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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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#1
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Anyone go through all the Wizard Tower?
I did the first level, but not sure what I would gain from going further. Are there three levels? Can you keep/learn any of the scrolls or items in the tower?
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#2
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Scrolls seem to stay along with you when you leave the tower. So you can go in "buy" all the free scrolls learn the spells in them and sell the rest. I haven't encountered any items for sale yet.
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#3
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I've done three or four levels so far. Next level is 'fire' area, and it is stupid. Why? Because it negates all of your item bonus' to fire resistence while there, making it feel like you can't really adequately prepare for it.
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#4
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Spoilers:
The end is against a level 49 guy and provides a pretty cool item (though not overpowered) as a reward. For every level you buy troops that are available, fight the caretaker (who gets more powerful) then move on up. On one later level, believe 5, he opened up with Geyser... nice. You never lose your default units. To me this seems like an ultra condensed version of the new campaigns. Build your army with what's given and fight according to your leadership and skills. Not that it's a bad thing. But there's a theme running through this here game. |
#5
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Quote:
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#6
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The final battle is extreemely difficult, easily among the hardest battles you'll fight.
The guy (49 lvl ) has 50 attack 30 defense 83 INT 500 mana and 106,700 leadership (on of the stacks is 2134 units x 50 leadership). Thats on Impossible difficulty Uses 600 demonologists to flood the screen with summons every 2 rounds, and the stage's handicap itself is taking increased damage from demons and undead. Also your Tactics talent is unusable in any of the battles. I fought him with a 39 level warrior (impossible) who resorted to 20% leadership and 30 mana wanderer scrolls, had 24,968 leadership and it took me 3-4 tries to come up with a tactic and the winning battle took some 30-35 minutes I found the item reward pretty underwhelming, though it is one that you will definately use. On that note: the ones who got the rewards, which bonus are you using? i mean barring situations which call for a specific bonus, which one do you generally use? |
#7
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Whew. I thought I was losing it, because I was thinking "how come this battle seems moderately hard?" After losing in the fire room a few times, I came back later to take it on when I was level 50 as a mage, figuring it was enough to sweep the rest of the levels.
I did it as no-loss. It is doable as an Impossible mage, just tedious. Rune Mages.. Nuff Said. I actually did it on the first shot, and I regret doing it without using an Ancient Knowledge Scroll. SOOO much xp. Around 24K. Bleh. But the battle was too tedious and mind bendingly boring that I'm not going to do it again for the extra 12K xp. I think I was up to 30ish turns or so. [edit] I see a lot of potential for that item. I will probably use it for +4 int, +2000 leadership, or +1 speed. Last edited by ckdamascus; 10-02-2010 at 02:25 AM. |
#8
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With Adrenaline, Alchemists Toolkit, and +1 speed axel, my engineers were 4 movements, sometimes 5 (7 if alchemist uses energy drink) and can be in enemy territory shooting multiple stacks at a time for ridiculous damage. Also made the guard droids significantly more useful. |
#9
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I think it's easy to do all tower fights in impossible with no loss. I did it with lv 40 paladins, i just use black dragons, gizmo (to heal black dragons), poison skull+firebolt+fear and spam pet dragons AoE + lightning + mana recharge in all fights except the one with unit copying thing. My life saver items are the scale set and salamander banner + fire bracelet, fire room decrease our fire resistance (about -25% if not -30%), that's why i need fire resistance boost in fire room so that my black dragons can match caretaker's black dragons and phoenixes,.
As for the last fight, as said above, i just use black dragons, use gizmo sometimes for some healing, and poison skull to thin the priests and demonologists stacks, and also spam dragon dive. The one that i need to reload was the fight with the unit copying thing. I was shocked in the first time when i saw thousand of black dragons, then i reload and switching to inquisitors and buying knights and some other low level units which i forgot, it's funny though, at turn 2 it all turns to low level armies then i teleported my knight which AoE them all with his skill. Most people seems to think that gizmo is useless because it's too random, however it is not, i mean you can control it all the time, when you want to heal or when you want to attack, but then again i guess it's useless for attacking. Gizmo+black dragons is a combo. As for the final reward, i think it's one of the best item, it's best for players who like to play blind games (i mean without scanning), and in my opinion it's best for jack of all trade type like paladin class, because you can switch your item build depending on the situations. Last edited by atlatea; 10-09-2010 at 12:16 AM. |
#10
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I didn't know you could force gizmo to heal units, in particular, the black dragons. Perhaps I should revisit this! Thanks for the tip!
Did you do all this in Impossible as well? |
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