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Battle mode Strategy, hints, questions

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  #11  
Old 08-16-2009, 03:05 PM
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Metathron Metathron is offline
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Now playing as mage on impossible, defeating the spider was much easier. My army consisted of sprites, dryads, elves, ancient ents and evil beholders. I'm not saying it was easier because of the army composition necessarily, though I thought these units did a great job. I think I was also a higher level than my last time as paladin, and also, my magic was naturally stronger (used greasy mist + fire arrow).
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  #12  
Old 09-16-2009, 05:20 AM
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Zhuangzi Zhuangzi is offline
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I recently beat the spider in my Impossible Paladin game, but not without losses. As others have said, the easiest way to win is with Royal Thorns (spamming the whole map with thorns so that the spider can't spawn any more spiders), but without them, it's a little harder.

Basically you need to get the battle finished by turn 20 or so, as the spider stacks get unmanageable by then.

To do this, you need a mixture of direct damage on the spider (spells, ranged units) and tank units to mop up spiders. I am a big fan of the Ghost Blade spell, which costs 10 mana and does quite a bit of damage on single units. Maybe 1200 by this stage of the game with Distortion 3. You will need mana regeneration for this to work though.

The best all purpose unit for this stage is probably the Royal Snake (no retaliation) as it will do a lot of damage on the giant spider and not be retailiated against. Then I would have one ranged unit like Cannoneers or Archers to hit the giant spider every turn, leaving three tanks or two tanks and Shamans. Good tanks are Griffins and Dwarves at this stage.

So a team of Royal Snakes, Cannoneers, Griffins, Dwarves and Shamans is a good balanced team. With mana regeneration (let's say 4 per turn) you can use Ghost Blade maybe 10 times if you are lucky. Royal Snakes and Cannoneers attack the giant spider every turn, and Dwarves and Griffins mop up the small spiders. Shamans cast totems as decoys every time they can, and dancing axes on the giant spider. They are a good tank too if required.

I should say here that Frenzy is a very useful skill in boss battles in general. It stacks, so your tanks should get stronger and stronger, which partly compensates for the larger spider stacks.

This won't get you a zero loss win, but it will get you a win providing you have sufficient mana and leadership.

Last edited by Zhuangzi; 09-16-2009 at 05:23 AM.
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  #13  
Old 09-16-2009, 09:00 AM
iregev iregev is offline
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I usually do it with no losses around level 15/16
Simmilar strategy to what Zhuangzi decribed but perfect it wich Necro Call on the dead spiders every time you can (instead of ghost blade) With Shamams and Necro call the field covers up rather quick and besides the spider queen just loves attacking the undead spiders near her.
Also when the green spiders attack your decoy spiders they get poisoned (freee mana with mana spring.)

So basically my stragey is actually to focous on the green spiders at first build up a baricade of dead spiders and shooters kill the queen.
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  #14  
Old 09-16-2009, 10:12 AM
Elwin Elwin is offline
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yeah i used same set of units for this
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  #15  
Old 09-26-2009, 01:29 PM
Razorflame Razorflame is offline
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the spider is HORRIBLY easy

shamans and rest of your army doesn't really matter

first round CAST PHANTOM on your shaman
then keep spamming those totetms until the board is filled

and the spider won't summon anymore spiders

and keep castinh phantom it's SOOOOOOOOOOOOOOOO EASY
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