#21
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Crysis 2, no physics? |
#22
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one of the games that makes sense to compare is Arma2. And it had similar problems in the beginning. So calm down and hope the support is as good as Bohemia Interactive. I think it is.
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GTX570 @940Mhz watercooled Q6600 @3,9Ghz watercooled HP w2207 22" (1680x1050) Eheim 1250 Toyota Radiator XP Home 32bit & Win7 64bit Crucial SSD C300 64GB TrackIR 3 Pro Hotas Cougar + 18cm Extension +Hall Sensors |
#23
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Performance decrease over cities or other spots with high object count comes down to the renderer and is not directly connected to the number of computing cycles the CPU does for heavy duty sim lifting. A polygon is a polygon and 1 GB of texture data is 1 GB of texture data no matter the genre. When it comes to those object hotspots ( and Crysis / Crysis 2 are one giant geometry/texturemass hotspot ) a seamless and efficient LOD system and rendering pipeline that is streamlined to deliver front end results ( read only shows things the player actually sees ) are paramount. At the moment Cliffs of Dover both fails at the front end optimization and piles the complex simulation running behind it on top without spreading the workload to free resources ( if one can believe the benchmarks people have been doing for their multi cores ). That said I firmly believe that the coders at MG know what they are doing and what we are looking at is basicaly a "feature complete" version that has just begun to evolve to Gold status. |
#24
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Do love that game, in fact youve just reminded me, after i get a new GPU that works with it i will buy it, even if it is dead, the coops are great in that. |
#25
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Far from dead.
The second expansion is gonna come out soon in fact. And they have a constant beta patch process up. It has come quite far. So far that I can't even honestly compare it to Arma 2 1.0. The leap from Arma 2 to the up to date version of Arrowhead is about as large as the step from Arma 1 to 2. Last edited by Hunin; 03-30-2011 at 10:38 PM. |
#26
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__________________
I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#27
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#28
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My system seamed like it was stuttering quite badly on medium settings in the training missions. I ran fraps and it said I was getting a constant 30-34FPS. It just didn't add up.
Then I turned off 'head shake' and the game played alot more smoothly. It's not going to fix all framefrate problems but it's worth a try. Cheers! |
#29
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The engine has obviously been redone to fit the consoles and the gameplay(corridor shooter) and game as well, its no longer a decent PC game in any way, gone are also the mod tools support and the ability to have decent options in game. Last edited by zauii; 03-31-2011 at 02:03 AM. |
#30
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I am hoping something is wrong.....
I am hoping something went wrong with the distribution, as performance for me is also bad.
My CE edition unlocked yesterday evening in Australia and I gave the game a quick run last night after getting home from a meeting. My system specs are as follows: i7 clocket at 3331 Mhz ATI Radeon HD 5870 RAM: 6142 Mb Windows 7 64 bit, running off a SSD Running at 1920x1200 resolution I was getting only about 20fps with the graphics turned down. This morning the option came to turn off the eip-filter, and unfortunately I have had no significant increase in frame rate. Neither the graphics card nor the CPU is heavily loaded during flight. There appeared to be only one CPU being loaded by the game as the other 4 only had slight loads which I would have accounted for the system monitor and fraps. I have not yet turned off head shake as that was turned on in my settings. In comparison I ran up my copy of wings of prey. I run that at 2560x1600 with detail on max. Flying around the south of England (with similar number of trees/buildings (and I will say more realistic looking trees/buildings) I am able to achieve over 60fps on the same rig. There appears to be a bottleneck somewhere that is preventing the software from utilising the hardware available. |
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