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Space Rangers The lavish mix of an intense space RPG with 3D real-time strategy. |
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#1
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Text missions
Long, drawn out and boring. Refusing them helps
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#2
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Well, some are easy and pay very well. Example - the Faeyan DVD-player thingy quest. All you have to do is pick two numbers and return home to collect your money.
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#3
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They are old school, old school, literally, which is kind of cool for us old farts. Many of the first PC games had dialogue options such as this. If you have never experienced an original, the text games may seem as you describe.
It is a mini-game within the original game. One of three. Amazing for any developer to provide so many, usually one is all you get, if that. I recommend giving them the benefit of the doubt and try more of them. Save before you begin the quest. The designers even randomized many of these so they aren't too repetitive when you play multiple games. This walkthrough may help but remember many are randomized, which is just another level of attention to detail. Personally, I skip the planet battles. Can't speed up or slow down. Can't zoom in or out. Can't pause and give my robots orders. But that's just me, I'm old remember. |
#4
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I loved these quests (much better than the rts portion of the game). I wish there was an action pact with 100 more of them. Any chance there will be a space ranger 3 with more of them ?
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#5
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Here's another thread about SR3.
Info on the company Elemental Games is sketchy. There was a breakup... Katauri was formed by many of the ex-Elemental Games staff. The EG forum is closed; meaning no new posts since November '08 and an inability to register new accounts. News at Elemental Games hasn't been updated since 2004, which barely mentions SR2. EG, who has the SR license, is supposedly working on Star Time. ST is supposed to be "a space game in 3d and multiplayer mode"... Typical. Good way to kill a series. I'm sure this is what caused the breakup (my opinion). |
#6
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I remember a different thread suggesting the SR team had been disabanded but did not realize the full history per your thread. So it sounds like the 'team' has reassembled and now makes the quite enjoyable KB. This also suggest to me that there is a chance they might make another SR like game. To be honest I greatly enjoyed SR2r, KB-L and (less so) KB-AP. I hope they have seen some $$$ success and produce more enjoyable games
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#7
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I'm with the OP.
I've completed a few text missions, but have started refusing any more of them. It's big blocks of text (sometimes with unintentionally amusing grammar) that I have to grovel through, as opposed to the more enjoyable and straight forward fedex and bounty missions. Problem is, do you ever get any more delivery and bounty missions again at this stage in the game? Or is text missions all that's left? That'd be terrible, as missions the only good method of earning credits. Salvaging cargo from pirates and enemies can occasionally pay off (but usually don't) and fighting Dominators almost always costs far more than anything they drop. You'd think the fetch and kill quests would be randomly generated and never-ending . . . surely there's always someone needing a package delivered, or a pirate brought to justice. |
#8
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The only thing I don;t like is like with the fishing contest how it's totally random to get more money so you can get better equipment. Lose the arm wrestling or the dice game and your stuffed as you now do not have enough for the fishing tackle you need! The prsion one though, for eample, is based on thinking and logic, and nothing feels randomized,
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