Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #11  
Old 01-04-2012, 11:57 AM
ATAG_Dutch ATAG_Dutch is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,793
Default

Take off from Maidstone and head for Manston/Ramsgate, gaining altitude on the way.
You'll soon see messages in your chatbox saying 'such-a-body in a 109/110 killed whoever in a spit I/Ia/IIa before it could take off'.

By the time you get there you'll have a good altitude advantage so go get 'em.

And as Klem says below, do it in teams!

Last edited by ATAG_Dutch; 01-04-2012 at 12:02 PM.
Reply With Quote
  #12  
Old 01-04-2012, 11:57 AM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

I always fly Red. We're often outnumbered but I consider that to be just a 'bad day' and also 'target rich'. I've never seen an outrageous imbalance but I'm usually on when there are 50+ on the server and it seems to settle into a moderate imbalance, say 30:20 worst case, which is ok. Not to mention historical if more blues would fly bombers.

We sometimes takeoff from Eastchurch, especially if Manston and/or Hawkinge are being vulched. The vulchers are too lazy to fly that far and work out which fields are being actively used and it doesn't take us long to get to the coastal fields from there by which time we are formed up at combat altitude and usually at an advantage over the vulchers.

I'm afraid that if you want to jump up at Hawkinge/Manston for a quick fight you are exposing yourself if vulchers are active. Also if you fight alone you are asking for trouble. You don't need to be in a squad, just get on TS and talk to the other guys, throw a 'unit' together and think before you launch.

I do think the SpitIIa's should be moved to an inland field to avoid making Manston an obvious target and reduce to some extent the impact of the IIa which the blues don't like. If you want to fly the "Uber Spit" you should have to work for it. Also, all inland fields should have either the Spit1s or Hurricanes available (maybe they do?) to encourage people away from their death-wish takeoffs on the coast.

Any other ideas requiring tactics over quick kills will prevent the server becoming a "dogfight server".
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
  #13  
Old 01-04-2012, 12:30 PM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

I don't think team balancing was a very prominent feature during the Battle of Britain.

I've often wondered, why is there always such a burning need to place online opponents on an identical footing? Always with the new rules to do this, new rules to forbid that. It tends to loose sight of real historical context and stamp out individuality of creativity in the player.
Reply With Quote
  #14  
Old 01-04-2012, 12:50 PM
recoilfx recoilfx is offline
Approved Member
 
Join Date: Jul 2010
Posts: 265
Default

Quote:
Originally Posted by Feathered_IV View Post
I don't think team balancing was a very prominent feature during the Battle of Britain.

I've often wondered, why is there always such a burning need to place online opponents on an identical footing? Always with the new rules to do this, new rules to forbid that. It tends to loose sight of real historical context and stamp out individuality of creativity in the player.
This is a game. A public multiplayer game at that. There will always be rules to make sure that it's enjoyable for more people.

24 vs 10 is no fun for one side and vulchering is not very 'historic' and certainly not a 'creative' tactic...

Actually, let me clarify: Some cheap tactics are okay in light amounts, but if it's a chronic problem then we should be looking into it.

Last edited by recoilfx; 01-04-2012 at 12:54 PM. Reason: Clarifing
Reply With Quote
  #15  
Old 01-04-2012, 12:58 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

To be honest that 24 v 10 is the worst I have seen but it is usual for one side to have 3 to 4 players more which is fine by me.
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #16  
Old 01-04-2012, 12:59 PM
ATAG_Keller ATAG_Keller is offline
Approved Member
 
Join Date: Aug 2011
Location: Toronto Canada
Posts: 91
Default

The team imbalances go both ways, during the time I was on last night (20:00 to 22:30 EST) the teams were between 2:1 and 3:2, advantage RED.

Since the ATAG server made available the Spit IIa I have found that my only chance to defeat them is to grab a Stuka and hit them on the ground. If I'm in a 109 and I get a IIa on my six I'm as good as dead.

The Spit IIa has left a bad taste in the mouth of many BLUE pilots and that has caused them to jump to the top of the most wanted list.
Reply With Quote
  #17  
Old 01-04-2012, 01:04 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by Feathered_IV View Post
I don't think team balancing was a very prominent feature during the Battle of Britain.

I've often wondered, why is there always such a burning need to place online opponents on an identical footing? Always with the new rules to do this, new rules to forbid that. It tends to loose sight of real historical context and stamp out individuality of creativity in the player.
Lmao what a load of rubbish it's bad enough in a fps when one side has more players add in historical accurate fm and then a 5 v 1 it makes a highly boring silly game.
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #18  
Old 01-04-2012, 01:05 PM
MoGas MoGas is offline
Approved Member
 
Join Date: Aug 2010
Location: Austria
Posts: 112
Default

Quote:
Originally Posted by ATAG_Keller View Post
The Spit IIa has left a bad taste in the mouth of many BLUE pilots and that has caused them to jump to the top of the most wanted list.
lol, very much on Mk.Mr X and his friends, was my fault sorry....
Reply With Quote
  #19  
Old 01-04-2012, 01:06 PM
recoilfx recoilfx is offline
Approved Member
 
Join Date: Jul 2010
Posts: 265
Default

Maybe we can just increase the accuracy of the AAs at low attitudes?

I fly Blue 99% of the time and I've been strafed more times than I can count. A 109 caught with no alt advantage is much vulnerable than the the brits in the same scenario.
Reply With Quote
  #20  
Old 01-04-2012, 01:09 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

We just need more online players so we can have dedicated airbase patrols
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.