#421
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#422
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It's the way he words them that's insulting to many people and detracts from the point he's trying to make. I might be the most well-informed, correct person on the planet in any given field, a true authority. If i go about trying to convince people by calling them names, it's easy to see that i don't really stand any chances. Some people can't grasp his points, i'm not talking about the ones that won't but about the ones that miss it in all the clutter (and he does make some valid ones), but part of the responsibility is his, it's like he's on a constant rage-posting spree. If he prefaces his argument starting with "you idiots", nobody will pay attention past that. And that's entirely his fault because that's how he usually rolls. Short version: good points, lousy presentation that ends up having the exact opposite effect to the one desired. Last edited by Blackdog_kt; 03-22-2011 at 02:12 AM. |
#423
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"Entry into Fighter Command service came during August 1940 with the Fighter Interception Unit at Tangmere. The following month, five squadrons received the Mark 1F equipped with Mark IV Air Intercept radar for night-fighter duties although the type's first kill wasn't until November of that year." http://www.raf.mod.uk/bob1940/beaufighter.html So even though they didn't get a kill they were still in service? Cheers! |
#424
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Thank you for the clarification. I was just so dazzled and hadn't ever seen 2d texturing done so well I assumed it was, but thank you for pointing out my error. |
#425
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+1 |
#426
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I'm going to make up a second name so I can agree with myself to. or at least answer my own post.
Last edited by Hunden; 03-22-2011 at 03:38 AM. |
#427
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(In general) Like said a big part of the thing that gets under my skin is having to argue over what is what with someone who does not know what they are saying, now you can explain it to them, but often no matter how polite it goes in circles as people jump in to make their comment then jump out, then gets pulled off into tangent arguments and a free for all where people insist that their point of view must be right because others agree (even though others are simply trolling the person or themselves dont know what is going on, which is what irritated me in this thread when thing got pulled way out of context). Once this happens for repeatedly in different threads over a period of time, often by the same people its hard to keep your cool. Many people go after tree for his comments, yes he is critical, but thats not bad. People say he doesnt care, but if he didnt he would not be here (and if he was here to flame, which trees normally try to avoid at all costs, he would of been much "louder" in his comments to incite argument). I know this thread is not about dx11, but to avoid further misunderstandings here is a short simple demo of how direct compute and tesselation works - here though the water is the main thing which is a mix of multiple methods so ignore the tesselation title because it was paired with another video I believe (the land is tesselated, the water is direct compute I believe, but to keep it simple they didnt define the differances). Now the other thing to note is that to program or do this art by hand the normal way in Maya or other software would be litrally impossible, but using this system, it auto scales and therefore greatly reduces work load for artists. This is the video I linked to about 4-5 months ago for a suggestion on how they could do water in COD for DX11: This video is good because it shows you how it can be applied at a distance to effectivly replace classic LOD models where normally at a distance I would swap a low res/poly model to a high res one resulting in objects suddenly changing shape. This also could be appled to terrain, so terrain close to you is as detailed as the human eye can see when close to the ground, and when you gain altitude it gradualy and discretly lowers the level of detail. By doing this we could gain all the benefits of high polygon terrain without the huge workload needed to model it and display it at a distance. Same thing for houses and buildings. This is Unigine Heaven demo, its coming close to two years old now: You can download it and play around with the settings yourself at: http://unigine.com/products/heaven/ Those white lines are the geometry/polygons. There are alot of "tricks" artists use in games to make you think it is a detailed surface, when in reality it is just a flat surface with bump mapping and textures applied to it to "trick" your eyes into seeing it as 3d. Now the problems with this is that it is fake, and if you look closely you can see it. Also if you look at an angle the texture warps severly and looks strange (anistrophic filtering helps reduce this). I will leave it at here |
#428
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A very good post that I can whole heartily agree. You could indeed say CoD is a modern day miracle in the gaming world. I can only hope people realise this game will be a result of labour of love. A love for aviation that I think most of us here share. |
#429
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Did it cross your mind that the choice might be dx11, tesselation and naff performance or, and here's the ground breaking bit you ignore, no tesselation effects, no dx10 tech compensation and good performance. Basically not doing the effects you get in dx11 at all, and having a reduced, in comparison, level of detail until a later patch activates it. Much the samevway the water detail was increased in il2's lifespan. As I said, using dx11 capable card market share as the indicator is deceptive. Few people will build a new rig and use an old gpu, and dx11 capable cards have been about for the past 18 months+. That's basically all new gpu's, and a better indicator of how useful or applicable dx11 is would be assessing how many games use dx11 and how many people actually play in dx11 mode. HD capable televisions were available for years before we saw much in the way of HD broadcasts. A recent article in PC Gamer talked about the usefulness of dx11, using the unigine heaven benchmarker. The conclusion was yes, it makes it look great, but it would be unplayable, and having flat textures rather than tesselated cobblestones is preferable from a gaming and playability viewpoint. I'd like to add that if you're going to repeatedly call people stupid, it's a good idea to use "their" and "there" correctly. Last edited by MD_Titus; 03-22-2011 at 09:38 AM. |
#430
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Wow! Getting pretty heated the last few (or is it 10? ) pages.
The rate we're going Oleg had better not hold the game back too much longer - otherwise someone will have a heart attack or a stroke! |
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