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  #1  
Old 02-27-2014, 09:11 AM
Ben131IAP Ben131IAP is offline
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Posts: 8
Default Adding single missions to a campaign.

Is it possible too add single missions to a campaign?
I have an existing campaign, 501_squadron and I would like to extend its duration by adding more missions.
Can this be done and how can I do it?
Many thanks in advance.
Ben
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  #2  
Old 02-27-2014, 05:02 PM
bolox bolox is offline
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http://forum.1cpublishing.eu/showthr...mpaign+dummies

In particular the bit about 'campaign ini'.

There's an extension of 501 campaign in the works
http://theairtacticalassaultgroup.co...ead.php?t=7614

but would be interested to see what you have come up with
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  #3  
Old 02-27-2014, 07:11 PM
Ben131IAP Ben131IAP is offline
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Quote:
Originally Posted by bolox View Post
http://forum.1cpublishing.eu/showthr...mpaign+dummies

In particular the bit about 'campaign ini'.

There's an extension of 501 campaign in the works
http://theairtacticalassaultgroup.co...ead.php?t=7614

but would be interested to see what you have come up with
Hi Bolox,
I'm just converting the missions in SpitfireDawn to Hurricane's and adding some missions to your excellent campaign as there is West Country content in the briefs.
I will certainly not publish my efforts to the web but I will be very happy to send it to you once It's done!
Many thanks for the excellent campaign.
Ben
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  #4  
Old 02-28-2014, 01:57 PM
bolox bolox is offline
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Someone else with West Country roots then

Something I mentioned in the dummies guide- branching mission paths in the campaign.ini.
In my Beta campaign I have used this ability to create some 'randomness' to the path through the campaign. Mostly this is done with a simple on success to advance to a 'bonus' mission or to just skip to the mission after if you fail.
Code:
[Battles]
"01"
"02" 03 "04"
"03"
"04"
"05"
"06" 07 "08"
"07"
"08"
"09" 9a "10"
"09a"
"10"
"11"
"12" 13 "14"
"13"
"14"
"15"
"16" 16a  "17"
"16a"
"17"
"18"
"19" 20 "20a"
"20" 21 "21"
"20a"
"21"
"22"
"23" 24 "25"
"24"
"25" 26 "27"
"26"
"27"
"28" 29 "30"
"29"
"30" 31 "END"
"31" END END
As you can see the second line has 3 entries, 02 for the mission being played and 03 for mission to be played if sucessful, 04 for if not.
This pattern is repeated several times throughout campaign to add some bonus missions.
at
Code:
"19" 20 "20a"
"20" 21 "21"
"20a"
"21"
I use it in another way, 20 and 20a are the same mission but flown from different places in the formation, one having section leader responsibilities if you succeed at mission 19 and go on to 20. If you play this mission win or loose you advance to mission 21.
If you loose at 19 you go on to mission 20a, playing as a wingman and win or loose go on to 21.

30 31 END gives a bonus mission 31 if successful or the campaign ends if not.
On playing the bonus mission the result is end of campaign either way.
These are fairly simple examples of how you can create 'branches' in campaigns, and might be of use to someone
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  #5  
Old 03-02-2014, 01:02 PM
Kastel Kastel is offline
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Quote:
Originally Posted by Ben131IAP View Post
Hi Bolox,
I'm just converting the missions in SpitfireDawn to Hurricane's and adding some missions to your excellent campaign as there is West Country content in the briefs.
I will certainly not publish my efforts to the web
would be interesting to see the conversion and what new ideas/missions are being created
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