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#1
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Does "Moving Dogfight Server" or some similar variation of this function exist in any of the 4.xx versions?
(The ability to place moving AI objects, aircraft, vehicles, ships on a "dogfight map") If not, is it included in HSFX 6.xx? |
#2
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Since 4.10
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#3
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Works like a charm too. Although we find in practice that too many AI objects can slow things down a bit.
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Find my missions and much more at Mission4Today.com |
#4
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Thanks for the quick response
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#5
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Worth pointing out that several MDS related things will not work the same in the FMB "Play Mission" option as they will once you start a server so it's best to actually host a game in the MP interface to test properly.
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#6
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I thought the MdS was not working in 4.11. Is it working but with limited functionality or does it only go as far as 4.10?
Last edited by Bearcat; 02-02-2013 at 02:45 AM. |
#7
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Hi Bearcat, I think it is only some of the more advanced features that aren't yet added, such as refuel/rearm/repair and radar. Certainly using AI flights as in a normal SP mission works on dogfight servers. The 4.11 and 4.10 readmes would have all the info on this, so they're worth a quick look.
Sent from my BlackBerry 9780 using Tapatalk |
#8
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IMHO
It was too buggy in its nod pack representation. Zuti wanted an end to traditional CooP mode replaced by MDS,(according to the forum where I asked the questions about CooP support). Removing CooP netcode meant only DF mode was supported correctly in tracking pilots especially multi engined ones. RRR is ok but gimmicky most will take a new fresh ac everytime. I gave up with it after a couple of years and went back to building normal CooP missions. . Last edited by KG26_Alpha; 01-31-2013 at 03:16 PM. |
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