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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
#1
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Collision Detection, a little over zealous?
Im just wondering if anyone else has noticed some slight weirdness with the collision detection in the game? Ive had a few instances of mid-air collisions that I felt I had avoided, or was not that close. A number of them have been from a head-on pass with another fighter. I really noticed it last night in a heavy dogfight. I did a head-on pass with my spit vs 109, and we both made a break at the last second. I was pretty darn sure I was clear and past him and THEN the planes exploded with mid-air collisions.
Lag maybe? But even so it seems a little off, almost as if the collision models are slight overlarge or dragging a bit behind the aircraft. |
#2
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Yeah thats almost certainly lag. The colision detection is almost perfect in SP modes.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#3
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Quote:
________ One vaporizer reviews Last edited by juz1; 02-24-2011 at 08:33 AM. |
#4
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Compared to Warbirds and Aces High I think this is the BEST collision detection yet. I have been able to avoid collision in VERY close passes that would have been registered as hits in the prior mentioned sims. This includes online play for me.
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#5
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I thought the collision detection was alright, maybe just lag. It's pretty fun like playing chicken with people in MP. Anyone else do it?
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#6
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Im just trying to bring guns on target with this damned Aviator deadzone issue LOL! I get creamed in head-on passes every time. Ive been setting up lead turns instead and going straight for the angles advantage.
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#7
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Yea, I noticed it sometimes too.
I've collided when trying to fly in tight formation, while I could have sworn there was still a tiny bit of room lol. But yea, lag can be an important factor here. And especially some ground units don't have a good "collision border", I've tried flying under a bridge once that wouldn't let me. Most do though. |
#8
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I kinda figured it might be lag related, since Ive seen some rubber banding issues due to lag. However the time I noted above, the game was running smooth as silk and no-one as far as I could tell was lagging. Of course they may have at the point of our pass, I just cant be certain tbh.
Hmm, just thought there that a connection gauge might help when choosing a match. Street Fighter 4 has such a gauge which iirc is a ping based. Im sure that once the game is sold a bit more the servers will start to be more readily available. Having a way to differenciate between local games and international ones would be good. |
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