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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #81  
Old 07-20-2010, 10:05 PM
stivoknis stivoknis is offline
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Quote:
Originally Posted by Palandiell View Post
one very important thing is to bring back the voices in SW. the galaxy seems noiseless and boring, a personal connection is missing to the team. the new "hero" is personally about as interesting as a ship hull. "i am a trader, i am a trader, i want to find out what happened to my ships" sums up his whole character. BORING!
I agree that the "hero" is quite boring. He doesn't appear to change throughout the game nor does he even have an interesting secret. The only thing that makes the "hero" cool is the fact that he looks uncannily like me. My mom saw me playing this game and said, "Why is your picture in the game."

Another issue I had was the possibility that not all story lines give you a character with an alien tech adaption perk. I managed to gain 35 alien missiles from the mission into the precursor sector which I was going to use on my missile boat character, but I never found a character with the alien tech adaption perk.

Also is there a place where someone can by alien or precursor weapons because what is the point of precursor tech adaption if I cannot even buy a precursor weapon?
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  #82  
Old 07-29-2010, 08:56 PM
Scott the Snow Scott the Snow is offline
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I dont think SW needs voices. 1C hasnt shown the resources to do them correctly, and SW3 was fine without them.

What it does need is a dynamic universe, that gives the impression of actually doing stuff when you are not there. Military should react to piracy, with large escorts through certain areas. Battleships leading campaigns from system to system. Technology being released because of the sucess of a faction, not the level of the player. Trade is more than credits for player, successful trade runs are recorded and vital to a factions success.

Pilots should have salaries based on skills. Pilots can be recruited and hired at anytime, and offer special quests and bonuses for being hired over extended periods. This way the longer the pilot stays the more useful he is, but the more expensive he is. This forces the player to become more efficient and ruthless.

I really couldnt care less about new ship types. A few, sure ok, but a lot would be unrealistic. I like the ones now, if they combined the ships from all the series it would be great. I dont even think a new tier would be useful.

Naming your merc group and selecting a logo that shows up on your fighters would be cool. Changing the tint would be nice as well. So if you wanted black fighters with a skull logo, you would change the tint and change your logo to a skull.
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  #83  
Old 09-14-2010, 12:41 AM
Skyeraven Skyeraven is offline
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1. Good voice over work, although the vo in sw2 was bad i didn't have to spend few minutes reading every lines like I i did in SW3.

2. A more active and robust universe more ships going about their business trading fighting etc.

3. possibility of multiplayer either co-op or faction base pvp

Last edited by Skyeraven; 09-21-2010 at 06:55 PM.
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  #84  
Old 09-23-2010, 10:01 AM
Wakko Wakko is offline
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Hi Folks.....!

Have to jump right besides SW3 - Civil War, which I think the last for today, another story is being developed in parallel (as in SW2), which is called SW3 - Ashes of Victory ..... ?

Now to bring in something better future SW game, I think it would these features:

1. Should have some form of power to get all the equipment of each enemy fighter destroyed (arms and/or heavy missiles and systems.)

2. That game's story is based on obtaining a system for recognition of achievement and glory. To that end, the rivals (Old Empire 'n' New Empire) will ask for help to destroy any Corporation (Inoco, Triod or USS).

3. Since they are new consequences of old and dear SW1/SW2 where Astra, Phantom, Heretic, Corsair, Ace and Hero achieved great goals. Should return at the end of a new game so that will help (symbolically) destroy the enemy. So that these new players can really get the name Star Wolves Mercenary unit, the true and original players.

4. SW1 fighters were excellent, followed by SW2 (Raven, Bastard, Mataric 'n' Skolm). But in SW3 - CW, never found the previous hunts SW2, to top it all, I found new and horrible fighters are to forget (Jaguar, Cheetah, Panther 'n' Puma), except for Black Stormcrow, Eraser, Stiletto Mk 2 , Smilodon, Dragon 'n' Wyvern Mk 2. Why not continue with the previous fighters SW2? Why should you upgrade to fighters, such as the Hammerhead?

Last edited by Wakko; 10-01-2010 at 07:52 PM.
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  #85  
Old 09-29-2010, 12:21 PM
Rastix Rastix is offline
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New screenshots
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  #86  
Old 09-29-2010, 03:10 PM
Trucidation
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Thanks again for the update Rastix, I look forward to seeing what those updates mean in terms of changes to the PFX folders
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  #87  
Old 10-16-2010, 11:23 PM
flashy flashy is offline
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has release been pushed back? on the 1c website it says q1 2011, start of the thread says q4 2010

sorry if its been said earlyer in the thread dident have my reading head on tonight lol
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  #88  
Old 10-18-2010, 03:36 PM
Trucidation
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The first post here says "Last edited by Nike-it; 05-06-2010 at 05:35 PM."... so the website's info is likely more recent.
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  #89  
Old 01-04-2011, 04:03 PM
Rastix Rastix is offline
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Alien Frigate

Old one



New


Last edited by Rastix; 01-04-2011 at 04:06 PM.
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  #90  
Old 01-05-2011, 02:56 PM
Goblin Wizard Goblin Wizard is offline
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One screen!? After 3 months? That's ALL?
What about some new info, details, etc.?

btw frigate looks more detailed but I don't think that adding that orange color is a good idea. Aliens were always a variation of "poison green". This gradient really suits them and make them more...terrifying...dangerous. IMO making ships more colorful doesn't always make them look better. Now it starts to look like a toy not a deadly alien vessel.

p.s. sorry about complaining everything but I've expected much more after 3 months of silence.
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