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#121
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I think it would be good to have a shift button; so holding down Triangle/Y or something, would enable the D-Pad to do different functions, such as radiator, canopy etc - the more 'trivial' sim functions. |
#122
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does anyone know how many players will be in a match 12vs12??
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#123
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8 vs. 8
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#124
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16 total.
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#125
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i tried to use the microsoft force feedback for BOP and it works but the demo only has thrustmaster presets so my buttons are all wrong. will the actual game have a keymapping option?
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#126
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I did it on purpose the other day and killed my engine at 8,000 feet and managed to land safely. |
#127
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I was testing the other day to see if using WEP too much affected the engine, flying level at 1500ft with WEP running for at least 15 mins. I got bored and then went and shot down a few planes on the dover mission, then went back to full WEP again at 1500ft for a while and was still topping out at the same speed. As far as I could tell, this had no effect on the engine. This was in Realistic though, so dunno if it's different in Sim.
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#128
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________ Grape Ape Pictures Last edited by juz1; 02-24-2011 at 08:18 AM. |
#129
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Aye I just tried it on Sim, after about 10-15 mins of full WEP, the engine portion of the aircraft damage indicator went black, and then the engine cut out fairly suddenly after a couple of splutters. Up till a few seconds before that my airspeed didnt noticeably reduce at all though, it all happened quite suddenly. Guess this is one more difference between Realistic and Sim. Also upon trying to land I noticed another difference, in that in Sim mode the plane nose flips when you get down to around 50-60, which i've seen mentioned before, but it doesnt happen in Realistiic mode.
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#130
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I think the tip stalls occur mostly in Sim mode because of autoflaps in Realistic mode. |
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