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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#11
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#12
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BoP vs 1946..
A friend of mine bought BoP for the 360 and returned it the next day. He couldn't stand the fact that when he crashed, the rotorblades stayed intact. not being able to start engines at the airstrip, preparing the flight etc, etc. Altough the game has realistic and simulator, it's most parts are just arcade. The game feels half-baked and is missing a lot of fine details. I love the game and it's a beauty but I had to agree on most of his issues. I was sorry to see him leave the sky because of these minor issues. |
#13
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Watch that video. You can't make those kind of shots on the console version with the deadzone as it is. This is why some people would go back to the PC version. This is also why MS sucks. They try way to hard to control your game experience. Also notice the player's control over point of view in that video - we don't have that level of POV control either. This game needs head tracking. Last edited by fuzzychickens; 09-27-2009 at 02:32 AM. |
#14
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Nice vid mate but I beg to differ. Ive made shots from similar angles even using the pad never mind using a stick. Yes they were in realistic and against the AI but they are doable. However I fully agree taht the deadzone is an issue, but do remember this; The way the Xbox is made is so that the stick is essentially just a big control pad. Because of that the same level of deadzone is applied across both devices, even though a stick has a larger window of operation (ie more movement range). While on a pad the current deadzone is fine, the stick suffers because of it. It would need MS themselves to re-write the entire control code to allow for devices with individual settings. Theres not much that Anton and the team can do at this point about it.
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#15
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I can make nasty deflection shots on the PC like those shown in the video again and again. I can make those shots on the PS3 with a success rate about 30% of what I could do on the PC. It matters a lot. |
#16
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Played it for ages - even have the *coughs* beta patched *coughs* version
BoP is a superb game, it just needs to be on PC so I can play it with my stick and pedals without a deadzone (and with logarithmic sensitivity in the elevators...) I saw the other quote about 'PC users' possibly having something to look forward to and I'd like to be one of them |
#17
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Another thing the game needs - is 1080p resolution. Higher res on PC helps a lot.
Even if they have to tone graphical effects down to get frame rate to the same level it would be worth it. Crosshairs in cockpit view just look grainy at 720p and obscure targets. Planes at distance are too hard to ID - shape is hard to judge at 720p. Ground targets may be easier to find at high res too. |
#18
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I play on a 37" lcd samsung tv. Run at 720p. (im on xbox 360)
Just for fun i fired up the "real" iL-2 Sturmovik:1946 and run it on 1360X768p from my computer. Now the difference is just 720p vs 768p in resolution and still . . . the crispness and sharpness was huge to the pc-version advantage. The cockpit was very easy to see and read all the dials and so on. Perhaps its not fair to compare xbox 360's 720p res. vs the comp. 768p res. I dont really know but the difference was BIG. Now for the joystick, i read somewhere that they built in a small deadzone for joysticks so they wont be to "accurate" compare those who just play with the gamepads. |
#19
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Last edited by Smidlee; 10-04-2009 at 09:30 PM. |
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