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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 12-11-2011, 04:11 PM
335th_GRAthos 335th_GRAthos is offline
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I am sorry if this is a double posting, I thought I had posted this already but somehow I do not see it in this thread:


Type of improvement: Graphics

Explanation of proposals:
possible to run the game on 3 monitors view like with original IL2FB use3renders=1 option?
related to your question:
5. Will it be possible to run the game on 3 monitors?
Quote:
Originally Posted by Luthier
Personally, I'm flying on three monitors. If it’s not working for you, we need a more specific description of the problem.
The IL2FB conf.ini had the option use3renders=1 for users of Matrox Parfelia (and later users of TrippleHead2Go and later to everybody as most High level ATI/NV cards allow connection of three monitors) which would increase the field of view from the initial Center view by adding the left side vie and the right side view.
This would tripple the amount of view: When you are looking for excample front at 90° FOV view you can see 90° on the left side and 90° on the right side as well.
A screenshot (IL2FB, anno2007):



Benefits: Improved view, near to real-life "field of vision" view. Bring the game at the same level as other advanced flight sims and other games which already offer this option for players with high end PCs.


~S~
  #22  
Old 12-12-2011, 07:12 AM
BlackSix BlackSix is offline
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Quote:
Originally Posted by cheesehawk View Post
Question:

Are there any plans to flesh out the FMB ships? A few destroyers (either side) and a larger choice of merchant vessels, including some merchant vessels, would really help creating early BoB/Kanalkampf type missions. If not (since these probably won't be used in BoMoscow, lol), can we expect tools with which to let the community fill in the gaps in the current theater?
Yes, the problem with the ships in CloD situation is as bad as in Pacific Fighters. I am afraid that the new ships, we will not be able to add. All hope to SDK, but work on it is moving very slowly.
  #23  
Old 12-12-2011, 12:02 PM
JVM JVM is offline
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Quote:
Originally Posted by BlackSix View Post
Yes, the problem with the ships in CloD situation is as bad as in Pacific Fighters. I am afraid that the new ships, we will not be able to add. All hope to SDK, but work on it is moving very slowly.
Hello BlackSix!

Question:

I guess you mean you have resources issues, not intellectual property issues, haven't you?

Cordially,

JVM

Last edited by KG26_Alpha; 12-12-2011 at 12:45 PM.
  #24  
Old 12-12-2011, 12:45 PM
BlackSix BlackSix is offline
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Quote:
Originally Posted by JVM View Post
Hello BlackSix!

I guess you mean you have resources issues, not intellectual property issues, haven't you?

Cordially,

JVM
Yes, we don't have now resources to make the new ships.
  #25  
Old 12-12-2011, 05:05 PM
Continu0 Continu0 is offline
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Type of improvement: Gameplay-World


Explanation of proposals:
Correct the Sunrise/Sunset time. Sunrisetime INGAME is about 4.00 at the moment. Earliest Sunrise time in Egland is 4.43, according to this site: http://www.timeanddate.com

Benefits:
makes the game more realistic
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  #26  
Old 12-13-2011, 01:06 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Type of improvement:Greatly improve online gameplay
Explanation of proposals:New Coop Launcher like the old 1946 one
Benefits:One of the top selling points of the last game series and always been used as much as the dogfight option in the original game for online play,
see the poll here :http://forum.1cpublishing.eu/showthread.php?t=28429
These guys pretty well sum up generaly the Coop comunitys feelings on the matter. Please get this sorted as it will benefit any future releases too.

Quote:
Originally Posted by addman
Stop talking about the FMB! This is about the coop gui or rather lack of in the case of CloD. "edit name" ,have you even played a coop in IL-2 1946? Then you know how the coop gui looks and works and if you have played CLoD then you should know that it doesn't even exist!

beepee
EXACTLY!-thats why there are only 62 votes in the poll -nobody is interested in the game-nobody can play co-ops-who the hell just wants to fly on dogfight maps all the time -boring!-you cant even fly with your buddies on-line like in IL2 in co-ops.?

OBSERVATION ,2100 hrs uk time 13-12-2011 .Of 466 players in Hyperlobby 193 in Coop ,212 In or running Dogfight servers & 61 in Chat.
Showing Co-ops are importantant to the community.

Last edited by 6BL Bird-Dog; 12-13-2011 at 07:49 PM. Reason: Observation:
  #27  
Old 12-13-2011, 01:53 PM
Sven Sven is offline
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Type of improvement: Sound correction inside BR20 bomber.
Explanation of proposals: Inside the Italian BR20 bomber you can hear the sound of the wind, as if the side panels are open. The sound does not change when you open or close those windows.
Benefits: More realistic, more comfort in flight
  #28  
Old 12-13-2011, 04:09 PM
SEE SEE is offline
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Type of improvement: Controls Interface - Flightstick Axis Sensitivity


Explanation of proposals: Greater degree of sensitivity control, maybe similar to IL1946 that used sliders to set the sensitivity over the full range of movement. Rudder on twist action flightsticks is still too sensitive using the current sensitivity option.


Benefits: Axis sensitivity can be user optimised to suit a wider range of Flightgear accessories/equipment.
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  #29  
Old 12-14-2011, 10:03 AM
TUCKIE_JG52 TUCKIE_JG52 is offline
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Type of improvement: Ground Behaviour Tuning (add propwash)

Explanation of proposals: propwash is missing or its very weak. Where a real propeller plane is taxiing and/or flying, part of the airflow in the tail surfaces comes from the propeller, even if the plane is stopped on the ground. This airflow is proportional on propeller rpm in fixed propellers.

Benefits: more realistic ground control and behaviour on flight. It gives more control over the plane specially on the ground by applying gas and rudder for turns, making differential brakes less necessary. It also helps avoid nose flipping when applying brakes, by the usual procedure to taxi with stick in full back position to make that propwash atuate over stabilizer downwards and the tail of the plane "glues" to the ground.


PS: I've read that taxiing behaviour is being tuned, but did not read anywhere that propwash was scheduled to be taken into account.

Last edited by KG26_Alpha; 12-14-2011 at 10:20 AM.
  #30  
Old 12-14-2011, 10:22 AM
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David198502 David198502 is offline
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Type of improvement: damage model of buildings

Explanation: when buildings get bombed, they get destroyed, and have a pretty good damage model.
but in 1946, buildings also got destroyed, when a plane crashed into it.
this is absent in clod yet and would be nice to have.it would also be nice, that some buildings after they get bombed/or a plane crashed into it,
would catch fire.this should not be the case for every destroyed building,
but chosen randomly, whether the building catches fire or not, with a chance of maybe 20-30 percent.
not important but nice to have.

Benefits:
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Last edited by KG26_Alpha; 12-14-2011 at 10:27 AM.
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