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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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CoD mod support?
Hi everybody, first post ever, altought i've been flying IL-2 since 2003
First of all i want to thank Oleg and co. for the fantastic work in all these years. It's rare to find developers that really care about their communities and support the product. Now to the topic: I think i read somewhere that CoD will support mod from the very beginning... well for sure i hope it won't. Now before you blast me into oblivion let me explain: I personally don't use mod on IL-2 but i think it was good for IL-2 to allow mod at that point because CoD was just around the corner and mods would bring new content and revamped graphics to the sim that otherwise wouldnt make it. They probably gave new life to the game and renewed the interest of many people for it. For CoD however, being a brand new game, i don't think it needs tweaking like for il-2. I also fear this may have negative effects: 1) split the online community with modded and unmodded servers 2)Oleg said CoD will be the first of a new serie of sim (just like il-2, fb, ace, pf..). Now if some of the content of future games (map, object, plane, whatever) is already available as mods, i dont think many people would buy them, and this could affect negatively the support of the game by the developers. thoughts? |
#2
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I hope that the community will not be that much split as we will all run the same base game? I also hope that the servers with mods will have some functionality to make the server decide which user created planes are allowed so that the client can never do anything about that... Even now there is a rather even split between modded and vanilla server, but the more features that Daidalos add - the less attractive the modded servers get... |
#3
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Mods to add Objects and Maps and possibly even Vehicles is great, the game will have a locked/unlocked mode IIRC but leave the Aircraft to the developer, the community has always disagreed on everything so I would rather see them do it, they seem to listen to the community as a whole and as long as documentation exists we will probably get whatever they can make eventually. This way we won't have people making the same thing but interpreting it differently. I don't trust people to not put their own version of a thing in with over the top weapon or engine model in while not allowing for another because it suits them.
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#4
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I believe Oleg also said that if the quality is on par with what his team can output it may be possible to integrate the model in the basic game... JVM Last edited by JVM; 02-01-2011 at 08:36 PM. |
#5
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I'm with Krt_bong on this one, online maps and land objects are most welcomed , but i hope planes remain an exclusive of the development team. However i fully support the inclusion of 3rd party plane that have to get trought Oleg's approval, I think we already have quite many of them in il-2, and they are top quality. |
#6
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Of course, 1C must realize that they need to have a number of their guys on standby to get these contributions into the game asap. Cause if we collect like 3000$ to have a B-17 build 100% to 1Cs specs, I am not going to wait a year or so for its implementation. |
#7
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One of the biggest problems with 3rd party developments for Il2 was that only Maddox Games could put the model into the engine, so many issues and errors could only be discovered by them. Apparently this caused lots of delays and additional work for both sides. We don't know yet how open CoD will be, but ideally people should be able to fine-tune their models themselves and check them in the game.
I can imagine that any 3rd party tools/APIs have rather low priority at the moment, so I don't expect to that with the release already. |
#8
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Oleg will either produce or authenticate aircraft for BOB COD.
The ONLINE game is dependent up authentication by someone like the developer only. Otherwise, the online game will be like the ZONE. A collaboration of insanity. |
#9
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My faith in human beings is not that high, and I am not naïve either (not always) but maybe I did not express myself clearly: I wanted to say that I guy able and willing to undertake such a development, will do it right and due to the complexity and the time it will take, such people will not be many, but there will be some.
Oleg already stated he wanted to create an environment a la FSX, and some of the absolute best FSX models are from amateur origin. I know for a fact from the various domains I know well enough especially related to aviation that here is absolutely no difference in terms of best quality between amateur and pro, except the time it takes for completion. It can even (as a matter of fact, often) be an advantage as the amateur is not constrained by trivial matters like being paid for his modelling work for a living for instance, and so can look into levels of detail/documentation/whatever no pro will ever has the time to spare for... Oleg's team is a good example: there are tons of documentation they could never have been able to collect/find if some amateurs had not done it for them; another example are the skins delivered with the game, which are good enough, but not spectacularly so...No time! So I would not belittle what an amateur can do compared to a pro, because that would not be justified. On this point I have faith! And do not forget that for general inclusion, any work will have to go across Oleg's team scrutiny...so no worries there! JV Last edited by JVM; 02-01-2011 at 10:26 PM. |
#10
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i think it would be good if there would be an SDK for il2 CoD
look at how far lives Armed Assault II game with a constant supply of new user/third party made content.. and some of them did do a really great job (ie: Lingor island and many others).. and i still play it! my thought is that modding and third party made content is the what makes a game live even closed games ends up being modded anyways! (ie : GTA IV ) |
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