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XIII Century: Death or Glory Real-time strategy game covering major battles of the 13th Century. Lead the English, the French, the Mongols, the Germans or Kievan Rus' (Russians) to victory!

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  #11  
Old 04-27-2008, 07:15 PM
mitra mitra is offline
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True, the important thing it is not run back them with the cavalry, block the flanks against obstacles and cover the army with the foot archers.
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  #12  
Old 04-28-2008, 07:19 PM
mitra mitra is offline
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When a enemy units start to wavering (white flag pulsing), attack or simulate a charge before they return to normal; this can permit to cause the collapse of unit before the contact.
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  #13  
Old 04-29-2008, 07:45 AM
MARIAN MARIAN is offline
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Yep !
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  #14  
Old 04-29-2008, 08:28 PM
mitra mitra is offline
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If with only cavalry units you must attack a big group of infantry units, make them run in different directions, splitting your cavalry in all sides. Don't charge where the mass is deep but where is thin so your cavalry can crack and continue to move without stop. So the tactic is "move move move charge get away move move charge...".
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  #15  
Old 04-30-2008, 07:52 AM
MARIAN MARIAN is offline
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You are right.
Rudely speaking principle of game: battle is nonsense, main it is manoeuvres

Last edited by MARIAN; 04-30-2008 at 07:57 AM.
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  #16  
Old 05-02-2008, 01:57 PM
mitra mitra is offline
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When the enemy lancers try to hit you in cuneus formation, intercept them charging over the flank in line formation: this cause big losse specially if the mass is big.
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  #17  
Old 05-03-2008, 07:27 PM
mitra mitra is offline
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When start the battle subdivide the army in two blocks and march with them at some distance one from other (not to far). The blocks must be autonomous, so they must have inf,arch. and cav.. They can fight separatly and support one with other without risk to create a big mass unmanouvrable by the merging of all army.

If the composition of your army permit this: you can separate from these two groups somes cavalry units and create a third reserve group to launch to attack in the best moment.

Use group separate also for the horse archers.
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  #18  
Old 05-17-2008, 09:00 AM
mitra mitra is offline
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The strong point of mongol faction are two:

- very big horse archers units
- cavalry without self control (very disciplined)

The weak points:

- no infantry units as support
- to parity of money, you will have a weaker army in number (also if of big quality).

The best strategy is to try to divide the enemy cavalry from the infantry, and destroy them in different moment.
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  #19  
Old 05-17-2008, 11:27 AM
MARIAN MARIAN is offline
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mongols very interesting faction and look not like on other factions
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