Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Cryostasis

Cryostasis First-person shooter meets survival horror set on a frozen Soviet ice-breaker trapped in the ice on the North Pole.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-28-2009, 10:46 PM
koolband koolband is offline
Registered Member
 
Join Date: Jun 2009
Posts: 5
Default Turning off ice particles

With this game, I have a super low frame rate, as with most people. My PC is not specialized for gaming, so I am playing it with all settings on low, but it's still super laggy. I did notice that the game is fine during flashbacks and mental echoes when there isn't ice. Is there some way to get rid of Ice particles? This would really speed up the game for me, and probably a lot of other people.
Thanks.
Reply With Quote
  #2  
Old 07-12-2009, 05:53 AM
Truckchase! Truckchase! is offline
Registered Member
 
Join Date: Jul 2009
Posts: 5
Default

There looks to be a ton of potential in the scripts/config files in the data directory of the game... I haven't had much luck as of yet, but if other folks want to start giving this a try I think we could figure it out pretty quick.

I've been looking at stuff like \Cryostasis\Data\Scripts\init.cfg and all the physx scripts in data\scripts\description\physics.cfg...

Any help in testing this stuff out would be appreciated...
Reply With Quote
  #3  
Old 07-14-2009, 07:31 AM
Truckchase! Truckchase! is offline
Registered Member
 
Join Date: Jul 2009
Posts: 5
Default

This looks promising...

\data\scripts\gfx\icicle.gfx :

procedure GFX_IciclePart.Init
{
speed.z \
srand 0, 2
speed.x \
srand 0, 2
aspeed.alpha \
srand 0, 2
aspeed.beta \
srand 0, 2
aspeed.gamma \
srand 0, 2
lifetime \
srand 20, 1
}
procedure GFX_IciclePart.Draw
{
alpha \
sawtooth 15120,-15120,-1,0
render_model
}
procedure GFX_IciclePart.Run
{
gravitation 8
check_collision
}
procedure GFX_IciclePart.Collision
{
reflect 0.2, 64, 128

get_objectdata "gfx_params"
if (gfxobj.param1 = 1) exit
gfxobj.param1 = 1
set_objectdata "gfx_params"
}


Anyone else want to pitch in here?
Reply With Quote
  #4  
Old 07-24-2009, 05:50 AM
Truckchase! Truckchase! is offline
Registered Member
 
Join Date: Jul 2009
Posts: 5
Default

How about this? (don't have time to check it out)
.\data\scripts\init.cfg:

d.falling_icicles 1

Anyone interested in helping?
Reply With Quote
  #5  
Old 07-30-2009, 01:35 AM
koolband koolband is offline
Registered Member
 
Join Date: Jun 2009
Posts: 5
Default

Unfortunately I can't do any of that coding stuff, sorry
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:39 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.