatever runes/crystals you get from two breakings, + whatever you gain in the keeper fight. With bloodthirst you can also always use Christa's gold during the fight to gain additional money.

Yeah, this wasn't thought out... heh.

Edit: Oh, and with the right combo of units/skill, you can easily gain back the 40 mana while fighting the keepers, meaning you don't even have to wait around for your mana to replenish. Score!
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  #23  
Old 11-05-2012, 10:26 PM
amokay amokay is offline
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Now I have to figure out how to get better gold from Christa, it kinda varies wildly from 400 to 8k+ and for the moment I'm anyway using the fights to get the no rage achievement
There's usually a shooter unit witch I dwindle down to just a few and with level 3 concentration it's just defend defend,defend till the 10th turn

Last edited by amokay; 11-05-2012 at 10:31 PM.
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  #24  
Old 11-05-2012, 10:41 PM
Loopy Loopy is offline
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Quote:
Originally Posted by Zechnophobe View Post
Score!
Not sure if you meant this, but literally: SCORE! Infinite keeper fights without needing to spend game time in between them means that high-score games now can get all the XP they want. So to recap:

Infinite Gold
Infinite Crystals
Infinite Runes
Infinite XP
Zero (game) time spent.

Last edited by Loopy; 11-05-2012 at 10:45 PM.
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  #25  
Old 11-05-2012, 11:15 PM
amokay amokay is offline
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Quote:
Originally Posted by Loopy View Post
Not sure if you meant this, but literally: SCORE! Infinite keeper fights without needing to spend game time in between them means that high-score games now can get all the XP they want. So to recap:

Infinite Gold
Infinite Crystals
Infinite Runes
Infinite XP
Zero (game) time spent.
Game mechanics like these kinda make cheats obsolete.
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  #26  
Old 11-05-2012, 11:27 PM
Bhruic Bhruic is offline
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Well, that's assuming you've got lots of spare time. Frankly, if I wanted lots of runes/gold/crystals/whatever, and I don't mind cheating, I'm still going to fire up Cheat Engine because it's a heck of a lot faster.
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  #27  
Old 11-05-2012, 11:30 PM
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Zechnophobe Zechnophobe is offline
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Originally Posted by Bhruic View Post
Well, that's assuming you've got lots of spare time. Frankly, if I wanted lots of runes/gold/crystals/whatever, and I don't mind cheating, I'm still going to fire up Cheat Engine because it's a heck of a lot faster.
True that. As much as this combo is amusing, I can't imagine taking the time to do it hehe.
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  #28  
Old 11-05-2012, 11:33 PM
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camelotcrusade camelotcrusade is offline
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I am actually a little surprised that recipes aren't one-use items. It makes sense that you could write them down though, and it's too bad you can't add them to your book. The second crafting dialog says "Add the magic recipe." I thought it would put it into a new recipes section of my spellbook, but that's apparently KB-speak for "close the menu."
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  #29  
Old 11-06-2012, 08:36 AM
Xargon Xargon is offline
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I already imagined that the upgradeable, craftable Silver Rapier (which I got early in my current game) would be broken; nice to see it spelled out... but of course, taking the (real-life) time to abuse this exploit seems rather silly, and it is probably a lot more satisfying to earn the various achievements one can get elsewhere. I can't imagine that it will feel like an accomplishment this way...

Still, yet another example of a game mechanic that was poorly executed and/or poorly tested. Maybe making recipes disappear after one (or a few) uses would be a natural solution, even if it doesn't really make sense.
edit: Right, I completely missed that this was mentioned right above this post. Shame on me.
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  #30  
Old 11-12-2012, 02:54 AM
Handel Handel is offline
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Quote:
Originally Posted by Loopy View Post
You want 3rd level artifactor to create/destroy items above level 3, which is when you get runes.

As far as I can tell destroying these items gives an even chance of either 2 might/mind/magic runes or 6 crystals. On average that would mean that for each rune (and 16k and 16 crystals) you spent on an item you would get 1.5 runes and crystals back. Even if it was only a 1:1 ratio, this would be highly useful for converting runes from one type to another. e.g., a mage with an excess of magic runes can convert them into might runes.
Sorry to bump this old topic but if you have even chance for 2 runes OR 6 crystals then you get need 2 crafts to get in average 2 runes + 6 crystals. But for 2 crafts of lvl 3 items you need 2x(16 crystals+1rune)=32 crystals+2runes.
How then the ratio becomes 1:1.5 (1.5 runes income for each 1 runes used for craft)?
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