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Technical problems and solutions Questions and solutions |
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#1
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Question to Developers about Patch
I have the Atari boxed version of the game with the 1.6b7 patch that comes with it. I know that there is a new patch (vers. 1.6.5). I am hesitating installing the new patch because of the many complaints I've read here. I really don't want to see the game start giving me errors about 'emulation software' or crashing in general. Up to now the game has performed flawlessly with the only exception being that on the maps the icons for 'underground' and 'sea routes to other maps' don't appear. That's no real problem as I can just 'mark' where they are. What I want to know is this:
1) Am I missing something (huge improvement of some kind) by not installing the patch? 2) Can I *finish* the game 'as is' (1.6b7)? 3) Are you guys working on a newer patch to resolve the issues in 1.6.5? And *thanks* for a really great game. |
#2
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I finished the game with the version you have.
For my second playthrough I patched and haven't had any issues. But I stopped playing because I don't find the game so replayable. First time was great though. |
#3
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I haven't finished my first game yet, but I suspected as much. Pity.
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#4
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King’s Bounty The Legend
PATCH 1.6.5 This patch is for use with the English version of King's Bounty: The Legend released on September 23 by Atari. It's highly recommended to delete all the mods before installing the patch. Improvements: - No more crashes on FX5xxx video cards - Duration of Poison Cloud determines the amount of attacks that Cloud makes before disappearing - Holy Anger skill doesn't affect demons and undead in the player's army - Blade Dance talent used for healing now takes into consideration the level of damage inflicted - Items going out of the player's control give no bonuses to player's morality level - Emerald Dragons receive the Immunity to Mind effect - Defend characteristic of Zerock's Wall now equals 10 - AI calculation formula of Gremlin Towers inside items changed - Default button in Options mode restores default settings - "C" (Cast) button in adventure mode opens the Book of Magic - While moving to different locations the loading bar is now blue - Infrequent crashes when loading saved games taken care of - Mistake in calculating morality of items and their pop-up windows fixed - Calculation of the level of character and spirits of rage now depends on difficulty level - Neoka wife can have children - Fight won't start while the hero opens chests, digs for treasures or travels using the Book of Life/Death - Vampires are now under control after transformation to bats - Order of units' turns renews after each action - Changes to Initiative for shocked units influence on current round - Enemy units do not cast magic spells on invisible units - Improved pop-up tip appearance/rendering for distant attacks - Greasy Mist spell gets damage bonuses from items and doesn't decrease resistance of creatures with fire immunity - Snakes can use Lunge skill against any objects they can attack on the arena - Pop-up window of Ghost blade spell is corrected - Effect of Dispell when casting on hypnotized and charmed creatures improved - Quests pending when arriving to Darion on submarine fixed - Necromancy skill fixed - Bug causing two units to appear in one hex fixed - Mirabella crash fixed - Game does not crash when inventory is re-sorted - Pop-up window fixed when there are similar improving morality level items in inventory fixed - Crash when turning the pages of the Book of Magic on PCs with a lack of video memory fixed - Shader error on old ATI video cards fixed - Crashes of the game when saving fixed - Inert enemy phantom units removed (works for previously saved games only) - Incorrect counters of resources collected and enemies killed in several quests fixed - Error with rendering of several text messages simultaneously fixed - Mage receives two scrolls of magic after beating Giant Tortoise - Missing pictures showing portals' fixed - Children are chosen from the list randomly after loading when loading the same saved game - Incarnations of Haas killed before getting the Skaar's quest will be taken into account (all kills of the above mentioned incarnations before patch installation will be lost) - The morality of enemy units is always neutral - Message about item's suppression doesn't appear if the item changes morality itself - Hero can now be controled with "W","A","D" buttons, "E" button is for digging (parameter setf ~enablewsad 1 in game.ini file) - Other small improvements |
#5
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Oh, and the following was included in the "Other Small Improvements" catagory. It seems that Dwarf Walken down in the Creiston Mines has a quest for you...
Last edited by videogames10; 10-28-2008 at 06:39 PM. |
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