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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Pixel by Pixel
Hey 1C? Why in god's name do you have to make this filter crap pixel by pixel??? Can you really get a freakin' spaz attack from a single pixel??? Why not break the screen up. Say 1 inch square or larger, do a quick average on the contrast values for each square and leave it at that. I think(hope) that is going to be WAAAAAAAAAAAAAAY faster.
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#2
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I'm not sure that calculating a 'quick average' would actually save time (it might even take longer), and might well not solve the problem anyway. I suspect that if this is going to be something widely considered in video games, the hardware will have to be modified to do it. Meanwhile, I think we'd best leave 1C:Maddox to sort out the problem themselves - they have a better idea of what the issues are than we do.
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#3
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The average on the 1 inch square could be based on a random sample of pixels in the square. No need to check every pixel or load up the average calculation with every pixel in the square. But I'm not a programmer. Just trying to apply some common sense to this insanity.
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#4
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Sorry, but pixels has been removed due to requirement from UBI.
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#5
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#6
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Of course it is. ROFLMAO
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#7
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#8
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It's not about a single pixel, it's about the repentine change of lightning (in a global way). I suggest reading again (and again and again and again) luthier explanation. It's clear.
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#9
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No need to read it again. Just look at the drop in frame rates from the videos that are being posted again and again and again. It doesn't work. Clear?
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#10
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The devs are working on it. Let's at least save our criticisms till they produce a fix. Most of us have AT LEAST one week before we lay hands on the game, and the devs have said they expect to have the issue fixed within DAYS. It is an awful situation, but these are the guys that gave us the best WW2 (and arguably best overall) CFS of the last decade. Let us at least hold judgment till they have a fix out for it, or until we have the game in hand. |
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