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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-27-2009, 08:29 PM
House MD 221B House MD 221B is offline
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Default ok... who switched my B-17's armour for papier maché?

seriously.... I wanna know... they could sustain MASSIVE amounts of damage, they've landed without tails, without nose cones, without 3 out of the 4 engines.


so why oh why does it fall apart as soon as a few bullets clip it.

I've tried arcade, realistic, AND simulator, and on all 3 its punishment threshold is that of a scared anaemic vole!

the bomb loads are awesome, the flight model is perfect, the model is great, the gunning turrets are great (APART from the fact the upper turret cant face forwards and neither the upper or ball turrets can shoot vertically up or down)

this stinks of lazyness on the developer's part... IL-2 on the PC was all about realism and accuracy... did they think we wouldn't notice? what the hell.

and i'm not just talking about this, there are SO many aspects of the game that just reek of "5 to 5 on a friday"... IL-2 was a pillar of the PC flight sim world, it was brilliant to the last detail... did they think that PC users dont own consoles? that we wouldnt catch on?

but back to the B-17... please PLEASE as part of DLC turn it into the plane it was manufactured to be... not a card-board cutout replica. and PLEASE for the love of god add an auto-feather option, so that as soon as 1 engine goes the entire plane doesnt instantly lose control or explode.

otherwise as MANY of you know i love this game, its beautiful, and its the best the console will probably ever see for this era of flight.

but the developers either really sold out for the publishers (ala front cover of the box) or just couldn't be bothered to produce the same level of quality for the console as they did the PC. I get there arent as many buttons, that fine, but like i said make auto-feather etc. we wouldnt mind automated systems, so long as they are there to begin with.

anyway rant over.... im understandably pissed that after 8 hours of strike matches the ONE plane i wanted is less than the historic aircraft it's meant to be. Just needed to vent, and hopefully a Dev will see it and perhaps consider some options for improvement.
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  #2  
Old 09-27-2009, 08:30 PM
Marchochias Marchochias is offline
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Yeah, the damage models can be a bit crazy. Even on Simulator, a few shots from a 7.62mm machine gun can bring down He 111s, and as you say, B-17s.

Whereas other aircraft like the IL-2 can take 30 mm rounds almost indefinitely.

Hopefully they fix it up with patches.
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  #3  
Old 09-27-2009, 08:33 PM
PantherAttack2 PantherAttack2 is offline
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Really?

I've pumped a ton of lead into a B-17 with my Hurricane's 12 machine guns and it wasn't close to falling out of the sky.
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  #4  
Old 09-27-2009, 08:36 PM
Ancient Seraph Ancient Seraph is offline
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Can you imagine how many complaints there would be when the B17 was invincible as well?
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  #5  
Old 09-27-2009, 08:52 PM
P-51 P-51 is offline
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probably hit your engines! That's how i take them down, that and diving from above in the blind spot
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  #6  
Old 09-27-2009, 08:52 PM
MorgothNL MorgothNL is offline
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The B-17 can take a lot more punishment then most other bombers in the game (when hitting the same spots on different bombers). But yeah, it could take way more punishment. But I gues that is balancing. I think it is 'ok' like this, it is pretty hard to take down, has a lot of guns,and a huge payload.

Making it even harder to take down would ruin the game by making the B-17 even more overpowered than it allready is. Just this night, I was in a strike game 4 vs 4. They had 2 b-17 and a blenheim (and a fighter). We had 3 A-20G's. our 700 tickets were gone within 5 mins, and they still had 530.

If you would ask me if they should change the B-17, then yes, but for the sake of gameplay I would say it should be nerfed.
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  #7  
Old 09-27-2009, 08:59 PM
mattd27 mattd27 is offline
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The other day I took down a B-17 with a 109 easily. I was so surprised as I thought it was going to be impossible, but me and another pilot ganged up on him and he never scored the whole flight!
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  #8  
Old 09-27-2009, 09:02 PM
mdbuehler mdbuehler is offline
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I'd been hearing how tough there were too from a few other threads, and the first time I came across one in Strike I downed it three times that game without too much trouble. Second time out he had a fighter escort, then it got tricky All in all, it didn't seem any harder or easier to shoot down.
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  #9  
Old 09-27-2009, 09:11 PM
House MD 221B House MD 221B is offline
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The auto-gunners suck, as with all auto-gunning in the game, thats fine, manual guns and they start to be effective, so yes if a couple of people gang up on a B-17 as they SHOULD then yes fair play no problem it should go down unless its a very good gunner or a couple of very bad fighter pilots.

im not saying it should be invincible, but taking out 1 engine doesnt = game over.

yes it is very heavily over-powered compared to ANYTHING else in the game, but maybe if they hadn't screwed over other aircraft as well instead of making quality damage models then it wouldnt be an issue.

and even if they come one at a time, if im lucky i can down 2 before the damage is so severe my elevators become USELESS.

and i know who hit me where, and when, and in what quantities, its not just a good engine shot, its a weak plane.

on the whole its a great plane it looks great it handles like a dream, its just got the tensile strength of freshly used public bathroom toilet paper.

and the gunner positions dont have the mobile range they should have, its laziness and shamefully baring in mind the tenants that they have upheld previously.

Im curious as to what made them slack off on this.
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  #10  
Old 09-27-2009, 09:32 PM
Xx RTEK xX Xx RTEK xX is offline
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Yeah the damage numbers on this game suck. They really need to go back and fix some things.

Especially that B-17. I put a couple rounds into one online, and it went down.
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