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Magiс system and Pet Dragon Questions, tips and discussions |
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#1
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Dragon Level Up information
Crushing Blow
Basic: Damage: 90-100 Rage: 4 Experience: 3 Pushback: 1 Damage 1 Upgrade: Damage: 130-150, Rage: +1, Experience: 5 Damage 2 Upgrade: Damage: 200-300, Rage: +2, Experience: 8 Damage 3 Upgrade: Damage: 400-500, Rage: +3, Experience: 13, Pushback: 2 Damage 4 Upgrade: Damage: 800-900, Rage: +4, Exp: 19 (Requires Level 10) Damage 5 Upgrade: Damage: 1300-1400, Rage: 5, Experience: 26 (Requires Level 14) Damage 6 Upgrade: Damage: 1900-2000, Rage: 6, Exp: 34, Pushback: 3 Rest: +1 (Requires Level 18 ) Rage 1 Upgrade: Rage: -5 (Requires Costs rage> 18 ) Rest 1 Upgrade: Rest: -1 (Requires Rest > 1) Hunt Basic Chest: 1 Altar: 0 Rage: 4 Exp: 5 Rest: 1 (Requires level 2) Treasure 1 Upgrade: Chest: 2 Altar: 0 Rage: +2 Experience: 8 Treasure 2 Upgrade: Chest: 2 Altar: 1 Rage: +3 Experience: 12 Treasure 3 Upgrade: Chest: 3 Altar: 2 Rage: +4 Experience: 17 Rage 1 Upgrade: Rage: -5 (Requires Rage Cost > 9) Ball Lightning Basic Damage: 10-15%, chance of shock: 20%, Rage: 15, Experience: 10, Rest: 1 (Requires Level 9) Damage 1 Upgrade: Damage: + [0-5]%, chance of shock: +2%, Rage: +2, Experience: +4 Damage 2 Upgrade: Damage: + [0-7]%, chance of shock: +2%, Rage: +3, Experience: +6 Damage 3 Upgrade: Damage: + [10-15]%, chance of shock: +2%, Rage: +5, Experience: +8 Rest: 2 (Requires Level 26) Shock 1 Upgrade: Damage: + [0-2]%, chance of shock: +6%, Rage: +2, Experience: +4 Shock 2 Upgrade: Damage: + [0-2]%, chance of shock: +8%, Rage: +3, Experience: +6 Shock 3 Upgrade: Damage: + [0-2]%, chance of shock: +10% Rage: +5, Experience: +8 (Requires Level 21) Mana Accelerator Basic Mana: 7 Action Points: 1 Rage: 8 Exp: 10 Rest: 1 (Requires Level 6) Mana 1 Upgrade: Mana: 10, Rage: +3, Experience: +2 Mana 2 Upgrade: Mana: 14, Rage: +5, Experience: +3 Mana 3 Upgrade: Mana: 19, Rage: +7, Experience: +4 (Requires Level 18 ) Mana 4 Upgrade: Mana: 25, Rage: +9, Exp: +5 (Requires Level 23 ) Action Points 1 Upgrade: AP: 2, Rage: +3, Experience: +5 Rage 1 Upgrade: Rage: -10 (Requires Rage Cost > 25) Mystic Egg Basic Leadership: 100 +50% of Hero, Troop Level: 1-2, Rage: 15, Experience: 10 Rest: 2 (Requires Level 4) Leadership 1 Upgrade: Leadership: 300, Rage: +3, Experience: +2 Leadership 2 Upgrade: Leadership: 700, Rage: +4, Experience: +3 Leadership 3 Upgrade: Leadership: 1300, Rage: +5, Experience: +4 (Requires Level 16) Hero Percent 1 Upgrade: Leadership of Hero: 70%, Rage: +5 Experience: +3 (Requires Level 9) Hero Percent 2 Upgrade: Leadership of Hero: 90%, Rage: +7 Experience: +4 (Requires Level 13) Creatures 1 Upgrade: Level of Creatures: 1-4, Rage: +2, Experience: +3 Creatures 2 Upgrade: Level of Creatures: 2-5, Rage: +3, Exp: +4 (Requires Level 16) Wall of Stone Basic Health: 150, Defense: 20, Rage: 6, Exp: 7, Rest: 2 (Requires Level 2) Health 1 Upgrade: Health: 250, Rage: +1, Experience: +2 Health 2 Upgrade: Health: 500, Rage: +2, Experience: +3 ( Requires Level 11) Health 3 Upgrade: Health: 1000, Rage: +3, Experience: +4( Requires Level 14) Health 4 Upgrade: Health: 2000, Rage: +4, Experience: +5 ( Requires Level 17) Health 5 Upgrade: Health: 5000, Rage: +5, Experience: +6 (Requires Level 23) Defense 1 Upgrade: Defense: 30, Rage: +2, Experience: +3 Defense 2 Upgrade: Defense: 40, Rage: +3, Experience: +4 (Requires Level 13 ) Defense 3 Upgrade: Defense: 50, Rage: +4, Experience: +5 (Requires Level 18 ) Dragon Dive Basic Damage: 300-600 Rage: 20 Experience: 10 Rest: 1 (Requires Level 12) Damage 1 Upgrade: Damage: 600-900, Rage: +9, Experience: 13 Damage 2 Upgrade: Damage: 900-1300, Rage: +10, Experience: 17 (Requires Level 21) Damage 3 Upgrade: Damage: 1300-1700, Rage: +11, Experience: 22 (Requires Level 26) Damage 4 Upgrade: Damage: 1900-2400 Rage: +12 Experience: 28 Rest: +1 Rage 1 Upgrade: Rage: -10 (Requires Rage Cost > 35) Rest 1 Upgrade: Rest: -1 (Requires Rest > 1) Fiery Phantoms Basic Damage: 1600-1900: (Allies take 80%), Rage: 50, Experience: 10, Rest: 1 (Requires Level 25 ) Damage 1 Upgrade: Damage: 1900-2300, Rage: +10, Experience: +3 Damage 2 Upgrade: Damage: 2300-2700, Rage: +10, Experience: +4, Rest: +1 (Requires Lvl 31) Damage 3 Upgrade: Damage: 2700-3300, Rage: +10, Experience: +5, Rest: +1 (Requires Level 36) Damage 4 Upgrade: Damage: 3000-3700, Rage: +10, Experience: +6, Rest: +1 (Requires Level 41) Rollback 1 Upgrade: Damage to Allies: 60%, Experience: +2 Rest: -1 (Requires Rest > 1) Rollback 2 Upgrade: Damage to Allies: 40%, Experience: +3 Rest: -1 (Requires Rest > 1) Rollback 3 Upgrade: Damage to Allies: 20%, Experience: +4 Rest: -1(Requires Rest > 1) Rage 1 Upgrade: Rage: -10 (Requires Rage Cost > 50) Call Lava Basic Damage: 1000-1200, Targets: 3, Rage: 35, Experience: 10, Rest: 2 (Requires Level 17) Damage 1 Upgrade: Damage: 1300-1500, Rage: +5 Experience: +2 Damage 2 Upgrade: Damage: 1800-2000, Rage: +6 Experience: +3 (Requires level 26) Damage 3 Upgrade: Damage: 2300-2600, Rage: +7 Experience: +4 (Requires Level 31) Damage 4 Upgrade: Damage: 2900-3200, Rage: +8 Experience: +5 (Requires Level 36) Damage 5 Upgrade: Damage: 3600-3800, Rage: +9, Exp: +6, Rest: 3 (Requires Level 41) Targets 1 Upgrade: Targets: 4, Rage: +8, Exp: +1 Targets 2 Upgrade: Targets : 5 Rage: +7 Experience: +2 Targets 3 Upgrade: Targets : 6 Rage: +6 Exp: +3 Targets 4 Upgrade: Targets : 7 Rage: +5 Experience: +4 Rage 1 Upgrade: Rage: -10 (Requires Rage Cost > 60) |
#2
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Some Interesting Notes
1) Hunt and Wall of stone are the only new skills you can learn at level 2. 2) Picking up some skills as your initial dragon ability may mean that you can start using them and levelling them up significantly earlier. Ball lightning is the most noticeable. -- This isn't true, you can't level up an ability until you get to its first level's level requirement. 3) Fiery Phantoms, which you may shy away from increasing the rest on, has THREE different upgrades that decrease the rest.. and those upgrades also decrease the damage it does to your team. You cannot get the ally damage bonus abilities unless you increased the rest to 2! 4) Increasing a Ball Lightning's Rage for 15 to 20 can increase it's experience value by 100%! One other thing of note, all experience you gain is multiplied by a "K" value, where K = Total Current Leadership of Enemy Army / Total Current Leadership of Your army This means that If you have less leadership than the opponent, you get more experience (Potentially a lot more) and if you have MORE leadership... say because they are down to just one imp left, you will get less (Potentially almost none). This in turn means that rage spent early on in combat is more experience heavy than later on in combat, and is a huge benefit to the player who starts combat with rage. I think this should also mean that if you want to 'farm' experience for your dragon, you should take a small efficient force into some battles, preferably one that can generate rage well, and then use your dragon twice per turn the entire combat to cast, say, ball lightnings. Another good trick would be to use control spells like Fear to lock down a large stack of low level units, and while they are afraid, use a lot of rage. Last edited by Zechnophobe; 01-22-2010 at 11:59 PM. |
#3
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Great work indeed!!! That will help a lot of people.
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#4
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Awesome! Thanks a lot!
I had no idea about the leadership thing. Will try an see what can be done next time i start! |
#6
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Do the innate stats level up as well, IE +1 attack +1 Defense, +5 Rage to a higher amount of those or is it just a one time stat adjustment from the beginning on?
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#7
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No. They simply remain as a bonus to the hero's stats.
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#8
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thank you...that makes more sense to me becuase that would obviously be the biggest choice of the entire game and you make it before you even played! Imagine a +60, or +30 attack bonus
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#9
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Where did the experience numbers come from? The reason I ask is because they aren't entirely accurate as far as I can tell. Or is there some modifier I am unaware of?
Crushing Blow: gives 34 xp, listed as 34 xp Hunt: gives 9, listed as 17 Lightning (not fully upgraded): gives 17, listed as 30 Mana (not fully upgraded): gives 13, listed as 24 Egg (not fully upgraded): gives 9, listed as 17 Dive (not fully upgraded): gives 28, listed as 17 Wall, Phantoms, and Lava: untested Results are from an impossible game (70% dragon xp) with 1 level in Dragonslayer (+10% dragon xp) and Training (+20% dragon xp). Assuming the Crushing Blow numbers are accurate, this implies the dragon xp bonuses are additive (70+10+20=100). For all the results, leadership of army was well below that of the enemy which, again assuming the Crushing Blow numbers are correct, implies the (enemy Leadership)/(your leadership) modifier maxes at 1, which seems sensible. Are the OP's numbers incorrect or am I missing something? Edit: Interestingly, everything is off by about the same percentage amount Hunt:53% Lightning:57% Mana:54% Egg:53% Dive:164%, which is 60% the other way. Last edited by dashcunning; 01-30-2010 at 11:10 PM. Reason: some math |
#10
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There is. The is a correlation between the CURRENT total leadership of your army and the CURRENT total leadership of the enemy army. If the enemy has higher current leadership, the XP gained from dragon abilities will increase and vice versa. If your level is higher than the dragon's, the XP gained will increase, and again, vice versa. There is also a modifier based on killed enemy troops.
Besides, the numbers that were used in this calculation are the ones found in the game files and formulas, so they must be accurate, unless the game has decided to cheat you somehow
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