#21
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Thanks for your reply SEE.
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#22
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Quote:
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#23
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I guess it wouldnt work without ir led's.I think the Trackir camera uses ir led's that the reflective clip,well reflects.
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#24
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Just a thought, WOP (which is only 12 months old) supports both TIR and FT so I guess it must use the older 'non encrypted interface'. May be CoD will be similar, we will have to wait and see. Without a definitive answer from the Dev's we are all pretty much guessing.
Last edited by SEE; 02-11-2011 at 01:06 AM. |
#25
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To clarify what I was thinking. In a reflective setup you would use reflective tape instead of LED's in your headset. The light source would be at the camera. That's the direction I thought SpecJock was going in his comment. So, you would not want to use infrared led under that design, because it would be pointed towards you instead of away from you, and you would get eye damage.
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#26
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The average hand held video camera with "night-vision" has IR LEDs, with no safety concerns being raised.
__________________
DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
#27
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If NP wants to re-invent the wheel, and create it's own super-dooper-ultra-special method of getting six generic, run-of-the-mill axes into a game, then good for them. It's their (sometimes successful) attempts to get the game devs to hide the head control axes that are unacceptable, and anti-competitive.
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DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
#28
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It's agressive defense like yours which kills your own argument |
#29
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Wow, almost all the threads here end up with a huge off topic discussion.Is it so hard to stay on topic?
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#30
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It's similar for FS2004/FSX, where FT feeds its data to microsoft's simconnect interface. As for the newer games that use a locked version of the NP API it's up to the developers to enable native FT support. An example of this is ArmA2. So, long story short, FT is perfectly capable of interfacing directly and on its own with any game, as long as the game developers let it do so. Are you sure about this? IR wavelengths carry less energy than our everyday normal, visible light. It should probably be completely harmless, as going out on a sunny day or simply driving at night and seeing the headlights of the cars on the opposite lane would bombard you with light radiation of a much higher energy than a couple of IR leds. |
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