#21
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Some good points made about the content of this thread.
I just spent over an hour removing 12 of 15 pages of postings that were nonsense from this thread. http://forum.1cpublishing.eu/showpos...85&postcount=6 First the postings will go, then if posters persist to post the stuff... then the posters. This purpose of this thread was about questions and issues in one place for Oleg to read, and possibly discuss. I'm cleaning the thread by deleting postings. Don't be alarmed if you invaluable insights are gone. Read the first page of this thread it has a purpose and is sticky for that reason. No more gripes and whines, if you expect answers to viable questions to Oleg then ask. Carefully prepare your questions, he doesn't have time to read through the kind of mash we've just experienced. Last edited by nearmiss; 05-05-2009 at 03:47 PM. |
#22
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Hi Oleg, I think that it would be a good idea, if a player could check his gunstat's in off-line play mode. Please consider this possibility
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 05-05-2009 at 03:32 PM. |
#23
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Hi oleg,
1) with the dynamic campaign engine will there be constant non-combat "background" AI activity in england that includes for ex: - transport aircraft taking of from some airfields and heading to other airfields to deliver cargo, aircraft spare parts, munitions, fuel (whatever was historically accurate). - groups of unarmed fighter aircraft being flown by non-combat pilots from the factories (located in the rear) to the various airfields. once landed they become "available" for selection at that airfield for ex. this is historically correct activity, and special groups of pilots constantly flew these new replacement aircraft to various squadron airfields - small passenger aircraft flying in new pilots, recovered pilots who have parachuted during combat, or even VIP's flying in their own aircraft or as passengers (as was historically the case) - some squadrons would get relocated from airfield A to B, so that mission might simply be relocating the aircraft to another airfield, rather then fighting (but you could encounter anything possible in flight of course) - supply truck convoys (and trains) bringing in fuel, munitions etc in some scenarios that type of activity was very important (stalingrad for german resupply, gibraltar for the British etc), but even when you read historical accounts of BoB and ww2, most larger airfields had a constant buzz of activity of aircraft flying in and out, and not all of those were pure combat missions, having some of that same activity would bring the sim "alive" instead of flying in dead space. even as a friendly pilot flying over england, you would need to clearly identify the aircraft you have spotted, rather then just shoot at anything that doesnt look like a spitfire or hurricane. similarly on the ground some trains and trucks could be civilian, others might be military transports (points deducted for shooting civilians, points gained for destroying military transport). again we as pilots would need to IDENTIFY what we see before we shoot at it. some il2 pilots would also enjoy flying those supply missions, where for ex you have to fly cargo from A to B, and might have to be on the constant lookout for enemy fighters (or friendly fighters who mistake you for an enemy) 2) if a small amount of AI activity and missions is included like that in BoB, will that part of the game engine be open to 3e party developers so we can make this more complex in detail ? 3) will we be able to stop fuel and munitions (and spare parts for repairs) being available for aircraft at an enemy airfield by bombing/destroying their fuel dumps and hangers at that airfield ? so that if those are destroyed, it would take X amount of time again before aircraft that landed there can be refueled again ? - this has the benefit of being able to "shut down" an enemy airfield, and force them to use another airfield. in the historical BoB that is exactly what the germans initially did, but then they made the error of attacking london and big residential cities instead, allowing the airfields to recover and be repaired. this is a tactic we should be able to use in a simulator as well i hope. Last edited by zapatista; 05-10-2009 at 04:38 AM. |
#24
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Zapatista, I guess the second question has already been answered previously.
But I have a question about a subject many complained on IL-2 series (and led to development of many softwares and MODs to correct this): aircraft markings. I believe they will be the 1940 standard for German planes (a little question about it: will the swastikas be avaible? They make it so more historical correct and immersive) and A1 markings for British planes, right?. But will there be default skins with the markings (such as in some American and Japanese planes, and in Hawker Tempest in IL-2) and only lettering show (and this lettering, will it be similar to the old one, that looks more like it was glued than painted, or like in fully marked skins we can find around or even like MAT Manager (the markings and lettering are a little bit transparent so they look more natural in game)? And will we be avaible to select some special markings (this specially concerning about German planes. Some planes were painted with different markings instead of numbers). Will we be avaible to select different variations of this kind of markings on Storm of War? I know it might be too early for this question because you've said on the first page that sounds haven't been set yet, but it might be outdated, so: different accents for squadrons formed by foreign pilots (Polish, Czech, French and etc.)? And what about some popular phrases said over radio (such as "Achtung Spitfeuer!"), will they be present in the speech pack? Last edited by Lucas_From_Hell; 05-05-2009 at 11:47 PM. |
#25
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Hi Oleg do you know if the game will be available has a download?
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#26
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Hi Oleg, a graphics question.
In IL2 we have two options, either openGL or DX. In the past nvidia cards did better with openGL and if used the current ATI cards do better with DX 10.1. Will you offer the two options of openGL and DX but use DX 10.1 for the ATI users giving the community the best of both worlds? Flyingbullseye |
#27
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Lucas,
oleg already answered that no gore and no swastikas etc.. will be in BoB, to maintain PG ratings and comply with certain countries legal systems (no swastikas allowed in germany for ex) |
#28
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Quote:
From Oleg on page 1 of this thread text Quote: 9) My question is: on what operatiing system SOW-BOB will run? Will it be based on OpenGl as Il2 was or DirectX? Will it be DirectX9 or 10? Or both? Oleg: OpenGl - still main. ************************************************** ************************************* Oleg: Regarding being able to join a COOP mission in progress, as you have stated if the option is selected by the host this allows pilots to join a Coop in progress replacing an AI slot, will this also allow pilots to select an aircraft within the Coop mission if they have been shot down and take an AI seat without leaving the Coop and having to rejoin ? Cheers Last edited by KG26_Alpha; 05-06-2009 at 10:15 AM. |
#29
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Hi Oleg,
Can we have an option for a server setting to turn OFF points in dogfights? |
#30
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Quote:
presumably this will have an on/off setting in the options, so some servers can use "dead is dead" |
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