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Theatre of War series The most historically accurate RTS games

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  #1  
Old 09-02-2008, 12:44 AM
Morty Morty is offline
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Join Date: Sep 2008
Posts: 7
Default Battle Generator PROBLEM!!

Error:

Culture name 'nb' is not supported.
Parameter name: name



I bought this game from the Battlefront website, then installed the 'uber' patch and everything is working great, except the battle generator and mission editor give me this error message! I live in Europe. The map editor works though..

Any help would be greatly appreciated.
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  #2  
Old 09-02-2008, 01:53 AM
Morty Morty is offline
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I've recently checked the Editorlog, and this is what it says, don't know if it's relevant:

Quote:
--------------------- Log started at 01.09.2008 22:11:07---------------------
Editor.exe Error: 0 : FindXmlElement: node not found [options]
Info: Category WW2Project was added to category
Info: Category Path was added to category WW2Project
Editor.exe Error: 0 : FindXmlElement: node not found [options]

etc. etc. etc..

Editor.exe Error: 0 : FindXmlElement: node not found [configSections]
Info: Category MissionEditor was added to category
Info: Category Drawing was added to category MissionEditor
Info: Category Highlight was added to category MissionEditor
Info: Category TriggerWindow was added to category MissionEditor
Info: Category CampaignEditor was added to category
Editor.exe Information: 0 : ***LoadMission start***
Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present
Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present

etc. etc. etc..

Editor.exe Error: 0 : ReadXmlDocument: file not found [C:\Program Files\Battlefront\Theatre of War\Missions\MP_LIST\MP_Mission1\ambient.xml]
Editor.exe Information: 0 : ***LoadMission end***
Editor.exe Information: 0 : Height Field Texture generation: 453ms
Editor.exe Information: 0 : ***LoadMission start***
Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present
Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present

etc. etc. etc..

Editor.exe Error: 0 : ReadXmlDocument: file not found [C:\Program Files\Battlefront\Theatre of War\Missions\MP_LIST\MP_Mission3\ambient.xml]
Editor.exe Information: 0 : ***LoadMission end***
--------------------- Log ended at 01.09.2008 22:46:09---------------------
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  #3  
Old 09-02-2008, 09:23 AM
Moobke Moobke is offline
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Default

These utilities do NOT work with Vista 64 bit version.
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  #4  
Old 09-02-2008, 12:58 PM
Morty Morty is offline
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Thanks for your reply. As I said I have Windows XP SP1. Is it a problem with the .NET framework? Sigh..
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  #5  
Old 09-10-2008, 06:19 AM
Sneaksie Sneaksie is offline
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Default

Set your standard to English in Control Panel > Regional and Language Options > Regional Options (English interface should kick in by default if there is no localization files for your language, but in certain configurations it fails to do so).
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  #6  
Old 10-29-2008, 02:58 PM
matabiko matabiko is offline
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i cant create single mission... when i open battle generator & units its defined..
any solution how it works?...
im using wind XP using vista bricopack... is it becoz of using vista bricopack battle map cant support?...
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  #7  
Old 07-07-2009, 01:18 PM
Heaven Net Heaven Net is offline
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Join Date: Jul 2009
Location: usa
Posts: 1
Default Battle Generator PROBLEM!!

I wanted to show you the UI for the random battle generator (RBG). It is run as an application outside of the game proper. You have loads of control over the type battle which you wish to play.

Everything is point, click & drag, so it is very quick & easy.

You can change the map you wish to play on in the template drop down, a brief description of the area and an overview is then displayed for your edification. Novel to this RBG is the concept of a template. Essentially a template is a predefined map along with intelligent potential placement options for a multitudinous number of platoons of all unit types (armour, infantry, ATG, etc). These templates are then the source which is used to create the final random battle. Templates can be edited in the scenario editor so you can make them yourself. This allows the potential to create literally millions of unique battle configurations, but at the same type have them intelligently set up (eg ATG hiding in the tree line, infantry in foxholes, no tanks in the river, etc)
If you have PCOWS you will have the potential to play random battles on almost 30 different maps (summer and winter). However the game will probably only ship with a handful of random battle templates (maps), with the option to create your own or download them from the community.

Another nice feature of the RBG is the ability to generate reasonably intelligent battle orders de novo. Here is an example of the pre battle description which was auto generated on my last random battle ...
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