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Men of War New World War II strategy game

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  #1  
Old 05-06-2014, 09:40 AM
hunsnotdead hunsnotdead is offline
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Im guessing theres simply not enough money to be made here anymore. RTS as a genre had shrunk quite rapidly since the golden age of early 2000s, and В тылу врага like games were always geared towards a niche crowd, so the potential audience is simply too small to support an AAA quality game.

Also 1C Publishing isnt doing well at the moment, they are barely doing any publishing work at all. Last few years saw nothing other than some cheap King Bounty expandalones, some cheap MoWalikes, and constant re-releasing their back catalogue from 2002 to 2009.
I doubt they even have the financial power to fund a true AAA game project.

They even stopped backing their Stalkeresque Nuclear Union game(which was to be their first unique IP since forever) developed by Best Way, and afaik that put Best Way in quite a predicament, now they are trying to greenlight Battle of Empires : 1914-1918 that looks like nothing more than a MoW modification, a desperate attempt at recouping from losses 1Cs Nuclear Union brought them.
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Old 05-06-2014, 09:52 AM
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roptor90 roptor90 is offline
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Indeed, seems that 1C does not know how to invest money corretly thus unique projects which has even future ( like Men of War franchise ) are severly neglected.
But how they managed to get Unreal Engine 3 with RO2 under their "wings" then ?
As for DMS and Best Way why they keep wasting money for updating dead GEM engines ? Its absolutely pointless even 4A engine is miles away forward compared to GEM3.
http://en.wikipedia.org/wiki/4A_Engine

Last edited by roptor90; 05-06-2014 at 10:10 AM.
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Old 05-06-2014, 01:22 PM
hunsnotdead hunsnotdead is offline
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1C is also a software distributor in the CIS states. Red Orchestra 2 is developed(and outside of Russia published) by Tripwire Interactive.

There are a lot of 3rd party engines they could license, sure, but they are not developing some random casual RTS, the series strong points(like phisics and destructibility) are made possible by some proprietary code that would need to be rewritten from scratch. At that point they might aswell write a brand new one.

They are wasting their money on dead GEM engines because they dont have money for that brand new one. Game engine development takes a lot of resources, its MUCH more cost effective to rewrite some minor parts and keep using the old one.(duh)
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Old 05-06-2014, 08:58 PM
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Quote:
Originally Posted by hunsnotdead View Post
They are wasting their money on dead GEM engines because they dont have money for that brand new one. Game engine development takes a lot of resources, its MUCH more cost effective to rewrite some minor parts and keep using the old one.(duh)
Wait, there is a huge difference between full engine license (not necessary) and mentioned AAA EaaS license (current build plus all updates) and classic commercial SDK license.
Speaking about cost effectiveness the winner is EaaS always...
There is no need to further code writing if you already have it.

For example like this: https://forums.robertsspaceindustrie...ails-on-damage
And as for better optimization which GEM lacks since forever:http://www.amd.com/en-us/press-relea...2014mar19.aspx
And as a bonus http://www.tweaktown.com/news/34866/...its/index.html

I think it can be investition even for the future.

Last edited by roptor90; 05-06-2014 at 11:44 PM.
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  #5  
Old 05-07-2014, 09:08 AM
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GrimReaper GrimReaper is offline
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Quote:
Originally Posted by hunsnotdead View Post
RTS as a genre had shrunk quite rapidly since the golden age of early 2000s, and В тылу врага like games were always geared towards a niche crowd, so the potential audience is simply too small to support an AAA quality game.
Soldiers Heroes of World War 2 was more or less arcade, remember the time when Tiger II could be owned by T-34/85 frontally?
But after SHWW2 things went very awkward, Face of War was like alpha/beta version of Men of War. Assault Squad 1 basically a mod to MOW (with more "realistic" armor penetration system and signs of polish)
Call to Arms will be more arcadish but i am afraid it will not alter the situation about MOW franchise which is more than miserable.
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Originally Posted by hunsnotdead View Post
Also 1C Publishing isnt doing well at the moment, they are barely doing any publishing work at all.
I doubt they even have the financial power to fund a true AAA game project.
No surprise, they should stop wasting money on pointless titles and focusing among other mainly on MoW franchise.

This increase in communication sees the on-screen unit count climb from the usual 50-70 units, to around 5,000 units. These 5,000 units aren't just mindless pieces of robots on your screen, but they can be AI- or physics-driven entities.
http://www.tweaktown.com/news/34866/...its/index.html

Seems interesting.

Last edited by GrimReaper; 05-07-2014 at 09:37 AM.
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  #6  
Old 05-08-2014, 11:05 AM
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Quote:
Originally Posted by GrimReaper View Post
Soldiers Heroes of World War 2 was more or less arcade, remember the time when Tiger II could be owned by T-34/85 frontally?
You mean that prokhorovka bonus mission ? I think it could be done with couple of shots from IS-2 to frontal plate only, anyway that appearance of IS-2 was of quite altered T-34/85 so yes.
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Old 05-08-2014, 06:07 PM
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How about if 1C Company, Digitalmindsoft and Best Way rejoin and license one of the AAA engines and make some remastered/remaked version of Soldiers Heroes of World War II, Men of War and Faces of War ???

There is nothing wrong on it http://en.wikipedia.org/wiki/List_of_video_game_remakes
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  #8  
Old 05-09-2014, 09:12 PM
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roptor90 roptor90 is offline
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Quote:
Originally Posted by GrimReaper View Post
How about if 1C Company, Digitalmindsoft and Best Way rejoin and license one of the AAA engines and make some remastered/remaked version of Soldiers Heroes of World War II, Men of War and Faces of War ???

There is nothing wrong on it http://en.wikipedia.org/wiki/List_of_video_game_remakes
Would be really nice, just imagine all best from vanilla Company of Heroes (infantry combat and so on) and couple it with MOW mechanics.
And again about that "not enough money bullshit" how come that bunch of students (5 to be accurate) which just graduated few days ago licensed right AAA engine and not some old piece of .... ?

http://store.steampowered.com/app/268670/

Or some another swedish indie studio
http://store.steampowered.com/app/244930/
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