Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Performance threads

Performance threads All discussions about CoD performnce

View Poll Results: So what texture sizes do you use ???
Original 62 60.19%
High 18 17.48%
Medium 23 22.33%
LOW 0 0%
Voters: 103. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #51  
Old 07-15-2011, 10:17 PM
Rattlehead Rattlehead is offline
Approved Member
 
Join Date: Sep 2010
Posts: 727
Default

Quote:
Originally Posted by FS~Phat View Post
I just did some a-b screen shot comparisons and there is no difference in aircraft draw distance between medium and high land detail but there does appear to be less detail on land for trees and other things in the very far distance. You have to flick between 2 screen shots to see it because the difference is so minimal, but performance is way better!
This is an interesting comparison. It's very hard to actually tell the differences between the screenshots, and maybe with the game actually running, it would be even more difficult to spot the differences. (Or maybe easier, even. I'll have to give this a try for myself.)

As I understand the land detail setting, lower detail means less detail concerning the actual physical terrain, such as less detail around the shoreline, terrain being more flat and things like that.
I do speak under correction, but that is my understanding of it.
In the screenshots you posted, I honestly couldn't say which is which without looking at the captions.
I''ll have to try this out for myself tomorrow. (I've always just run it at medium settings and never bothered with anything else.)
Reply With Quote
  #52  
Old 07-16-2011, 02:41 PM
Ekar Ekar is offline
Approved Member
 
Join Date: Jun 2010
Posts: 73
Default

Quote:
Originally Posted by Ali Fish View Post
Bump Maps. ive worked wth bumps and normals all my life lol. This method they are using seems like a basic 3dmax height map shader, atleast thats the only place ive seen that style before. i have never seen this used like this before in software. btw the info lies on independant colour channels ie R,G,B not RGB, and alpha ofcourse.(room for more or possibly stuff missing) also whats strange us that the alpha is the direct inverse of the G channell.

somthing else ive noticed with these bumps is that peoples screenshots show an incredibly detailed bump map which ive never been priveledged to see ingame gtx280.
Right. So I guess my next question is how to create these bump maps? I'm not familiar with Max (I use Maya at work), so I'm wondering how complex this process is. Heck, if I get around to finishing those terrain textures, I may need to send them to you if you feel like doing the bump maps for them? I checked, a standard bump does not work in the CloD engine..
Reply With Quote
  #53  
Old 07-20-2011, 12:19 AM
itgl72 itgl72 is offline
Registered Member
 
Join Date: May 2008
Posts: 14
Default

OK, sorry, new guy to the show as steam just released it to me. Where are these texture packs available for download. A forum search has resulted in poor results here.
Reply With Quote
  #54  
Old 07-31-2011, 06:05 AM
ingsoc84 ingsoc84 is offline
Approved Member
 
Join Date: Jul 2011
Posts: 112
Default

Original...I'll post my system specs if anyone is curious.I get very little to no stutter.
Reply With Quote
  #55  
Old 07-31-2011, 04:14 PM
NedLynch NedLynch is offline
Approved Member
 
Join Date: Jul 2011
Location: Southeast Florida, USA
Posts: 390
Default

Original
But the biggest performance increase/decrease for me was after trying different terrain shading, right now on medium, about 10fps difference for me bewteen high and medium.
I will try the terrain detail to low, since in the screen shots it only seems to affect draw distance and I as well can hardly tell the difference, in the last two screens I see the most difference, but only in the very far distance.
Reply With Quote
  #56  
Old 07-31-2011, 10:58 PM
itgl72 itgl72 is offline
Registered Member
 
Join Date: May 2008
Posts: 14
Default

I just can't wait, nor do I want to tweak. I know, I know... What I see is, this is the only software not working on my current PC. A-10, RoF, several sims and other games, all run well even on high. I just assume at this point give up. They have our money. I'll wait until either the patch that fixes it, or a PC upgrade in a year or so that over powers the issues CoD has.
Reply With Quote
  #57  
Old 08-01-2011, 04:28 AM
NedLynch NedLynch is offline
Approved Member
 
Join Date: Jul 2011
Location: Southeast Florida, USA
Posts: 390
Default

Have to agree on clouds as well, just flew a quick mission Bomber Intercept-Channel, without clouds 60 - 80 fps, with clouds 30...ish ????????
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:58 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.