#1
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Taxiing with T-B7
In 4.11, Taxiing with T-B7. It wil not steer correctly on the ground, no matter what combination of brakes, wheels, engines.. power....
Has this been reported as a bug? not sure if this matters, but was trying to taxi from the ramp to the runway, had 50% fuel and full of large bombs.. the plane just could not hold a straight line and could not turn properly to make it to the runway, it just goes everywhere except where you point it.. Thanx..
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ASUS P8Z68 V Pro Gen3 Intel i53570K 3.40 GHZ G.Skill F3-17000CL9-8GBXM EVGA Nvidia GTX 680 Video Graphics ard WD Black WD1002FAAEX 1TB Cooler Master HAF 922 Corsair Enthusiast Series TX650 V2 650W 46" Samsung LCD HDTV Win8 x64 Last edited by ramstein; 02-02-2012 at 11:52 PM. |
#2
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Tested it myself. There is definitely something wrong with the brakes/wheels on it. The right undercarriage acts as a pivot and the plane ends up in a spin.
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#3
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Yup. All you can do is lock the tailwheel, and then turn it with asymmetric engine power. Awkward.
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MoBo: Asus Sabertooth X58. CPU: Intel i7 950 Quad Core 3.06Ghz overclocked to 3.80Ghz. RAM: 12 GB Corsair DDR3 (1600).
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#4
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yeah the PE-8 is completely impossible to handle on the ground no matter whats done
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#5
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As I said earlier, locking the tailwheel seems to sort of work - provided you are then gentle with asymmetric power - and both the Pe-8 and TB-7 are affected. I don't think it is the brakes that are the problem, so much as something strange with inertia. Maybe they've got a sign reversed in the coding for tailwheel rolling resistance or something...
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MoBo: Asus Sabertooth X58. CPU: Intel i7 950 Quad Core 3.06Ghz overclocked to 3.80Ghz. RAM: 12 GB Corsair DDR3 (1600).
GPU: XFX 6970 2GB. PSU: 1000W Corsair. SSD: 128 GB. HDD:1 TB SATA 2. OS: Win 7 Home Premium 64bit. Case: Antec Three Hundred. Monitor: 24" Samsung. Head tracking: TrackIR 5. Sore neck: See previous. |
#6
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Quote:
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#7
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Confirmed.
Aircraft pivots in place to starboard on it's Y axis on any power setting to all four engines, and with the tailwheel unlocked. No amount of asymmetric power or differential braking corrects this. Only when the tailwheel is locked does the aircraft behave normally on the ground with power application, with the consequent difficulty in turning. |
#8
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We had the same problem with the He111 when first flyable so hopefully a fix is forthcoming.
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#9
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Sounds like a real world taildragger, actually (although the effect is most likely exaggerated here). Taildraggers in the game, for the most part, handle like trikes with no possibility of groundlooping. That said this issue doesn't help playability.
Been flying taildraggers since 1977. |
#10
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Its being addressed.
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