Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 01-20-2013, 04:01 AM
TexasJG's Avatar
TexasJG TexasJG is offline
Approved Member
 
Join Date: Feb 2008
Location: U.S.
Posts: 114
Default Moving Dogfight Sever

Does "Moving Dogfight Server" or some similar variation of this function exist in any of the 4.xx versions?

(The ability to place moving AI objects, aircraft, vehicles, ships on a "dogfight map")

If not, is it included in HSFX 6.xx?
Reply With Quote
  #2  
Old 01-20-2013, 04:35 AM
Malkav Malkav is offline
Approved Member
 
Join Date: Nov 2012
Posts: 18
Default

Quote:
Originally Posted by TexasJG View Post
Does "Moving Dogfight Server" or some similar variation of this function exist in any of the 4.xx versions?

(The ability to place moving AI objects, aircraft, vehicles, ships on a "dogfight map")

If not, is it included in HSFX 6.xx?
Since 4.10
Reply With Quote
  #3  
Old 01-20-2013, 04:12 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Works like a charm too. Although we find in practice that too many AI objects can slow things down a bit.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #4  
Old 01-20-2013, 08:51 PM
TexasJG's Avatar
TexasJG TexasJG is offline
Approved Member
 
Join Date: Feb 2008
Location: U.S.
Posts: 114
Default

Thanks for the quick response
Reply With Quote
  #5  
Old 01-21-2013, 09:33 AM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Worth pointing out that several MDS related things will not work the same in the FMB "Play Mission" option as they will once you start a server so it's best to actually host a game in the MP interface to test properly.
Reply With Quote
  #6  
Old 01-31-2013, 11:56 AM
Bearcat Bearcat is offline
Approved Member
 
Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
Default

I thought the MdS was not working in 4.11. Is it working but with limited functionality or does it only go as far as 4.10?

Last edited by Bearcat; 02-02-2013 at 02:45 AM.
Reply With Quote
  #7  
Old 01-31-2013, 12:50 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Hi Bearcat, I think it is only some of the more advanced features that aren't yet added, such as refuel/rearm/repair and radar. Certainly using AI flights as in a normal SP mission works on dogfight servers. The 4.11 and 4.10 readmes would have all the info on this, so they're worth a quick look.

Sent from my BlackBerry 9780 using Tapatalk
Reply With Quote
  #8  
Old 01-31-2013, 03:13 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

IMHO

It was too buggy in its nod pack representation.

Zuti wanted an end to traditional CooP mode replaced by MDS,(according to the forum where I asked the questions about CooP support).
Removing CooP netcode meant only DF mode was supported correctly in tracking pilots especially multi engined ones.

RRR is ok but gimmicky most will take a new fresh ac everytime.

I gave up with it after a couple of years and went back to building normal CooP missions.


.

Last edited by KG26_Alpha; 01-31-2013 at 03:16 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:53 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.