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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series

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  #1  
Old 09-17-2011, 10:22 PM
ugopierini ugopierini is offline
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Default GEM Editor in MoW: Vietnam

My complicate solution :

I put Assault squad editor + AS localization.pak (previusly renamed vietnam

one localization2.pak)+ steam_api.dll(dunno why) in movv main dir. Then AS

talk.set in resource\set\ . Extracted from file e2.pak construction files

in resource\entity\construction\ , then i renamed file e2.pak to ee2.pak.

Modified all files wood_spark.mtl, roof_spark.mtl , wall_spark.mtl in

resource\entity\construction\vietnam\ [open them with notepad and delete

the line ( emission )]. Last i extracted the file #dlg_ingame.lng from the

as localization.pak in the movv localization directory. Open it with

notepad , duplicate lines with all Russian names and rename one "RUS" with

"VIET".
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  #2  
Old 09-18-2011, 12:35 AM
steve1316 steve1316 is offline
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ugopierini, i did your solution step by step but when i start the editor, it says there is an error for the talk.set in resource/set. It says i need to define "human_phrases", "phrases", and "phrase_voice". Is there a solution to that?
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  #3  
Old 09-18-2011, 10:14 AM
ugopierini ugopierini is offline
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Try to add these 2 lines
("phrase_voice" args %0 viet 1 %1)
("phrase_voice" args %0 viet 2 %1)

In talk.set file (between others "phrase_voice" lines)
Have you got the assault squad editor or men of war one? Maybe are a bit different.
With my "way" i can create new maps or modify game maps and create new missions without helicopters ( they need to be modified)
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  #4  
Old 09-18-2011, 10:54 AM
Force10 Force10 is offline
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Awesome stuff ugopierini! If you could make an Assault Squad type skirmish with the editor I would be happy to try it! Keep up the great work!
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  #5  
Old 09-18-2011, 12:24 PM
Razw Razw is offline
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Quote:
Originally Posted by ugopierini View Post
My complicate solution :

I put Assault squad editor + AS localization.pak (previusly renamed vietnam

one localization2.pak)+ steam_api.dll(dunno why) in movv main dir. Then AS

talk.set in resource\set\ . Extracted from file e2.pak construction files

in resource\entity\construction\ , then i renamed file e2.pak to ee2.pak.

Modified all files wood_spark.mtl, roof_spark.mtl , wall_spark.mtl in

resource\entity\construction\vietnam\ [open them with notepad and delete

the line ( emission )]. Last i extracted the file #dlg_ingame.lng from the

as localization.pak in the movv localization directory. Open it with

notepad , duplicate lines with all Russian names and rename one "RUS" with

"VIET".
Can't you make a video showing how you did this? It would help alot, thanks
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  #6  
Old 09-18-2011, 05:52 PM
steve1316 steve1316 is offline
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I'm using the AS editor. I did what you said but it didn't work.
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  #7  
Old 09-18-2011, 08:24 PM
Man o' war Man o' war is offline
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Quote:
Originally Posted by SpeedWolf View Post

You can still use the old editor but you would have to fix some game file like the localization.pak because is lock and you need to make a new one like a mod, only a experience modder should do this as to many mistake can happen if not done correctly.
Are you using AS Editor or the other one?
And are helicopters working in your editor?

Quote:
Originally Posted by SpeedWolf View Post

and no i'm not one of that modder that can help as this is to hard to explain and just thinking about it give me a headache.
Did you place it in the "mods" folder in MOW/MOWAS?
If you did, can you please make it downloadable at a site like MODDB? Thanks
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  #8  
Old 09-18-2011, 09:53 PM
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SpeedWolf SpeedWolf is offline
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To: Man o' war

Quote:
and no i'm not one of that modder that can help as this is to hard to explain and just thinking about it give me a headache.
What part of that you didn't understand?
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  #9  
Old 09-18-2011, 10:58 PM
ugopierini ugopierini is offline
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Steve same phrase error or another one?
Anyway another thing to do :
extract file luma.fx from AS gamelogic.pack (it's in \resource\shader\postprocess\ create the same directory in vietnam and put the extracted file there.

For helicopters :
extract from vietnam game.pak the file helicopter.ext (it's in resource\properties\) put it in same directory in viet. Open it and write ";" (without "") before line {BlowEffectTimer 1.0 } . Then extract the directory -vehicle from vietnam e1.pak (resource\entity\-vehicle) Then in resource\entity\-vehicle\helicopter open 3 files: uh1.def,uh1_b.def,mi4.def(very similar). Write ; before {TakeOffTimer 5}
{minDifferentAngle 10} and
("armor_medium" args 1.0)
Maybe it's better to move e1.pak from resource\entity\ to another directory.

Last edited by ugopierini; 09-18-2011 at 11:21 PM.
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  #10  
Old 09-18-2011, 11:48 PM
steve1316 steve1316 is offline
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I think it is the same phrase error. Luma.fx didn't do anything. Maybe you could upload your talk.set to somewhere like mediafire. My talk.set could be different from yours.
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