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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Communication and work with community
This was an experimental thread for publishing small news and answers to common questions.
Please, don't use "Private Messages" to communicate with me. Use Send a message via email to BlackSix Last edited by BlackSix; 10-22-2012 at 07:27 AM. |
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Communication and work with community
QUESTION 1:
Does the ".cs" file have a character limit? OR Is the ".cs" file limited to so many functions or abilities? QUESTION 2: "Ghosts" or LOD dots that vanish when you get closer. Using triggers and actions and a "despawn" script seems to highley aggrevate this. Why are there "ghosts" and do you have a better example of a script to despawn aircraft. Are we creating this problem ourselves? Code:
Despawn Script private bool isAiControlledPlane (AiAircraft aircraft) { if (aircraft == null) { return false; } Player [] players = GamePlay.gpRemotePlayers (); foreach (Player p in players) { if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft) { return false; } } return true; } private void destroyPlane (AiAircraft aircraft) { if (aircraft != null) { aircraft.Destroy (); } } private void explodeFuelTank (AiAircraft aircraft) { if (aircraft != null) { aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded); } } private void destroyAiControlledPlane (AiAircraft aircraft) { if (isAiControlledPlane (aircraft)) { destroyPlane (aircraft); } } private void damageAiControlledPlane (AiActor actor) { if (actor == null || !(actor is AiAircraft)) { return; } AiAircraft aircraft = (actor as AiAircraft); if (!isAiControlledPlane (aircraft)) { return; } if (aircraft == null) { return; } aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled); aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled); aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled); aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure); int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum(); for (int i = 0; i < iNumOfEngines; i++) { aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure")); } /***Timeout (240, () => {explodeFuelTank (aircraft);} ); * ***/ Timeout (300, () => {destroyPlane (aircraft);} ); } QUESTION 3: Which map/s can we expect to see in the sequal? Will Smolensk and Stalingrad be included? QUESTION 4: Why is there not a gladiator static object? Last edited by 5./JG27.Farber; 08-17-2012 at 12:01 PM. |
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2) Can you show me track with the "Ghosts"? 3) No comments, waiting for the announcement 4) We'll add this plane in the next patch maybe |
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Only as a static object, right? Not flyable?
Is everything alright in Moscow? No news for us? Thank you!
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No news for you, sorry. |
#6
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Thx Blacksix!
Not even any new screens from the sequel? |
#7
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I've a lot of new screens, but I've no permission to publish them)
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Hello Black6,
Any news on progress on the AI? There are still a lot of crashings of AI, in the air and on the ground. Frustrating if you do a succesfull escort and the bombers crash during landing.
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#9
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Hello Black6!
I would like to have an update on the following topics, please: - clouds: shadows and self-shadows, reflection on water, source light influences, etc.. are you working on them, and when they will be added (back)? - Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed? - AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed? thank you! Last edited by adonys; 08-23-2012 at 11:24 AM. |
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