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Tips and hints for Single player campaign May contain SPOILERs |
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#1
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Reinforcements
Never run out. You have to go into a saved game file. Here is the path on my computer; C:\Users\jim\Documents\my games\men of war\profiles\player\save. Go into the save folder and find the saved game you want to change. Here is a link to a download if you want to know more. http://rapidshare.com/files/24929274...forcements.rar This link is broke, if anybody wants this file let me know
Last edited by kane1; 04-04-2010 at 08:28 PM. |
#2
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Thanks, very useful information to know Now i have even more reasons to replay the levels.
Also it's handy to add in the airstrike when the current level didn't used to have it - Makes some of those german swarms a bit easier to deal with.. |
#3
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Your welcome. I didn't mention this in the zip file, depending on when you saved the game some of your reinforcements might not be available, this is what you do.
{reinforcements {scoreTotal 99999} {scoreCurrent 99999} {"avia" {state hidden} <<< Change this into this >>> {state "-"} {text "$/reinforcement_avia"} {image "il-2"} {hint "$/reinforcement_avia_tip"} {count 150} {score 1} {delay 0} {eventStart "reinforcements2_avia"} {waypoint "2095"} } {"riflesquad1" {state hidden} <<< Change this into this >>> {state "-"} {text "$/reinforcement_riflesquad"} {image "riflemans(rus)"} {hint "$/reinforcement_riflesquad_tip"} {count 500} {score 1} {delay 0} {eventStart "reinforcements1_riflesquad"} |
#4
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i know this is off topic, but, when the video is done and it shows all these videos the 4th or 3rd one is men of war dancing in the rain.lol. Thank you so much with this info!
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#5
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Yes i managed to unlock the "hidden" reinforcements - However i wasn't able to include units from the other factions...I tried to add a Soviet tank to a German saved game, by copy/pasting the details for the reinforcement from a Soviet saved game, it loaded..But then when i tried to place the reinforcement the game crashed...But on another (german) saved game, with the same vehicle, the game crashed before loading..
How were you able to give yourself the M26? Is there a list of units anywhere which can indicate what to enter in the reinforcement section to get certain vehicles? |
#6
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Which German mission? What were you replacing? and no, there is no list. You just have to switch similar types. You can't switch a tank with a truck towing a at gun, but you should be able to switch a tank with a puma.
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#7
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The final German mission is the one which never loaded, the other was Desert Stronghold.
I was trying to add (not switch) the kv_2 from the Soviet mission The Last Stand, to both of the above missions. I've been thinking it may have something to do with the "waypoint" - All the reinforcements (except the airstrike) on Desert Stronghold are 175, but the text i copied from the Soviet mission has the kv_2 at waypoint 1932. |
#8
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That's cool! Everything that I do has to do with switching one thing with another. As far as a saved game goes, I think you have to use an ID # that's already in the game.
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#9
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Not sure what you mean by using an ID # that's already in game..? You mean for the waypoint #?
Well i haven't actually tried replacing one unit with another, only adding and editing current reinforcements. I was hoping you might of had a list so i wouldn't have to go through the slow process of opening up all the other saved games to look at the reinforcements then trying to copy/paste it from there. For example, if i wanted to replace the unit below, would i only have to modify the sections i have highlighted in bold? {"pz3" {state "-"} {text "$/reinf_pz3"} {image pz3f} {hint "$/reinf_pz3_h"} {count 9999} {score 1} {delay 0} {eventEnd "rnf_pz3"} {waypoint "175"} What did you enter for the M26? Because i noticed on the Soviet mission, the text is different to the Germans, the units have the full word "reinforcement" in their name, not just reinf.... {"kv_2" {state hidden} {text "$/reinforcement_kv"} {image kv1} {hint "$/reinforcement_kv_tip"} {count 5} {score 50} {delay 60} {eventStart "reinforcements2_kv"} {waypoint "1932"} It seems that without a list of how the developers have named their tanks in the reinforcement section this requires alot of trial and error. |
#10
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Have you gotten it to work at all? I just replaced the T26 with the M26.
{Entity "t26" 0xa021 {Position 1057.7 3246.41 74.48} {xform zl 44.81 y 2.27 zw -96.97} {SpawnedInFog} {Volume "ram" {able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}} } {Impregnability harmless} {Extender "enumerator" {number 736} } {Extender "detail" {random 0} } {Interaction {Calls {"start_check_sinking" 2334 -1170.51} } } {Player 1} {Operatable} {MID 480} {Able "-select" "-emit_passangers_on_enemy"} {Chassis {MovementSpeed 0.130278} } } --------------------------------------------------------------------------------------- {Entity "m26" 0xa021 {Position 1057.7 3246.41 74.48} {xform zl 44.81 y 2.27 zw -96.97} {SpawnedInFog} {Volume "ram" {able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}} } {Impregnability harmless} {Extender "enumerator" {number 736} } {Extender "detail" {random 0} } {Interaction {Calls {"start_check_sinking" 2334 -1777.36} } } {Player 1} {Operatable} {MID 480} {Weaponry {Current "mgun"} {State "mgun" {Weapon "uber_browning" filling "bullet50" "ap" "ammo" 999999988} } {State "mgun2" {Weapon "uber_browning" filling "bullet50" "ap" "ammo" 999999981} } } {Chassis {MovementMode 2} {MovementSpeed 0.143111} {FuelBag {Remain 199.334} } {CurrentGearDir 0} } } Last edited by kane1; 07-06-2009 at 10:12 AM. |
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