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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: In a perfect world... | |||
1st person: One stage (you hit the key and the pilot bails out) | 9 | 15.25% | |
1st person: Two stage (first press removes canopy, second press finishs sequence) | 20 | 33.90% | |
As above but three stage for multiple crewed aircraft (first press causes the crew to bail out) | 13 | 22.03% | |
1st person: Multiple stage (with each action required for bailout taking place separately) | 11 | 18.64% | |
3rd person: One stage (you hit the key and the pilot bails out) | 1 | 1.69% | |
3rd person: Two stage (first press removes canopy, second press finishs sequence) | 2 | 3.39% | |
As above but three stage for multiple crewed aircraft (first press causes the crew to bail out) | 1 | 1.69% | |
3rd person: Multiple stage (with each action required for bailout taking place separately) | 2 | 3.39% | |
Voters: 59. You may not vote on this poll |
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Thread Tools | Display Modes |
#1
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The bailing out poll
Disclaimer: I am in no way a representative of Oleg the Great. Oleg is almost surely to busy at this point to implement our requests before the release (even if he'd like to). This is just a simple member to member poll.
Definitions - 1st person has the entire sequence in first person or has the screen blanked out (ie. darkened) during part of the sequence - 3rd person has part of the sequence (eg. jumping out of the plane or the parachute) in third person (other parts could be in first person or blanked out) |
#2
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this poll may gain a little traction!
Flyby out
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the warrior creed: crap happens to the other guy! |
#3
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I'd trade all of the above options for a flyable Boulton Paul Defiant or Avro Anson I.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#4
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A realism setting that requires awkward key inputs for every awkward step of a bail out. Eject canoy, disconnect radio, disconnect oxygen, release straps, bail out, pull rip-chord etc.
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#5
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I rather like allowing the crew to jump first. A small point maybe, but this also opens the possibility of having the AI perform this too under certain circumstances
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#6
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One key to bail.
Each member of the crew required to press bail key. |
#7
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Picture this! We're in a bomber that's been shot up, Some of the crew are dead, some are seriously wounded and can't bail out!
I think as pilot in command, if we order our crew to bail out, one of them should tell us that we're sentencing the wounded ones certain death if we leave them. Just think how heroic it would be to bring that bomber back on one engine or do a dead stick landing in a turnip field! Or how low you'ld have to be to run out on your disabled crew! We need to be given the choice! Which comes to the point. If we've got bombers with large crews, we're going to need realistic dialogue from the AI crew members. B17 2 was a good example! Last edited by Skoshi Tiger; 05-19-2008 at 09:51 AM. |
#8
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Quote:
and +1 for DKoor. I don't care about the eyecandy, as it would mean a lot of work to model the complete sequence with all oddities that could happen (hitting wings and stuff, being wounded and pinned to the seat, drag, g-force-limitations, even the necessity to model interior and external details at the same time, etc.), but considering we will have a lot more player-crewed planes and bombers Former_Older and DKoor have some very strong points here. |
#9
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Skoshi Tiger, I like the idea regarding wounded crew.
This is actually a viable alternative. The AI could individually decide when to bail. After all, there are many cases of crew members bailing out prematurely and a couple cases of gunners landing the plane after the pilot had jumped ship... |
#10
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To have control of pulling the chute cord in a first person view would be very cool.
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