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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: What should be IL2: CoD's primary focus?
Cliffs of Dover should focus on realism 250 95.06%
Cliffs of Dover should focus on accesibility 13 4.94%
Voters: 263. You may not vote on this poll

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  #21  
Old 04-18-2011, 05:05 PM
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KeBrAnTo KeBrAnTo is offline
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This post is for the "accesibility guys",

Maybe you should give a try on the following, it's really accesible and I'll bet you'll have lots of fun.



Yeah, that's the one for you, definitely.

This is a SIMULATOR, if you fancy easier things you better give 1942 a try.
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  #22  
Old 04-18-2011, 05:24 PM
Buzpilot Buzpilot is offline
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Quote:
* Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)
Could be we get confused because there is not much inertia, or that plane seem to behave like it's in zero gravity, so that small turbulence makes plane shift gravity too easy.
Instead of fixing symptoms, maybe look for the problems elsewhere.
Coul be a gravity filter that removes small peaks of negative gravity, or less than 1g, would be enough to fix this.
But it can be even more complicated, if it's the same reason the planes moves like paperplanes on ground, with a little wind, maybe the weight of planes and the gravity are scaled wrong?
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  #23  
Old 04-18-2011, 05:53 PM
MikkOwl MikkOwl is offline
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1. Realism is the default. A benchmark.
2. Lack of understanding of what real is, is met with explanation and education.
3. Accessability is the process of permitting the option of disabling or simplifying aspects of realism which is complicated, difficult or just inconvinient.
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  #24  
Old 04-18-2011, 06:21 PM
Rote Dreizehn Rote Dreizehn is offline
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from my Side:

this Simulator must be fully realism. For me its very import that you can fly your
Plane truly as it was in 1941 (Technical/Physikal). Realism is the only Reason
that i am using this IL2 Series. Accessibility should be only how it be in real life as
Pilot.

By the Way:
I think Luthier will do his best, to bring IL2 Cod to the next Simulator Level.
Also will pay small prices if they need for continuing Developing to supply the
Developers
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  #25  
Old 04-18-2011, 06:39 PM
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Robotic Pope Robotic Pope is offline
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Quote:
Originally Posted by MikkOwl View Post
1. Realism is the default. A benchmark.
2. Lack of understanding of what real is, is met with explanation and education.
3. Accessability is the process of permitting the option of disabling or simplifying aspects of realism which is complicated, difficult or just inconvinient.
This was my understanding of the meaning of accessability and why I voted for it. Everyone should have the option to taylor the game to their liking whether that is fully realistic or not.

I think a lot of people have thought of accessability in meaning forcing on all players the opposite of realism to make it easier.
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  #26  
Old 04-18-2011, 07:02 PM
skouras skouras is offline
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Quote:
Originally Posted by KeBrAnTo View Post
This post is for the "accesibility guys",

Maybe you should give a try on the following, it's really accesible and I'll bet you'll have lots of fun.



Yeah, that's the one for you, definitely.

This is a SIMULATOR, if you fancy easier things you better give 1942 a try.
hahahahahahahahaha
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  #27  
Old 04-18-2011, 07:42 PM
TUCKIE_JG52 TUCKIE_JG52 is offline
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Let's back to mechanical tachometers and realism settings!

Now that they modelled both mechanical and electricl, they can set an easy instrument mode and a realism instrument modes... there's room for all...
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  #28  
Old 04-18-2011, 09:38 PM
SG1_Gunkan SG1_Gunkan is offline
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Quote:
Originally Posted by TUCKIE_JG52 View Post
Let's back to mechanical tachometers and realism settings!

Now that they modelled both mechanical and electricl, they can set an easy instrument mode and a realism instrument modes... there's room for all...
+1
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  #29  
Old 04-18-2011, 10:55 PM
15JG52_Brauer 15JG52_Brauer is offline
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Quote:
Originally Posted by SG1_Gunkan View Post
+1
Ditto - We've all been newbies (In fact often I feel I still am over the channel - especially in red planes!!) - so give them options - it also means the devs hard work on analogue dials does not go to waste - any maybe they can just dampen the flutter down - (at the same time as they fix our clod-hopping mixture problems - or if we are mishandling the engines somehow give us some clues .Though the fact that even when I jump into a free flight over the channel it bumps imediatley if I am not on full throttle does seem to indicate some other problem - but thats off topic - sorry).
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  #30  
Old 04-18-2011, 11:03 PM
Sturm_Williger Sturm_Williger is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

Accessibility can be reached with proper difficulty settings options. Turn off the more advanced options = more accessible All on = hard core. Simple.
Couldn't put it better. Realism is the best startpoint, allow people to turn off stuff that might impact their ability to enjoy the game. Result - everyone happy.
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