#1
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help needed
I found some unpublished original drawings of Zappata's AZ8L (Zappata was the designer of CANT Z 1007 and many others) and I woluld like to do a small video about it for the university.
Now I would like to use the wonderful landscape of COD but I need to remove the plane from external views to do a camera tracking and add the AZ8L inside the scene...so: is there a way to remove the plane figure from external views? Thank you all... this is part of the model I did and now I would like to add on the COD landscape: Last edited by Cataplasma; 02-11-2012 at 07:12 PM. |
#2
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I think that by right or left clicking (moving the mouse keeping either button pushed) you can shift the view sideway. Try it on F2 view...
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#3
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Here are a couple of ways to do it, there may be others that I can't think of at the moment.
First, you could go to cockpit view in a plane that you're flying and press 'Ctrl F1' until the cockpit and instruments disappear altogether, just leaving you moving through open sky. The other way is to go to external view, on a plane you're flying or even an AI controlled plane, then press whatever button you have assigned to 'Toggle Independent Mode' in the Camera settings, then use the 'Hold To Zoom' and 'Hold To Offset' controls to zoom so far away from your plane that you can't see it anymore. This will leave you free to move through open space from more angles than the previous method. |
#4
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Thank you for your kind replies...
I thought about that solutions and I'll probably use them but I'm searching for a "non-conventional" way that completely remove the plane and let me add my plane on the fast flyby F3 close up view. Maybe there's a script in the conf.ini file that could help me...? |
#5
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There are no config.ini tricks or settings, nor any way to modify the game files and hide the plane. Like they said, you will just have to use camera tricks to place the plane off-screen. Btw, very nice model, how many poly's is it?
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#6
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Thank you! 38000 faces for the fuselage, a 300 faces primitive reflected and smoothed
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#7
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EDIT: Didn't see that Les had already posted my solution
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