|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
|
Thread Tools | Display Modes |
#1
|
||||
|
||||
Bf-109 grudge fight Oleg Maddox Luither trib
A
A that should read 12 minute fight The planned crash went well I didn’t die lol I needed to observe them with out too many things going on however right side up would have been nice lmao A A so this video is only for accessing how skilled were the AI because the vast amount of players were complaining so they released a patch then another then yet another to the point that we fly with AI who had a lobotomy SO blue AI were carefully designed for this flight to be almost Ace The red AL were not even looked at and so were probable rated average you can study their weaknesses And adjust them to your liking for this past or future missions[/size][/SIZE] so as video’s go this one is not meant to be entertaining It’s meant to show that we had an excellent AI who is gone now You would need to watch the whole as to be able to make your own decidion artificial intell 2011 release https://youtu.be/MgpKc42hfBQ AI was broken in 2011 really ? I think not A Scaving Report So this is game version 1.0 ..13954.....I think the next patch gave us an digital compass for the 109 jeez So as you can see the AI were quite not the bumbling inept unable to FOLLOW ? (that was failures of players to properly set orders in skills AI they could not take orders but even with me A Injured and my wingman possibly dead RIP the remaining #4 aircraft continued the fight and finally returning to base fuel leak possibly, out of ammo or engine damage who knows lol I was able to watch though injured could not see my wing man’s condition finally # 4 returning he didn’t hit a tree he didn’t hit the terain he inflicted damage on atleast one bad guy plane and I could have stayed and watched if bad guy AI was able to set her down somewhere and walk away #4 he fought well and I was so proud on his SAFE landing not a Uber ace or pussy for sure This game had on-line difficulty but nothing that could not be fixed ,,back to AI for a minute do you see my flight’s take off (or my attempt lol so anyway I crashed injured but not badly so I decide to let the mission continue and just hang out and watch with a beer ( thankyou dear) So what do we have here a fantastic game ruined by mass complaints finally MADDOX being set adrift by 1C So in a antipatation of Oleg’s & Luither (who also got a bum rap I invested a lot of money so that I would be ready when Oleg was Most people did not plan ahead so their trying to play the game with original IL-2 ERA PC’s. REALLY Guys lol So that being a lot of noise back then 7 yaars gone So where is the game now well TF did a good job with what was left of it But not even close to the original game So for those of you pilots who still are enjoying this game version I Salute you for being prepared all those 7 years ago Oleg & Luither (a fine good man) were hated and scorned to the point that 1C wanting this all to go away set Oleg adrift. CRAZY So is there anything that could be done ? Only if 1C still has a copy of the original code and wants to go through that again Some of you sharper guys may be impressed with my #4’s conserving ammo short burst and made some realistic hits no magic bull it’s AI if i May say these AI were clearly the best out there If you had seen what I did these 7 years you wouldd have many fond memories My missions are incredibly exciting dangerous fun well you get it The conserving ammo is from assigning higher intelligence to AI so the game is gone I guess all of us didn’t handle our complaints very well and wound up Killing the sim crazy right but anyway this game I have will never be equaled and will get better with hardware upgrades No WW II future sims can hope to better Oleg!s dream and creation you too Luither hope you are well well so this totally AI pilots fought to a draw for an estimated 50 minutes and without human interference so AI was nearly perfect in 2011 less human communication that Oleg would have certainly have fixed Bf-109 E3 vs. Hurricane Rotol 50 minute AI grudge death match Summary and conclusion So the truth we screwed up and destroyed the sim/game My suggestion is to seek out this patch numbered game buy a nice rig try off-line it can be crazy fun Fly on-line if rig is good enough
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 04-24-2018 at 10:02 AM. |
#2
|
||||
|
||||
So wish I was there lol
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#3
|
||||
|
||||
Well I m not sure about some of you here who I remember as complete lost dudes
But I know I screwed up because I remember Complaining about for some stupid things if you know what I mean I don’t know if you were there or if you remember but it was very intense and disappointing for many but not everyone is born with a high IQ so we killed the.game no more chances an so thanks for nothing community pS get out of the basement get a job buy a nice rig and be normal because life is shor Dismissed
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#4
|
||||
|
||||
if the original AI was that much better, teamfusion should be able to restore that part of the original code i think (since they have access to the game code, and the AI behavior is a very specific sub section of that code)
iirc the main problem at release time was the fact CoD in-game video didnt run smoothly even for high end pc's at the time running low detail settings. it would be interesting to see the original released version of CoD running on a high end spec gaming pc with 2018 hardware, and see if this solved the original video micro-stutter problem. the game looked visually stunning at the time (great lighting effects and textures etc) , but that hurried forced release at the last moment without correcting this very important grafix bug (which they had been struggling with for 6 or 9 months) is what really killed the game. in the following months, with 1C cutting most staff and funding, and various patches cutting big chunks out of the code in an attempt to reduce cpu/gpu load to make the game run smoothly it really degraded a lot of other good elements of the game (video quality in partic ). they also tried rewriting other parts of the gfx engine in an attempt to fix the microstutter bug, but had very few staff to do this and almost no time from the 1C bosses, then 1C cut all funding and stopped the project (a complete waste after so many years of hard work and great ideas) give TF (at their forum) some suggestions about reintroducing the old AI routines maybe :
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#5
|
||||
|
||||
[QUOTE=zapatista;717687]if the original AI was that much better, teamfusion should be able to restore that part of the original code i think (since they have access to the game code, and the AI behavior is a very specific sub section of that code)
iirc the main problem at release time was the fact CoD in-game video didnt run smoothly even for high end pc's at the time running low detail settings. it would be interesting to see the original released version of CoD running on a high end spec gaming pc with 2018 hardware, and see if this solved the original video micro-stutter problem. the game looked visually stunning at the time (great lighting effects and textures etc) , but that hurried forced release at the last moment without correcting this very important grafix bug (which they had been struggling with for 6 or 9 months) is what really killed the game. in the following months, with 1C cutting most staff and funding, and various patches cutting big chunks out of the code in an attempt to reduce cpu/gpu load to make the game run smoothly it really degraded a lot of other good elements of the game (video quality in partic ). they also tried rewriting other parts of the gfx engine in an attempt to fix the microstutter bug, but had very few staff to do this and almost no time from the 1C bosses, then 1C cut all funding and stopped the project (a complete waste after so many years of hard work and great ideas) give TF (at their forum) some suggestions about reintroducing the old AI routines maybe :[/QUOTE you are very good with the use of words and coupled with your knowledge of what was going on at the time i agree that possibly tf could visit that part of the AI behavior they were very bright and agressive if only that cpuld be brought back and perhaps one day the ability for radio communication
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
|
|